Almighty Game Designer (Almighty Video Game Designer)

Chapter 884: This scenery is absolutely (one more)

In the soft call of Princess Zelda, Link opened his eyes.

A dazzling blue light appeared in Zhao Lei's field of vision, and the picture gradually became clear. At this time, he saw a strange thing.

Looked carefully, it turned out to be... lights?

Only this lamp, even the ceiling on the same side, has a unique style, which is a combination of ancient style and future style. The special material that looks hard and incomparable, such as the blue of the constellation, illuminates the gleam of the firefly, plus the sleek and richly textured lines...

Just a lamp design, coupled with the picture style of the entire game, brought Zhao Lei to another virtual world.

"Linke... wake up..."

In the call of Princess Zelda, Link opened his eyes and sat up in a special round table, looking at everything around him in confusion.

At this time, Zhao Lei’s feelings are similar to those of Link, and they all look awkward.

who am I?

where am I?

What should I do?

Here is a strange place, the patterns, constellations, and light spots on the walls make people feel that this is a product of alien technology, and everything around them is indestructible.

However, the whole painting style is very uniform, and this special scene also makes Zhao Lei feel very novel.

Before Link came to the camera, Zhao Lei found that he could control the lens.

The vr version of "The Legend of Zelda" is similar to vr "Apocalyptic America". It is a third-person follow-up perspective, except that the lens is far behind the character and can completely see Link's entire body, including the foot. .

Link's body is only a small part of the entire field of view, so there is no occlusion of the field of view.

Vr games use the first perspective, mainly to maximize the sense of substitution of the game, but there are also some individual games that use third-person perspectives, such as "Apocalyptic Day" and "The Legend of Zelda", the former is for the dual protagonist When the identity is exchanged, the player is not allowed to generate cognitive misplacement and increase the narrative fluency of the game. The latter is to deliberately zoom out the lens to avoid exposing the performance of the sith and matrix glasses when running vr games.

If you play vr games and have only played the first person perspective, this feeling is quite strange. When you turn the angle of view, the camera lens will rotate with the main character as the axis. If you use the surrounding scenery as a reference, you will feel that you are A ghost suspended in the air moves around the main character.

However, Zhao Lei soon got used to it. After all, most of the single-player games on the PC are the same principle. It is the same when moving to vr.

There is a strange stone platform in front of it, with a faint blue light shining on it. In the center of Shitai, there is a special slate.

Link just walked to the stone platform, the organ gently turned, this unique stone slab stood up, as if asked Lin to pick it up.

Princess Zelda: "That is the Hika slate... When you wake up from a long sleep, it will guide you forward..."

Link reached out and took the Hikka slate in his hand.

On the back of the Hika slate, in the center is a pattern of one eye, the position of the eyeball is blue light; the upper part has a grip, which can be held by hand or suspended.

And on its front... it turned out to be a display.

The size of the entire Hikka slate is basically the same as that of the sith, just in the hand, except that there is no handle.

Link took the slate and continued to move outward.

After getting the worn shirts and trousers in the two boxes, Link was dressed neatly and opened the door of the shrine with the Hikka slate.

The door opened and the outside sun shone in. Linke shaded his hand and stared at the outside.

Princess Zelda: "You are once again illuminating the light of Hailaru... Now, it is time for you to embark on the journey..."

Zhao Lei manipulated Link to run out of the shrine. In the process, he was familiar with a series of primary operations such as running, rushing, climbing walls, changing perspectives, and wearing equipment.

Unlike Assassin's Creed and Uncharted Waters, Link, the protagonist of The Legend of Zelda, does not need a specific grab point when climbing, as long as it is a regular mountain. It only needs to consume physical strength when climbing, and the speed of climbing is much slower than Assassin's Creed.

Facing the sun, Link rushed to the outside world.

The lens was far and near, and Link, who followed the running, gradually pulled down. When Link went to the edge of the cliff, the lens slowly rose again. In an instant, the whole scenery of the Hailalu continent was unobstructed!

In the distance is a volcanic volcanic volcano and an evil sacred kingdom. Nearly destroyed ruins, lush forests, vast grasslands...

With a faint mist and a hazy sun, the whole scene seems to be covered with a special filter, such as watercolor.

A faint bgm sounded, in the lower right of the field of vision, the name of the game appeared: "The Legend of Zelda: The Wilderness".

The camera slowly turned, and then settled to a tall temple on the right side of the picture. On the mountainside, a strangely dressed old man stood by the fire, waiting for something.

"This scenery... absolutely!"

Originally, Zhao Lei did not expect the vr effect of the matrix glasses at all. After all, whether it is a body type or a price, it is far from the serious vr game compartment. But after opening the prospect of the opening, Zhao Lei was convinced in an instant.

The fineness of the picture is definitely far worse than the vr game compartment, but this distance makes up for the lack of fineness, and the advantage of the legend of Zelda is instantly reflected.

Compared with those real-life style games, this style is more freehand and more artistic, giving a feeling like a carefree fairy tale world.

If it is in a realistic style game, this kind of thick grass and slightly rough mountain must be rejected by many people, but under this style, it is well integrated with the environment, and even some cute.

"Well? There is a branch on the ground. There is a mushroom."

"This is 啥? Unicorn? 哎 哎, flew away!"

On the way down the mountain, Zhao Lei found that there are many collectable elements in the surrounding environment.

The whole ui system of "The Legend of Zelda" is similar to the practice of "Uncharted Waters", which is to hide all the text information as much as possible, so that the whole game has a stronger sense of substitution. Including the collectable elements of apples and mushrooms, there will be some faint glow effects for the player.

A creature that can be collected like a unicorn, if the player ran over it would alarm it and must sneak in to get it. Players will almost certainly fail if they are not prepared in advance.

On the way, Zhao Lei also encountered an apple tree with two red apples on it. But the branches are too high, and normal jumps are not touched. You must let Link go to climb the trees to get them.