Almighty Game Designer (Almighty Video Game Designer)

Chapter 888: No trace of novice tutorials (one more)

After all the hard work, Zhao Lei finally got the hang gliding and could leave the initial platform.

At this point, he suddenly realized that the entire initial platform was just a novice tutorial? ?

Recall that it seems to be the case. From the beginning, the old man taught Link to use the fire, and later he opened the tower, explored the temple to gain special abilities, and finally got the gliding wing... It seems that all of them are teaching the game mechanism to the players.

However, this newbie tutorial is really too extravagant. It not only uses nearly two hours of game duration, but also specializes in a special area, which is the initial platform.

Think carefully, the game mechanics of The Legend of Zelda is actually very complicated and has many systems. For example, only the flame-related content, there are many different uses of ignition, cooking, attacking the enemy, not to mention the waving of the torch to drive away the bees. The special ability of the protagonist is more than a variety of magnets, ice cubes, bombs, and time stops. These systems can also interact and interact with each other. It is not too much to say that it is ever-changing.

However, such a complicated game system does not feel a headache when playing, and there is no pressure to learn. It seems that it is natural to learn.

The reason is that the game content of the entire initial platform is strictly planned, full of puzzles related to ability, from easy to difficult, step by step. Every time the player unlocks a small puzzle, the understanding of the game mechanics will go even further. After playing the entire initial platform content, the complex system will be mastered.

This step-by-step approach is equivalent to feeding the entire system to the player, so there is no difficulty in understanding the players.

Moreover, in the process of playing, the player has no feeling that "I am being taught how to play the game", and the whole teaching is smooth and natural. Because this novice teaching is not done rigorously through textual information or forced operation, and there is no hint, just put a few monsters and a stone there, let the player explore on their own.

In other words, the player is really learning in the game. Even if the player does not find this special mechanism, it does not matter, he can also rush all the way, but in the future, there are still many map mechanisms, players will find out sooner or later, and then suddenly realized.

"The Legend of Zelda" has done a lot of complicated systems for the high degree of freedom of the game. In order to reduce the understanding cost and learning cost of the players, a whole novice area has been specially created for the players to continuously learn and grow in the battle. .

When the player gets the hang gliding and can leave the initial platform, Link's abilities have all been unlocked. Players have already understood how these abilities can be used. The next journey is true for the players. High degree of freedom adventure.

The main storyline has become clear, that is, to defeat the four beasts under control, and then to defeat the Cannons in King City to save the Princess Zelda; the next route is also determined, that is, from the initial platform to the outside, to the nearby villages to find a called Ying The people of Paa get the next tip.

However, Zhao Lei did not want to leave the initial platform because he could feel that there was a lot of content in this place that he did not explore.

If it is another game, find four key gods to complete the main story, then there is no need to continue to explore other places, nothing more than some simple branch plots or repeated collection elements, does not affect the experience of the main line, right The attraction of players is very limited.

But "The Legend of Zelda" is different. Zhao Lei even thinks that running around on the map is more interesting than the main storyline...

What four holy beasts, what is Princess Zelda, how can you catch grasshoppers in the grass?

There are too many surprises hidden in the initial stage. For example, using a sword to cut grass can find grasshoppers to make physical medicine under the grass, climb the big tree and find the nest and bird eggs, cut trees and collect firewood to make a bonfire, clean up Polk. Brin’s camp can get large pieces of barbecue and the items they hide in the treasure chest, and there are many hidden treasure chests at the bottom of the lake, and those who are maliciously selling Menghaha...

In other games, trees, grasses, fruits, and nests are just scene models or textures, without any interactive features; but in the Legend of Zelda, almost everything that can be seen on the map It is interactive, especially when the player first starts playing, even if they touch a bird egg or catch two fish in the water, they will have a strong sense of freshness and accomplishment.

If I leave like this, I feel that I have missed a billion.

Zhao Lei floated down the temple with a hang glider, and took a good look at the beautiful scenery of the initial platform.

From the entire mobile system of Legend of Zelda, you can climb any mountain freely, swim through rivers and lakes (the mud and glaciers do not work), and fly from a height to a distant place with a hang glider.

In other words, in this game, players can freely explore every corner. In other games, there may be some mountains and seas as distant views. Players cannot reach by conventional means; but in The Legend of Zelda, Everything you can see on the map can basically go, and as long as you go, there will be gains.

It may be a few rare mushrooms, it may be haha, it may be a god, it may be other special materials... Anyway, all the places that seem to be inaccessible, there must be surprises waiting for the players to discover.

Of course, whether it is climbing, swimming or gliding, it requires physical exertion. However, this will only impose certain restrictions on the player in the early stage. In the later stage, the player can upgrade his physical strength to a full three tubes through the testimony of the gods, and he can also hoard a large amount of physical medicine on his body, which can be almost unlimited. Climb or gliding.

Zhao Lei turned around on the initial platform and found two treasure chests.

Although he still has some disappointment, it has been two hours since he looked at the time. Although the life of stihpro and the flagship version of the matrix glasses can still be supported, Zhao Lei himself is a little tired.

If you don't look at the time, Zhao Lei can't realize that he has spent two hours in the game because the game's style is very friendly and makes people relax. The little puzzles on the map are always clinging to the players. The interest does not make the player feel boring.

Take off the matrix glasses, Zhao Lei immediately decided to buy!