Almighty Game Designer (Almighty Video Game Designer)

Chapter 929: Really mowing game (three more)

"Wow, I am so strong!"

Lin Xue didn't think that this seemingly big herbivorous dragon fell so easily, and there was some accident.

It seems that this knife in your hand is even more powerful than you think!

Lin Xue can feel different shocks when each knife is swung. When the knife is cut in a softer part, the vibration of the hand is relatively slight; but when it is cut in the hard part, not only the knife but also the hand There will be a more intense shock.

Coupled with excellent movements, sound effects, and physics engines, each knife's damage is reflected in the monster's body, and the whole process is like a real hunting.

Of course, considering the **** degree of the whole picture and the special physiological structure of the monster in Monster Hunter, the amount of bleeding is not particularly large, but it is maintained at a level that can clearly judge the depth of the monster's wound; even if Lin Xue directly cuts off In the neck of the herbivorous dragon, the blood that flows out is only a small beach on the ground.

In the system settings, the vr version of "Monster Hunter" defaults to no damage display, because the vr version of "Monster Hunter" and Chen Mo's previous "Monster Hunter World" used different ways in calculating damage.

The traditional game is to give the monster a fixed amount of blood, and then calculate the damage of each player according to the damage value of the weapon and the defense coefficient of each part of the monster. When a certain part is hurt to reach a certain value, Special effects such as tail cut, break angle, and breakage will occur. When the monster's blood volume drops to a certain level, it will trigger the effects of escape, violent or death.

But the vr version of "Monster Hunter" can achieve higher fidelity for technical reasons. For example, if you only rely on pedicure, you will only let the monsters lick their legs and lose blood, but it is not that the numerical damage will kill enough monsters.

Moreover, the damage is no longer completely digital. The same knife, cut on the tail may break the tail, cut on the body may just create a **** wound, cut in the broken head of the bone may directly kill... ...that is to say, the entire damage mechanism is more complicated and closer to the real situation.

In this case, the display of the damage value is not particularly scientific, and may even be misleading to the player.

For example, if the player sees a high number of damage on the hind legs, the result is all happy to cut the hind legs. In fact, if the player keeps on the head, although the damage is low, once the monster's skull is destroyed, it can be hit. Life. Like these situations, it is actually impossible to reflect through the damage figures.

If the player really wants to know how specific damage he is doing to the monster, the best way is to carefully observe the wounds on the monster and the response of the monster, and guess a combination of factors.

Just like the real hunting, it is impossible to send you a number with a shot.

However, considering that the novice is completely unclear about the monster's weakness, the player can choose to open the damage number as a basis for comparison. When this option is turned on, players will see the official instructions, and when they get used to it, they can turn off the damage number.

Lin Xue leaned down beside the herbivore dragon and took out the dagger to start collecting.

The entire collection process is automatic, and Lin Xue's character uses a dagger to open the herbivorous dragon and then skillfully strips the useful parts of it.

This is a little different from the original. In the original work, although it is "stripping material", in fact, the mechanism of this thing is "dropping". Sometimes it is hard to kill a large monster. As a result, the materials that can be collected are so three or four pieces. It’s too unscientific to disappear after the body is finished.

In the vr version of "Monster Hunter", each monster has a corresponding collection process, such as the male dragon, when the player is stripping, first peeling the scales, then the outer part of the carapace, the wing membrane, the tail, etc., then It is a high-grade material in the belly of a bag, bone marrow, and ruby.

And the specific amount of things that the player can strip, is not random, but the monster is set when it is born. The same as the dragon, the age is different, the size is different, the amount of material that can be stripped is different, and the player will destroy some of the material when fighting the monster.

For example, if the player hits the dragon's wings and breaks the wing membrane, the stripping film will not be peeled off, or it will be peeled off very little.

Individual rare props are not necessary, such as the red jade of the dragon. This thing can be seen as a long stone in the body of the dragon. Some dragons are long and some dragons are not long. It is also very reasonable to brush a hundred male dragons. After all, the male dragon is not a herbivore. Long stones are not necessarily the case.

However, like the wing membrane and the scales, it is too much to say that it is not lost. After all, a large body is placed there. I have seen the scales of the dragon. As a result, you can't peel it?

Therefore, some changes have been made in the material stripping to make it more close to the real situation.

Of course, it is followed by the use of various aspects of the material to be adjusted numerically, such as the material needed to build weapons, the allocation of materials for multi-person team, etc., but these are relatively minor issues. It is not difficult to change.

There are not many materials available for the herbivore, and Lin Xue has dug up two pieces of raw meat, so there is no other thing to peel. The body did not disappear from the air, still where it fell, attracted a group of birds foraging.

At this time, Lin Xue’s vision showed a hint, which can be captured by the hunting net. Lin Xue tried to catch it, and the result was successfully caught. The bird’s name was “Hate the Dolly” and added 12 points to Lin Xue’s investigation points.

"Wow, that's interesting!"

Lin Xue is like a curious baby walking around the ancient tree forest. There are materials that can be collected everywhere, such as herbs, honey, special fruits, insects and so on. Lin Xue walked to the target location of the mission, while collecting various materials along with the guidance of the guide insects, and running east and west, it was a pleasure.

Soon, Lin Xue arrived at the mission site. When she first appeared, she saw a group of small fierce dragons coming up.

"Hey! Look at me!"

Lin Xue waved too much knife and rushed up. She was still worried, but she only found out that her fears were superfluous!

The damage of the Taidao is very high. The fierce dragons of these little ones are nothing more than the big lizards. It’s just a knife and a knife. Lin Xue’s knife blade is even directly cut into one of the little fierce dragons. The dragon's head was killed on the spot.

Moreover, Lin Xue's leather armor is also quite reliable. These little fierce dragons bite on her body and it doesn't hurt, and there are not many blood strips, not to mention a lot of blood medicine.

"Wow, this game is really a mowing game!" Lin Xue said happily.