Almighty Game Designer (Almighty Video Game Designer)

Chapter 826: Art material library (three more)

After watching this video, the players are a black question mark face.

What the hell?

Say good game promotion video? what is this? Black technology?

Moreover, even if it is black technology, it is too outrageous, right?

“The latest program created by memorizing genetic research results? Put it in the vr game compartment and go back to the past?”

"In the past, I also blew a half-day technology to change my life, and I put a mysterious veil on this thing... but I pondered it. Isn't this a vr game?!"

"...the result of memory gene research? Continue to blow, I almost believe it!"

"Yeah, I only reacted. Isn't this a vr game? That is, Chen Mo is going to be a game related to history? And the content is very rich, including the past Europe, America and even Egypt?"

"Nima, how good it is to be a serious propaganda film, the whole is like a **** stick!"

"Hahahaha memory gene research results animus, I almost believe it!"

"The whole process of English voice, also gave the English name, but really made the feeling of multinational companies 23333, but Thunder entertainment is Chen Mo's private property!"

At the beginning, the players were a little bit forced, how come the memory gene research results come out? I haven't heard that the current technology is so strong that even the genetic memory can be cracked.

Later, many players have come back to taste, this is a propaganda gimmick! It is nothing more than a good-looking package for players to "travel through history". As for what "memory genetic research results"... lie ghosts!

What makes the player less satisfied is that the video is basically undisclosed, and occasionally some specific game screens are also highly blurred background images.

To put it bluntly, the whole video is a man in the hustle and bustle, plus some very abstract background images, just like some hardware manufacturers' conferences, it’s awkward, and it’s mysterious, but when you look closely, there’s nothing dry...

In fact, it is normal to have no dry goods. Chen Mo has just started research and development, and where is the dry goods...

However, many players have guessed that Chen Mo is planning to focus on the goal of the new game in the history field.

In the past, Chen Mo basically did not touch any historical related content, and the game was either to dilute the historical background, or to completely fantasize and overhead. Games like this highly dependent on history are not only domestic but also extremely rare abroad.

The reason is that this kind of game requires a lot of research, and the space is subject to very serious restrictions.

No matter which country's history, the game must be highly restored to all aspects of this period, including clothing, architecture, humanities, etc. Even if the pattern of the clothes is wrong, there may be players or experts in a certain field pointed out. , the look and feel of this game is greatly reduced.

If it is a fantasy or an overhead game, it is very easy to do, anyway, plus the settings, and the game's gameplay, combat system can also be done in an unconstrained manner.

However, this kind of highly historical game, basically can not appear too outrageous super power, can not be separated from human real combat data, so it will be restricted in all aspects.

It is precisely because of this that there are very few similar historical themes in the parallel world. Even if there are, there are niche games, there are dead loyalty powders, but it is difficult to form an influential big ip in the world.

In any case, this initial promo still allows players to look forward to Chen Mo’s new game. Maybe this game can really do what the propaganda film says, shuttle to the past?

......

"Well, these are all members of Abstergo Entertainment. This is the designer of "Sheng Tang" Lin Mu, everyone should know it, he will work with you for a long time, responsible for the history of the entire project and In terms of background settings, everyone works together."

Chen Mo was introduced for the newly formed Abstergo project team and Lin Mu.

In fact, the so-called abstergo can also be said to be the "Assassin's Creed" research and development team, basically from a number of previous projects. Lin Mu listened to Chen Mo’s biography of these people and felt a little bit Alexander.

Most of the people in this area have had the research and development experience of "The Soul of Darkness", "Uncharted Waters" and "Apocalyptic Day". This team lineup can be said to be very luxurious...

Lin Mu feels a little confused, and inexplicably cooperates with the first-class team that has won the world's annual game? Feeling a little bit in my dreams...

After the introduction, Chen Mo came to the art group with Lin Mu.

"This is our art resource library, including all kinds of art materials of various styles and backgrounds. There are costumes, architecture, figures, etc.... You have any artistic needs, you can also come up." Just pick a development version of the computer, open the Thunder's entertainment art library to Lin Mu.

Lin Mu’s eyes are straight: “So much!”

It's hard not to be surprised, because the whole resource library is really too much!

In fact, this art resource library was established long ago by Chen Mo. It not only preserved all the game-related art materials that were previously developed, but also produced the art materials of those undeveloped games in advance.

There are many sources of these art resources, some of which are bought from the Internet, other art companies, or customized, some are made through existing art resources, and some are purely original, and the artists draw them little by little. .

When the game enters the end of development or when it is released, these people in the art group are not idle. They search online for art materials of various historical periods and various theme games. After being modified, they are included in the Thunder's entertainment art library. Leave it for later use.

It is also because of this material library, so the development process of the game is greatly shortened, and many art resources can be changed and reused. As the art resources become more and more perfect in the future, this time will be further shortened.

The final result that Chen Mo hopes to achieve is that when the designers of Thunder Entertainment want to design a new game, more than 90% of the materials will be used directly from the material library, only 10% of the material needs Redo. Of course, this is just a good vision, and it will not reach this level for the time being.

However, just the richness of the current art materials has already made Lin Mu stunned.

Because the art materials in the Thunder's mutual entertainment game library are already richer and more complete than the art materials on the official illusion editor.

“This is a medieval building in Europe, this is American architecture, Egyptian architecture, magical architecture, steampunk architecture...”

Lin Mu is simply a sneak peek. In every architectural style, there are all kinds of architectural types, and the degree of completion is very high, all of which can be used directly.

"The first-class team is really different..." Lin Mu said with emotion.

When he was doing the games of "Sheng Tang" and "London", art resources were always a big problem. Not only did he have to spend a lot of money on the outsourcing team, but also repeated communication and repeated revisions, the efficiency was very low.

But here, there is not so much useless work at all. If you want any background art material, you can search directly from the material library. Except for some special scenes, all of them can be used for change. This is really convenient!