Almighty Game Designer (Almighty Video Game Designer)

Chapter 844: 618 activity planning (one more)

Shortly after the release of Assassin's Creed: Origins, follow-up activities followed.

The first is the game cabin theme of Assassin's Creed: Origins.

Like the "Uncharted Waters", how can this kind of sightseeing game not be the theme? The same ten themes correspond to different styles of scenes, such as deserts, oases, pyramids, Alexandria, Nile scenery and so on. Basically, these iconic locations in ancient Egypt have all been themes for players to choose.

As for the price, it is still a theme of 10 yuan, 10 yuan can't buy a loss, 10 yuan can't buy it, 10 yuan to buy a big advertisement every day urges you to buy the "Assassin's Creed: Origin" game, Well, spend money on advertising, completely ojbk.

Secondly, the second city of Azeroth, Orgrimmar, is nearing completion, and will soon be released as a follow-up to the "Beachfront Mansion" for players to experience.

With Orgrimmar's launch, not only does the city start to meet players, but there are also more racial models for players to choose from.

In Stormwind's version, the player defaults to humans, but in the Stormwind City you can also see npcs such as dwarves, gnomes, night elves, etc. In the Orgrimmar version, the player defaults to the blood elf, in Orgrimmar. You can see all kinds of orcs, undead, tauren and so on.

As for why the default race is a blood elf rather than an orc... I don’t have any points in my heart?

The default is that the orc is estimated to persuade more than 90% of the female players, and the Azeroth world is not yet online.

Orgrimmar is similar to Stormwind City. It is also mainly for sightseeing. Although the city comes with a copy, it is also for the players to have fun. The main role of the city is to flatten the player's camp tendency, otherwise everyone will wander around in the storm city every day, and the subconscious will choose humans, the camp balance can not be done.

Now that there is a blood elf with a face value, the tribe can also attract a group of young ladies, and the tribe players will not be tempted every day.

Of course, because the vr version of Azeroth made by Chen Mo uses the latest physics engine and art level, and also incorporates many aesthetics that are biased towards the East, humans and night elves are more than the original World of Warcraft. To be much better, especially human males are no longer ups and downs, and their value has risen a lot.

As for when to go online...

Chen Mozhen refers to a calculation, 618!

Double 11 has to be a small half a year, too long, players can't wait to do it? It doesn't matter, the e-commerce merchants of Chen Mo's past life have thought about it. The day of 618 is just right, very auspicious, and it is just half a year away from the double 11. From the time point of view, it can be said that it is perfect.

As for the 618 event, Chen Mo intends to distinguish it from the activities of the Double 11.

In the final analysis, the double 11 activity is a sentence, all half price. But if 618 is also half price, in fact, these two festivals have some conflicts in positioning, and discounted twice a year, players can not afford to earn too much Serent.

Therefore, Chen Mo gave 618 a unique positioning, which is to pull active.

What gamers care about is nothing more than two data, one is profit, and the other is active data of the player. In a sense, the player's active data is even more important than the game's profit data, because the player is active, which means that the game has a lot of people playing, fresh blood to join, even if the temporary profit is not high, the follow-up will always Slowly rise up.

Since the Double 11 has focused on revenue, the 618 focuses on the player's activity, allowing players to take more time to indulge in the vr world.

In addition, other versions of Assassin's Creed are also being developed in an orderly manner.

In the past life of Chen Mo, the main works of Assassin's Creed were basically one year before the origin, so they were also called "new year" by some fans. In fact, every year, for a 3a masterpiece, the time is still short, so there will be a lot of bugs in the Assassin's Creed. The player will call it "buy bugs to send games" and "you may be the victim of genuine games." "and many more.

In the parallel world, the level of technology, development methods, and so on are different. There is a huge library of art resources. Chen Mo does not need to spend too much time to repeatedly consider the gameplay, so the development time is greatly shortened. But in any case, so many previous "Assassin's Creed" can not be made all at once, still have to come slowly.

The project team that developed the Assassin's Creed: Origins continued to develop other works of Assassin's Creed and released them one after another.

In addition, Chen Mo also plans to develop a new game at the same time.

The main goal of this game is to collect the resentment values ​​of the players.

From "The Soul of the Dark" to the present, Chen Mo basically did not develop any games that would especially retaliate against society. Although the "Dark Soul" series is enough for players to continue to contribute to the value of resentment, and there are still new players into the pit, but in any case, this speed has slowed down.

For many players who have never played "Dark Soul", this game has been regarded as a **** by many old fans, and the combat system, level design and other aspects have been blown into the sky, but its difficulty has also made many players Deteriorating.

"The Soul of Darkness" has been sold for nearly two years. The players who bought it, whether they are cleared or persuaded, have basically experienced it, except for a few **** players who can't be harder. People will not experience it again and again.

Moreover, even those **** players who have cleared customs several times have their suffering thresholds getting higher and higher, and the generation of resentment has long been worse.

Therefore, Chen Mo is planning to make a game that can reap the players' resentment value.

This game doesn't have to be very big, it's just as short as Escape, and it's important to give players constant repression and torture. It is best to develop in the short term, and it would be better if you could catch up with the 618 event.

If there are rich levels and combat systems like "The Soul of the Dark", then the development time must be extended accordingly, it should be difficult to complete on time.

Therefore, the horror game is the most appropriate. After all, from "Escape", players have gradually forgotten the fear of being dominated by the mental hospital dean Serent.

However, considering the current reputation of Serent, this game must still have a richer connotation. Not only is it scary enough to abuse people, but it also requires the player to be so baptized in spirit after the customs clearance. Otherwise, a game that is entirely based on negative energy and has no artistic connotation can easily affect the evaluation of the game by players and game media.

Therefore, this will be a relatively small production, but rich in horror games. Moreover, there must be a certain spiritual connotation.