Almighty Game Designer (Almighty Video Game Designer)

Chapter 881: Cheap VR version (one more)

In September, the masterpieces have appeared together.

Many games are rushing to warm up before going online, for fear that their games won't get enough attention and sell off the street.

As for the legend of Zelda, it seems to be completely different from those enchanting goods.

As for how different...

The Legend of Zelda does not promote.

After a concept map, there is no faith at all.

The players are also awkward, and until now, even the progress of the development of "The Legend of Zelda" is completely confusing...

......

There are two siths in front of Chen Mo, one is the old version of sith, and the other is the new version of sithpro.

From the appearance point of view, the new version of stihpro is obviously more beautiful and thinner, but because the size of the two is very close and the color matching is exactly the same, so on the surface, there is not much difference.

At least not the difference in "price doubling."

Both of these siths have been installed with the demo of the Legend of Zelda, which is also connected to the highest resolution TV currently used to test the performance of the two machines.

In fact, "The Legend of Zelda" can also run on the old version of the sith, but the image quality needs to be severely compressed, and the player's entire field of view will have a little change.

Playing on the sith, the field of view is relatively narrow, and if you transmit the signal to the TV, the field of view will be much wider. After all, the screen sizes of the two devices are too different.

However, the same is the signal transmitted to the TV, the gap between sith and sithpro appears.

The original sith handheld resolution is 720p, the TV is 900p, and the frame number is around 50 frames.

Sithpro can output images on the TV with 4k level effect, and the number of frames is maintained at more than 130 frames, which is literally silky smooth.

Of course, "The Legend of Zelda" is different from many fps games. If the picture reaches 30 frames, it is basically no card. It is really more than 90 frames. It may not be obvious that many people can distinguish the difference.

But in any case, the frame rate is very sinister, and the high frame rate will look particularly comfortable. Even if it is not visible to the naked eye, there will be a general feeling when playing more: a little bit of a card, or a smooth one.

As for the vr version of "The Legend of Zelda"... Of course, the picture is even more unspeakable.

However, the main goal of Chen Mo to test this time is not the sithpro in tv mode, nor the performance of "The Legend of Zelda" in the vr game compartment.

It is... the effect on the matrix glasses.

Chen Mo first connected the flagship version of the matrix glasses to the sith screen output, and then turned on the full vr mode in the matrix glasses.

In fact, the principle is similar to the TV version of sith, which is to transmit the video signal of sithpro to the matrix glasses. However, unlike TV, matrix glasses use the vr mode.

Chen Mo's front of the matrix glasses was covered with a layer of black, completely isolated the light of the external environment, and then appeared on the matrix glasses.

The title screen of the legend of Zelda.

Select demo and go to the demo.

After a short load, the picture of "The Legend of Zelda" appeared on the matrix glasses.

At first glance, this picture is quite similar to the picture in the vr game bay, but a closer look will tell the difference.

First of all, the picture quality is much lower. After all, the matrix glasses are just smart wearable devices. Even the flagship version of the latest technology is far worse than the vr game console configuration.

However, the game that is now running is "The Legend of Zelda", because its art style is not a realistic style, and the resources occupied by rendering are few, so even in the image quality output mode of tv level, the performance of matrix glasses Still quite satisfactory.

In addition, the legend of Zelda on the matrix glasses only supports the third person, and the angle of view is higher and farther than the handheld mode or the vr mode. This is equivalent to artificially pulling away the distance of the picture, and the picture quality seems to be better accepted.

Moreover, matrix glasses can collect player awareness information, so this combination of sithpro and matrix glasses is equivalent to achieving low-quality vr requirements, and is basically consistent with the vr game console in the operating mode.

Chen Mo manipulated Zelda to run, jump, and set fire in the wilderness to test whether the effect of this "cheap vr" was smooth.

The result made him very satisfied.

The operation was exactly the same as the vr game compartment. Although the picture quality was greatly reduced and there was no body feeling, the fun of the game was preserved.

It is also smoother to run, even when there are large flame effects, the number of frames remains stable, and there is no stuck condition.

And the most important point is that the combination of sithpro plus matrix glasses flagship makes vr games into portable games, although the experience is a lot worse, but at least... players can experience the legend of Zelda anytime, anywhere. Vr version.

In fact, with the breakthrough of the micro-conscious collection device, the size of the vr game compartment has been rapidly shrinking, and the newly released game compartments of the manufacturers are basically 30% smaller than the original game compartment.

The problem is that the vr game cabin needs to give the player a full body feel, and there is no big breakthrough in configuration and performance, so how to shrink it, it is difficult to shrink smaller than people, and it will never be portable.

In this case, the combination of sithpro plus matrix glasses flagship is the first step to complete the operation of "portable vr game".

Although... a little bit more.

But anyway, it can be played smoothly, it is vr, this girl is enough.

Many people may wonder why they want to sell Matrix Eyewear Ultimate with sithpro. This is clearly a product that is completely untouched.

The answer is here.

Of course, sithpro and matrix glasses can run vr effects, mainly because the configuration required by the Legend of Zelda is relatively low. If it is other realistic style games, such as "Uncharted Waters", the performance of these two devices is difficult to run smoothly, and the performance of Matrix Eyewear's flagship version will also become very poor.

However, the art style of "The Legend of Zelda" determines that it does not eat performance, and some opportunistic tricks can also guarantee the effect of the game. Just like Chen Mo's past life, many people use the 720p mode of the handheld to play the legend of Zelda. Have a good time.

Chen Mo took off the matrix glasses and said to Zhou Jiangping: "It is completely ok, I think it can be pre-heated."

Zhou Jiang's plane reveals joy: "That's good! Originally, I didn't have a bottom to these two new products, but there are new games to escort, then it would be better. When the new product launch was held that day, everyone's reaction was really Plain, I have no bottom in my heart."

Chen Mo smiled and said: "There is no need to have a bottomless job. It is better to have more spare goods. It is always too short for the whole network to be out of stock within a few minutes of sale. It is too shameful."

Zhou Jiangping coughed twice: "Cough, rest assured, the amount of this stocking is properly enough!"