Almighty Game Designer (Almighty Video Game Designer)

Chapter 261: Game platform status (two more)

Chen Mo began to explain some of the main points of the two games "Stanley's Fables" and "Ai Xi".

These two games are not difficult to do with the current level of the Chen Mo team, and this is two very good games, it is very suitable to fill the game library.

"Stanley's Fables" is a typical META game. The whole process is a first-person perspective. All the scenes and plots need to be produced. As long as the script is finalized, most of the workload is on the scene. It is not difficult to do it.

And Ai Xi is a META+ACT game. About the elements of ACT, the more complicated ones are the skill-raising system (the trick table) and the monster design. The main thing is to make a very good sense of hitting, so that the player can squirm more smoothly.

In addition, the main plot selling point of "Ai Xi" is similar to "Stanley's Fables", which contain elements of META.

What these two games have in common is that development is relatively easy and does not require so many complicated scenes. Although there are many plot branches, it is not difficult to do as long as the plot is finalized.

In the past lives of Chen Mo, the two games were hot because they were META games.

META games can be translated as "metagames" or "games about games." In drama and fiction, this element often appears, but there are still a few that are actually used in the game.

In simple terms, in a regular game, the player plays the game from the perspective of God, and the character in the game does not know the player's existence. But in META games, this dimension wall is broken and the game character knows the player's presence and talks to the player.

The specific performance is that when you are playing the game, watching the characters in the game every move, feel that you are a god, the character on the screen suddenly turned to look at you, said coldly: "Don't point my behavior. ”

When the game and the reality of the dimension wall are broken to some extent, this is equivalent to a META element.

A good META game will give players a feeling of surprise, surprise and even being played.

......

The content of these two games is not too much, and the gameplay is not difficult to understand. After Chen Mo explained it briefly, everyone understands the design intent of these two games.

There aren't many doubts this time. Although everyone is surprised by this game mode, on the whole, everyone feels that this is quite interesting.

Moreover, this is after all two small games, sales are not important, especially Chen Mo has made work games on mobile phones, PCs and VR platforms. He has enough capital to be willful and try what he wants. Any type of game.

Both games will be developed at the same time. Qian Wei is responsible for "Ai Xi", Su Yuyu is responsible for "Stanley's Fables", and Zheng Hongyi is responsible for the plot structure of the two games.

As for Chen Mo himself, he has more important things to consider.

......

In his own studio, Chen Mo leaned on the chair, his brow wrinkled and he was thinking.

On the computer screen in front of him, some data about the Thunder game platform is displayed.

There are currently 12 games on the Thunder game platform.

Mobile games: "flappybird", "Plants vs. Zombies", "My name is MT", "Thunder Chess", "Lifeline", "Yin and Yang", "Happy Fun".

PC games: "Warcraft", "Wulin Group Heroes", "Diablo", "Famine".

VR game: "My World."

Some of these games are dual-platform or multi-platform.

The difficulty and investment of each game is different, but overall, they are very successful games.

Therefore, in the player group, there is also a gradual appreciation of the foreign manufacturers that "Chen Mo produced, must be a boutique."

The games here are no exception, all built by Chen Mo, all of which guarantee that they can reach or exceed the standards of past lives.

In fact, for the game platform, the number of games is not important, like the previous Blizzard Battle.net, only 6 games, but this does not affect it as one of the most influential game platforms in China.

The key is to look at the quality of the game.

However, the game platform that Chen Mo wants to build is not like the previous Blizzard Battle.net, just as a platform to integrate his own games.

He also wants to make the Thunder game platform a comprehensive digital distribution platform like STEAM.

Due to some experience in previous life, Chen Mo is very clear and attaches great importance to the important role of the game channel.

For gamers, the quality of the game is really fundamental. As long as the quality of the game is done well, there is no word of mouth, no players, no money.

However, the role of the channel far exceeds the imagination of most people. There are too many developers who are sloppy in front of the game channel and forced to change the already completed games. Even many developers have lost their games because they can't find a good game channel.

The most powerful force of the channel comes from the user, which is the player.

If a channel holds a million players, it can make money very comfortably.

If a channel holds 10 million players, even if it promotes some very junk games, it can recover the cost.

If a channel holds 100 million players, then it is not far from all the cakes in the entire game circle.

What's more, some super-explosive games can be fired. In addition to their own excellent quality, the power of the channel can not be ignored. In the game industry, whoever has the most players, whoever builds the most powerful channel, will have absolute initiative.

Chen Mo is currently a smooth ride, but he does not want to be subject to any channel.

Therefore, Chen Mo did not intend to attach to any big platform from the beginning, even if he lost some players, he also insisted on making his own game platform, and also specially developed various games to expand the number of players on the Thunder game platform.

So far, the Thunder game platform is similar in nature to the previous Blizzard battle network. It is just a platform for integrating games. The function is relatively simple, but it has developed quite well.

The Thunder game platform has a long-term active user of 54 million, and the daily active users are about 17 million, which is different from the original.

Most of the active users come from "Thunder Chess", "Yin and Yang" and "Happy Fun". These three games account for the number of active players. The number of players in Warcraft has stabilized. The number of players in My World is still expanding.

This data shows that the Thunder game platform has grown into one of the most influential game platforms in China.

In addition to the official app store, the three largest game platforms in China are the Dynasties game platform, the fantasy game platform, and the Thunder game platform (ranked in succession), followed by the Zen game.

However, there are also differences between the four game companies. The emperor and the entertainment industry have both research and development and channels. The fantasy game platform only makes channels for R&D, and the Thunder entertainment and Zen mutual entertainment are currently only for research and development. channel.