Almighty Game Designer (Almighty Video Game Designer)

Chapter 1029: Experience the feeling of wearing an iro

Chapter 1029 Experiencing the feeling of wearing an iron shell (three more) (page 1/1)

In the past life of Chen Mo, although "Iron Man" was a movie fire, there were few shots in the game, and none of the 3a works.

There are many reasons for this. It may be that many big manufacturers are not willing to pay such a large price to buy copyright, or it may be that Marvel is not in a hurry to enter the game field. However, there is a more critical point. It costs a lot of money to buy a copyright 3A masterpiece from Marvel. The effect is not as good as other traditional 3a masterpieces.

What is the coolest theme for Iron Man?

It is the iron body.

The audience likes to watch this high-tech armor fly to Tony in a very cool way, allowing him to fly freely, use a variety of weapons, and complete the various operations through Jarvis control intelligent system. Of course, the private life of billionaire Tony is also talked about.

But in the 3a game, it is the gameplay that allows the game to achieve long-term development.

For example, the "Dark Soul" combat system, gta and the open world of "The Legend of Zelda", "Mysterious Seas" and "Tomb Raider" climbing, gun battles, puzzles and so on.

If compared with these games, "Iron Man" magic has no obvious advantage to change into a game. In addition to ip bonus, how to maximize the stimulation of the player's adrenaline by this iron shell, this is The ultimate problem to be solved by the magic game.

But with the emergence of the next generation of vr technology, Chen Mo finally found a perfect refreshing point for the game of "Iron Man".

That is to let the player experience the life of Tony Stark in a way that the soul wears.

Imagine that the player enters the vr world with nerve and brain connection techniques. One piece of Iron Man's armor is over your body, and the mask is closed. You ask: "Javis, are you there?"

Jarvis replied: "Always on standby, sir."

Then, you spray your hands and feet out of the air, fly out of your own mansion in California, fly freely over the city, even fly a storm across the ocean and terrorists, and get in touch with the f22 Raptor in the air; Go to your own mansion and drive a sports car to a party, and at the party, those girls who completely open artificial intelligence, npc flirting, consciousness implant technology will automatically provide you with the most preferred, so you can have no worries with those celebrities The reporter talked and laughed.

Under the next generation of vr technology, every detail of Iron Man will be infinitely magnified in the player's brain. You can clearly feel that each piece of nail is attached to you and can feel the kind of wearing a steel suit. The texture can be freely acted by mechanical assistance, and this feeling is unique.

In superheroes, even extending this range to many movies and games, Iron Man is unique, because for the players, they are experiencing an ordinary person who gains powerful power through the iron shell instead of Become a superman through mutating.

In other words, the player will get a strong sense of substitution, like many, write the protagonist too high, and omnipotent often makes the player estrange this character, and write the protagonist as an ordinary person to let everyone produce "I The feeling that I am also OK is a better choice.

Therefore, this game will not be an open world, but only a part of the box, inside the box, players can freely explore, let the story develop according to their own wishes; this approach can ensure that the player gets a certain The degree of freedom can guarantee that the plot will never deviate too much, which is a good compromise.

However, since it is a movie magic game, the most crucial point is how to put the plots in the movie from God's perspective into the player's first-person perspective. Players must always be immersed in the role of Iron Man. Fortunately, for these Chen Mo, it is not difficult to do.

......

"Javis?" Chen Mo wears matrix glasses, in front of it is a huge holographic projection, connected to a customized computer.

"Always on call." The voice of Jarvis came from the matrix glasses.

Before coming to the holographic projection, Chen Mo said: "Open a new task module, the project name is... mark2. Help me to complete all the preparations, including modeling materials, physical property settings, fine-tuning the project according to my consciousness. ""

“Firstly, according to the drawings in my hand, a basic structure of mark2 is automatically generated, and the internal structure is refined according to the capabilities it needs to achieve, and a detachable solution is automatically generated.”

Jarvis replied: "Reading the mark2 formwork... is generating a 3d model... is optimizing the structure according to the best... Adding extra features to mark2..."

The virtual model of the mark2 armor appeared on the huge holographic projection device in front of Chen Mo's field of vision, and it is still being optimized, and various weapon components are activated.

Of course, Jarvis is not really "designing" the armor, but just modeling and adding functions according to the structure diagram given by Chen Mo, just like many game designers are doing.

After Chen Mo acquired new artificial intelligence technology, his exclusive Jarvis was the first updated artificial intelligence.

The intermediate artificial intelligence technology has greatly improved the Jarvis. The previous artificial intelligence can also be used for some design work, but the efficiency is very low, and the final finished product is not satisfactory, and can't compare with some senior designers. But after updating the artificial intelligence technology, Jarvis can already be fully qualified for the assistant's work, and even work more efficiently than some senior game designers.

Of course, not every artificial intelligence can do this to Jarvis.

Chen Mo used a special customized computer and spent a lot of resources to enable Jarvis to combine his human art design ability and artificial intelligence analysis, learning, and high-precision design capabilities to create his own Jarvis. A dedicated game design assistant can automatically complete some basic game design work according to Chen Mo's intention, and the efficiency is slightly higher than a working group of human designers.

But at present, it is only limited to assistants. Intermediate artificial intelligence can only guarantee that it can communicate with humans without barriers, but the work of designing games, writing and filming is still not fully competent. In other words, intermediate artificial intelligence is like illiterate, or illiterate with memory and computing power to the extreme.

Can't replace the designer to design, but can be used as an assistant to do some basic work efficiently if you are willing to invest a lot of resources.

Although the system limits artificial intelligence to exist only in the game, Chen Mo has drilled a loophole to save the country. Create a game project first, then create a Jarvis that can help you design the game in the game project, and then make the game "Iron Man" in this game...

It sounds very round, but it seems that it has not been systematically sanctioned, indicating that it is feasible.

Read the URL: