Almighty Game Designer (Almighty Video Game Designer)

Chapter 895: Redefining the level design (two more)

In terms of puzzle levels, if "The Soul of Darkness" tells the world what rpg should have, then "The Legend of Zelda" redefines the meaning of "level design."

Of course, "The Soul of Darkness" is embodied in a way that players are abused. It is full of desperate conspiracy everywhere, forcing players to suffer constantly and find the best solution. Occasionally, seeing a bonfire and shortcut is simply to be touched. Cry; but the legend of Zelda is exactly the opposite. A small **** contains many organs and various elements. The only frustration is the irritability that has not been solved after trying many methods. Once unlocked, players will be crazy about their wit.

The whole puzzle element is divided into three levels: 呀哈哈-神祠-神兽.

Haha's puzzles are relatively simple. For example, if you see a duckweed in the water, you can find one by jumping from the cliff to the center of the duckweed. There is a small stone on the mountain and the stone next to it. Put it in the gap and find another one. More complicated, you need to remove the iron from the water and put it on a pile of iron blocks to form a specific shape, and you can find one.

The magic of the mystery has risen to a higher level.

There are different types of gods, some of which are directly exposed on the ground. If you go in, you can challenge them directly; some are surrounded by thorns and must be used by special means; some are simply buried in the ground and must be completed before the quest can be started. .

For example, on a tall tower, the player will meet the birdman who plays the accordion. After talking to him, he will get a message about a poem. According to the information of this poem, the player will land on the **** buried in the earth. As time goes by, when the shadow of the contour tower overlaps with the position of the god, a rocket is fired at the tower, and the **** is only Will be activated.

There are also some gods hidden in the maze. The walls of these labyrinths are all higher than the mountains. When Link's physical strength is insufficient, he can't climb up. At this time, the players really feel the pain of going through the maze. But after the player is full of physical strength, he can skip the lesson and climb directly to the top of the maze to find a shortcut.

After entering the gods, players must use their various abilities to trigger the various organs in the gods. Sometimes they need not only some wisdom, but also a certain hand speed. For example, some agencies require players to jump at a certain moment and use Link time to shoot at a distant location. Players must have to try many times before they can finish.

The puzzle elements of the four beasts and the final boss battles have reached the top level of difficulty, and the players must pass through the experience and knowledge they have acquired in the trial of the gods.

Before the battle of the beast, Linke would enter the village where the beast and heroes are located, complete the main task, and get help from npc.

In the first stage of the beast war, Link needs to cooperate with npc. After being close to the beast, he resists the long-range attack of the beast. On the other hand, he uses the bow and arrow to shoot the red key parts of the beast and let the beast stop.

In the second stage, Link will enter the inside of the beast and complete a complex puzzle level. The level of the beast is far superior to the gods in scale, and the difficulty is also rising. The level of each beast is carefully designed and is very much in line with the characteristics of the beast itself. For example, the water beast is an elephant. After gaining partial control of the beast, Link can manipulate the elephant's nose from low to high to climb the top of the elephant, or use the water sprayed from the nose. Open the agency and open some areas that you could not get before.

Moreover, these beasts are completely three-dimensional levels inside, not just layered so simple, different parts will affect each other, players must have a good three-dimensional thinking to solve the puzzle. In order to adapt to this level design, "The Legend of Zelda" also used a 3d perspective as a maze map.

The four beasts are the elephants in the southeast wetlands, the lizards in the northeast, the camels in the southwest, and the eagle in the northwest. Each kind of beast corresponds to a unique area and a unique village, and the customs and branches are different. For example, the race of the wetland is a mermaid, while the race of the mountains is a bird, and the desert is a woman's village. Link must also become a women's **** to enter.

In the third stage, Linke and Cannon's avatars are engaged in boss battles. Each avatar has different abilities, difficulty, and style of play. After defeating Cannon avatars, you can officially recover the sacred beasts, gain special Yingjie praying effects and exclusive Yingjie weapons.

Even more difficult than these, there are master swords to try this kind of thing.

In the master sword trial, the player can not bring in any weapons or equipment, everything starts from 0. From the beginning of the twigs on the ground to play the weakest mobs Polkbrin, step by step to get more advanced weapons, and then the difficulty of the entire battle straight up, is a veritable ultimate challenge, the only failure in the middle can only start from scratch Then, even a confident, **** gamer may have to challenge it many times to get through.

If "The Soul of Darkness" is the same level of style, it is difficult to achieve the ultimate, then "The Legend of Zelda" is a fancy skill, from easy to difficult, from simple to complex, all-inclusive, players forever Can get a completely different experience in the game.

In terms of combat systems, the Legend of Zelda is equally good.

If the Soul Warfare creates a new model for the Cold Warfare Combat Game in the Parallel World, then the Legend of Zelda tells everyone that in addition to the Soul Battle, what can be done with Cold Weapon Battle.

In addition to the classic shielded two-man turn, shield reverse, dodge, sneak back stab and other elements, "The Legend of Zelda" has made a richer choice in many aspects. For example, smoother archery techniques and a variety of attribute arrows, the perfect time to evade and the opening of the air to trigger the Link time, the weapon can be used normally or thrown, the shield can even be used as a skateboard to play...

The most controversial of these is the endurance of weapons.

In other games, the weapon can be repaired after it has been worn out for a long time. It is perfect when it is repaired; but the durable use of the weapon in the Legend of Zelda means that the weapon is completely destroyed and you want to get it again. To continue to remove the exorcism sword (master sword) given by the plot.

At the time of the contact, most of the players felt very uncomfortable. I just got a good weapon, and I was beaten up after a few cool results. Then I am a courageous, the knight recognized by the Exorcism Sword, usually only with the bok Brin's stick to fight monsters? There are good weapons that are not willing to use!

After the players collected a bunch of cool and burgeoning weapons, they found that they were reluctant to use them. In the end, the swords of the exorcism that did not endure were not distressed. They used to cut a tree and cut a grass. No problem!

It’s embarrassing that the master sword has fallen to such a degree...