Almighty Game Designer (Almighty Video Game Designer)

Chapter 139: Game system and branch story

After using the memory to play back the potion, the already obscured memory is slowly clear.

"The Knights of the Wind" is equivalent to the complementary version of "Wulin Group Heroes", the mainline story has not changed, but some details and timeline arrangements have been changed.

Chen Mo simply listed the timeline and key events in the two games, and combined them into one, to refine and re-integrate into a complete story.

Now Chen Mo’s plot ability is already the first stage full value, and it is an objective perspective to examine the plot of these two games. He has confidence that after his own modifications, he can make up for some of the original tricks and let the game The plot is more perfect.

The big timeline is actually very clear, first entered Luoyang, into the Xiaoyao Valley, Hangzhou City, CD City, the magical invasion of the big event. During this period, there were some branching stories interspersed with the development in the Xiaoyao Valley.

The entire timeline, if you master the backbone, it is easier to restore. Of course, this timeline is actually a good one, and Zheng Hongyi will complete it.

The ending of "The Knights of the Wind" is a lot of things, divided into the East Factory Line, the Gangbang Line, the Wulin League Main Line (Decent), the Wulin Overlord Line (Evil), and the Tianwang Line. Each line has many endings.

The protagonist may become the martial arts ally, or may go to the evil road to kill all relatives and friends to become the martial arts overlord, may also become the head of the happy, or into the DPRK, the chaos of the world, and so on, all depends on the player's choice.

Beyond this ending, there is a red ending, and finally, which sister can still have a unique ending.

Yes, this game can catch up with the girl, and can also send gifts, receive gifts, complete specific tasks, and finally win the beauty.

Of course, there is also a heartbreaking generation of emotional endings, which is the harem ending.

With so many endings, it is enough to shun the story line of each ending.

Chen Mo also has a draft of the role and scene, as well as a set of drafts such as combat systems, life skills, and item systems.

The characters in "Wulin Group Heroes" have reached more than 180 madness, and most of these characters are unique, with different shapes, martial arts, and personality.

Chen Mo will only give a name and a rough concept line draft. The line draft is completed by Su Yuyu, and the basic settings and background stories of the characters are perfected by Zheng Hongyu.

Life skills, including hunting, fishing, mining, medicine and other skills, each life skill corresponds to a small game, but also contains the corresponding prop system.

For example, in the process of hunting, shooting a snake has a chance to get a snake gallbladder. Shooting a bear has a chance to get a bear's paw, a bear bile, etc. There are some props that can be exchanged for money, and some things can be used to enhance their own ability, such as eating a snake. After the fall, you can increase the 1 point internal force value of the character.

These life skills will have an impact on the protagonist's combat power. For example, after mining a good ore, it can be forged to create weapons and enhance the combat power of the protagonist.

In terms of combat systems, it also requires a lot of effort.

The original battle of "Knights" is a war chess mode, which is similar to "Heroes Invincible". Each round can move once and attack once, and different martial arts attack range, attack power and attack effect are different.

For example, the solitary sword, the first move with the effect of ignoring the opponent's defense, with the props Aotian Shenjian and the weapon talent's character talent, can directly hit a huge amount of damage, if you add special effects such as flail, you can completely clear the field .

In addition to martial arts, there are many other factors that influence the battle, such as left and right fights, combos, flails, special gain/debuff effects, items, etc. The entire combat system is very rich.

In "The Knights of the Wind", Wugong is divided into internal power, boxing palm, leg method, finger claw, sword method, knife method, double weapon, stick method, short handle, piano, hidden weapon, etc., attack distance, range, power, The effects are different, basically the more famous martial arts are included, and the actual effect is very close to the original setting of martial arts.

Of course, Chen Mo also made some modifications to the "Wulin Group Heroes".

The first is the quality of art. In fact, from the remastered version of The Knights of the Wind to the Legend of the Knights, the overall art quality has been rising, but overall, the art style of this game is not particularly competitive. force.

This time, Chen Mo personally checked the characters' original paintings and models, and made the models, movements and scenes more perfect. The combat special effects were also gorgeous, at least the same as the quality of some domestic single-player games in the parallel world.

The second is the difficulty level. Chen Mo built two sets of difficulty systems in the game. [General difficulty] is the original difficulty, there will be no hints, all rely on the players to explore. In [Simple Difficulty], when some special events can be triggered, there will be corresponding simple prompts. In the process of solving the big map puzzle, if the player is stuck in a place for too long, there will be NPCs giving corresponding prompts. The time spent in the middle school will also increase accordingly, so that ordinary players can get through the finals without the Raiders.

In addition, in terms of combat system, Chen Mo provides two kinds of combat systems for the game, one is the original turn-based battle, and the other is a fake real-time battle like "Knife Legend". Players can freely choose one in the melee. The character is manipulated and released, skills, and so on.

In addition, Chen Mo also enhanced the [Appreciation] function, players can view the power, score, match, etc. of martial arts through the appreciation function, which is equivalent to the official strategy. When the player's appreciation skills are insufficient, the cheats can also be taken to their teachers' innocents to appreciate, which makes it easier for players in this world to distinguish the strength of martial arts.

......

The entire combat system is also responsible for Qian Wei. Considering that there are some martial arts money such as the solitary swords and the left and right fighting skills, Chen Mo also simply gave a general positioning behind these martial arts.

In addition, the layout of the scenes and the level plan, mainly Qian Qianlai is responsible, Chen Mo will only give a rough plan.

Other systems, such as title, knight recruitment, role sensibility, and chasing sisters, etc., were handed over to Su Yuyu.

After making "Warcraft", Su Yuyu, Zheng Hongwei and Qian Wei have become more and more comfortable. They have a thorough understanding of Chen Mo’s design intentions, so there is no communication problem. Soon, Enter the stage of steady research and development.

It can be said that "Warcraft" is a relatively critical hurdle. After the game, the ability of these three assistants has also been greatly improved, so the speed of making games is much faster.

In the experience store, Su Yuyu is perfecting the line drawing of the protagonist.

In "Wulin Group Heroes", the protagonist called the East is not known, and in "Knights and Legends", allowing players to name themselves and define their own avatars is also a degree of freedom.

Wen Lingwei is also helping to color the line draft.

"Goldfish, why do the protagonists have so many avatars? Just the expression is different, the appearance is no different." Wen Lingwei asked.

Su Yuyu nodded: "Yes, it’s just a different expression. This is for the player to choose."

Wen Lingwei is a bit confused: "What use is that?"

Su Yuyu thought for a moment and said: "Probably choose the avatar according to the player's different preferences, and also fit the character's character. Because in this game, the character of the protagonist is not fixed, the player can cultivate him into a good person, also Can be cultivated into a bad person."

"Oh." Wen Lingwei nodded. "It sounds quite rich, a bit like a text game."

Su Yuyu said: "Yes, this is a reference to the gameplay of some text games, but the difference is still quite large, and the content is much richer than the general text games."

Wen Lingwei said with some worries: "This seems to be a game I can play. However, the store manager has put so many messy gameplays together, is it really okay? I always feel that this will become a nondescript class. game."

Su Yuyu said: "It's hard to say, who knows before the game is made. But I think I still believe the store manager, he must be aware of it."