Almighty Game Designer (Almighty Video Game Designer)

Chapter 836: Assassination (two more)

Later, Lin Mu entered the ancient tomb in the pyramid.

This episode actually has no special meaning, or to carry out some simple teaching, such as climbing, taking torches, searching for props, and so on.

What makes Lin Mu very surprised is that the climbing system of this game is very mature, basically similar to "Uncharted Waters", as long as the position on the wall with the raised position can climb up.

Moreover, the game is also very smart for the treasures of the land. In the game, a lot of treasures on the ground are actually just set-ups. They are not real props. However, after the adventurers of other games enter the grave, they struggle for a few dollars, but they turn a blind eye to the treasures on the ground. This is actually very unscientific and will always be squandered by the players.

But "Assassin's Creed: Origin" is not the same, although Bayek is also "searching the entire tomb to search for a few dollars and some bits and pieces but turning a blind eye to the treasures of the land", but the game through the setting of the story background, to the Pakistani Yek’s behavior found a reasonable explanation: Bayek is the guardian, and these are the belongings of the dead, so he can’t move.

Going out to solve a few miscellaneous soldiers, Bayek and Hopzak successfully met and rode a camel to the Siwa Oasis.

"This is the effect of capturing with camel movements? Well... if you don't know that the motion capture studio has a real camel, I definitely have to vomit it. This action is fake..."

Lin Mu riding a camel also deliberately turned to the right to see the action of the camel running, because he had never seen a camel running before, at most in the film and television drama to see the camel in the desert. The action of the camel running was very fun, and Lin Mu did not look much more.

Long desert, date palm, ruined village...

The surrounding scenery is very real, and the degree of restoration is very high, so Lin Mu can not help but have some fascination.

Especially when I came to a small hill, the camera was pulled high, and Lin Mu was able to see the whole picture of the entire Siwa Oasis.

Under the rolling yellow mountains, the big river passes through the Siwa Oasis. On both sides of the river is a lush oasis, with a faint white water tower standing in between. In the distance, a city-state is faintly visible, very prosperous.

"Good... so beautiful!"

Lin Mu couldn't help but feel that the reduction of this scene is too high, so he really has a feeling of crossing!

Although Lin Mu also participated in the research and development of the game, I saw the original paintings of the scenes of the art group, but it was the first time that I realized the complete scene in the game.

In the view of vr, everything around it is like real existence. The scenes and pictures with high precision form a unified whole, even the long sands that come from the road, the trees on the side of the road, and the labor. The Egyptians give people an extremely real feeling.

The various details are superimposed to create an Egyptian world that is also true and illusory.

Bayek continued to move forward, and in the dialogue with Hopzavi, more historical backgrounds emerged. Under Ptolemy's rule, the Egyptians were not living. In the Siwa Oasis, everyone lived in the shadow of terror rule, and everything was lifeless. The sacred heron, now ruled by the Siwa Oasis, is a member of the ancient order and is the target of Bayek’s assassination.

After a course of cuts and archery, a group of Egyptian soldiers tracked the death of Rud Jack and found the home of Hopzakfa, and Bayek tried to solve these people for the Hofza method.

"This is the sneak assassination element mentioned by Chen Mo before? As the core gameplay of the game, what happened now?"

Lin Mu was a little surprised because he had already known that the name of the game was called Assassin's Creed because it was a game with stealth and assassination as the main gameplay. As a result, the first two battles are in close combat, which is not quite the same as the name of the game...

In fact, the reason why Assassin's Creed: Origins adopts this design is due to various reasons. From a historical background, "Assassin's Creed: Origin" tells the story of the birth of the Assassin organization. Bayek's identity is the guardian and a true fighter. The assassination is only one of his many abilities; In terms of gameplay, the Soul Battle is to give players more gameplay and operability, but the assassination is still the most labor-saving and quickest way to fight for the players.

Like many strong commanders in heavy armor, if the player chooses front hard steel, then the whole battle will be very difficult, because the commander holds a big shield, the damage is also high, and if you don’t pay attention, it will lead to a large number of small Blame, the back of the enemy. However, if the player assassinates, even the commander wearing heavy armor is directly killing, there is not so much trouble.

In other words, in Assassin's Creed: Origin, the player is still the most effective way to pass the game more easily, but for some players who really don't like to assassinate, you can also open the unparalleled way. This kind of practice is not to mention good or bad for the time being, at least it is more suitable for the story background and overall game design of Assassin's Creed: Origin.

"Well, try assassination."

Lin Mu controlled Bayek and carefully touched the soldiers.

The soldiers were still looking into the room, completely unaware of the danger from behind.

The "Assassin's Creed: Origin" made by Chen Mo has been enhanced in the ai aspect of the character. Some enemies will look around at intervals, no longer standing on the original ground in the same direction as before. On the whole, however, considering the difficulty of the player, in the simple mode, the enemy's ai will be lowered, and the enemy will become smarter only on high difficulty.

In fact, there is a similar assassination in the "Apocalyptic Day", but it is clear that the assassination in the Assassin's Creed is more fluent and gives people a more refreshing feeling. No matter what kind of enemy, as long as it is caught from behind, it is directly killed, and the actions of assassination are also varied. It may be that the mouth is cut, it may be a heavy punch, and it may be that after a fall, one foot is killed...

Lin Mu feels like a killer lurking in the shadows, and he has already returned to the West when the enemy has not seen himself.

In addition to assassination, you can also use bow and arrow to shoot, if the headshot is directly spiked, it will not alarm other enemies, but if it is not shot, the enemy will notice the position of Bayek, and it is impossible to hide it again. It is.

Lin Mu had wanted to try archery. The result was accidentally shot and attracted a lot of enemies...

No way, only the unparalleled all killed.

"I feel that this protagonist is invincible! Unfortunately, the sneak has failed..."

Lin Mu looked at the body of the land and comforted himself: "Nothing, the result is almost the same. If no one finds me, it is not a sneak failure..."

Later, in order to assassinate new targets, Bayek wanted to make a new breastplate and complete a series of tasks. At this stage, more gameplay teaching is introduced in the game.

First set a small goal, such as 1 second to remember: mobile version of the reading URL: