Almighty Game Designer (Almighty Video Game Designer)

Chapter 856: Three endings (two more)

As a horror game, many players inevitably compare "Silent Hill" with "Escape".

Yes, these two games are masterpieces in horror games. They can scare off or scare countless players, and they can cause some psychological shadows.

However, the experience of these two games is completely different.

Many players who have passed the "Silent Hill" have said that this is a horror game experience that has never been seen before.

Silent Hill is terrifying and can even be said to be one of the most horrible games, but its horror is not from powerful monsters or a surprise route design, but more from a feeling.

It is obviously a terrible environment. After adding a little bit of rendering, it seems that there is a magic that can penetrate the bone marrow immediately, so that everyone is shuddering.

This is a kind of horror on the spiritual level and a strong psychological suggestion.

Every element in Silent Hill is stimulating the deep feelings of the player. It does not rely on the external factors in the game, but stimulates the fear of the player through the stimulation and induction of the game environment.

And the ending of "Silent Hill" has become a topic that customs clearance players are talking about.

"In the end, James committed suicide? Scorpio, this ending is really abusive, I know that the horror game that Chen Mo did is definitely this urinary sex, not dead and uncomfortable!"

"Yeah, Mary let James live well. As a result, James is still dead. It is... and lie to me!"

"Well? What do you mean? The final outcome, isn't James and Maria together?"

"With Maria? Are we playing the same Silent Hill?"

"...Why did I play James and the little girl Laura left Silent Hill?"

The players found out that this game does not have only one ending, but three endings!

They are: James committed suicide, James and Maria left, and James and the little girl Laura left.

At the beginning, many players thought that this was a spoof of other people, but after seeing the screenshots and videos of the game, they realized that "Silent Hill" did have three endings!

But the problem is coming.

How did these endings come out?

Because you have played "Silent Hill", you know that there is no branch story for players to choose from.

Like other games, if you want to do more endings, you will definitely intersperse a lot of branch plots during the game. Players and npc's dialogue choices, behavior choices, etc. will affect the final outcome.

But... "Silent Hill" does not.

From start to finish is a line, there is no branch story, and there is no chance for the player to choose.

Even if there are any missing elements, they are basically some collectable ammunition, materials, etc., and will not affect the progress of the plot.

Even more sinister, most players still feel that the ending they have played is quite good.

Whether it's a suicide ending, a Maria ending, or a Laura ending, players who make these endings prefer their endings, not the other two.

Many players are wondering, so evil?

Chen Mo can still guess what the player is thinking?

......

One day after the old p clearance, Chen Mo published the official list of the winners of the "Silent Hill" award, but did not announce the explanation of the ending.

Originally, the players who passed the "Silent Ridge" were all rewarded. After the real clearance, their interest in Silent Hill far exceeded the rewards of those games.

Many players are curious, how come the different endings come out?

However, Chen Mo chooses not to publish the truth, but allows the players to slowly study and try to figure out.

......

In fact, the ending conditions of "Silent Hill" are very special.

[James suicide] The trigger conditions for the outcome are:

Always check Angela's knife.

Read the diary on the top of the attic about "suicide."

Often hurt James without healing him.

Listen to the full conversation in the last hotel corridor.

Obviously, these behaviors are all suggestive: Angela wants to commit suicide with this knife, holding it repeatedly, indicating that James has a suicidal tendency.

There is a paragraph on the top of the hospital building that encourages suicide.

I often hurt James but didn't heal him, indicating that he has no interest in his life, and it doesn't matter if he is injured.

After listening to the dialogue in the corridor, he was even more guilty.

All this accumulated, James can not escape the fate of suicide.

[Maria] The triggering conditions for the outcome are:

Keep up close with Maria.

When Maria rested in the ward, she went to see her many times.

After Maria's death, try to return to the place where she died.

Don't let Maria get hurt.

In the end, don't listen to the conversation in the corridor and leave quickly.

The meaning of this ending is even more obvious. These behaviors mean that James cares that Mary is better than Mary and even himself. Then he finally chose to be with Maria.

[With Laura leaving] The trigger conditions for the outcome are:

Listen to the conversation in the corridor.

Always check out Mary's photos and letters.

Keep James healthy.

Don't go too close to Maria.

Choosing this ending means that James still misses Mary, but still loves his life. So in the end, he chose to go out of Silent Hill and continue to live.

In other words, these three endings are not determined by the player's conscious choice in the plot branch, but by the players' subconscious behavior to predict their tendency.

For example, when the player walks, is it close to Maria, reflecting in the subconscious whether the player's attitude toward Maria is longing for or rejection.

In the absence of a Raiders, players will not pay attention to these details, and it is impossible to know that these details are an important factor in determining the outcome.

That is to say, the player itself does not seem to make a choice, but the game guides the player's subconscious and makes a choice in the dark.

This mystery allows the players to slowly guess.

......

Although the entire rewards event has ended, the players’ discussion about Silent Hill has not stopped.

Players at home and abroad are analyzing the truth about Silent Hill from every angle, as well as every detail in the story.

There is nothing to discuss about the story of Silent Hill. Silent Hill is a place where all the dark side of the human heart can be seen. That is to say, the disgusting monsters in the scene are all inside James. The embodiment of the dark side.

The culprit that players have been looking for is actually James himself.

But what kind of deep meaning is hidden behind these monsters?