Almighty Game Designer (Almighty Video Game Designer)

Chapter 962: How to evaluate Chen Mo’s achievements

On December 14, "Jianghu" was released globally.

Of course, it is said that the world is in sync. In fact, everyone knows very well that the main battlefield of "Jianghu" is still in the country, as well as Southeast Asia, Japan and South Korea, which are deeply affected by the martial arts culture.

As for players in Europe and the United States, this theme is relatively unattractive to them. After all, there is a lack of cultural identity. The understanding of various martial art, martial arts, rivers and lakes, and chivalrous spirits may have a very serious deviation.

This kind of problem can be explained clearly without adding a few sects. Therefore, instead of adding a large amount of boring text, it is better to omit it directly, so that players can experience it slowly in the game.

Fortunately, "Jianghu" and the traditional stand-alone martial arts game with the plot as the main selling point have a clear difference, that is, the story of "Jianghu" is much weaker, the main plots are scattered among the sects of the sects, nothing more than let the players go Herbal medicines or books, or all-night traitors, for foreign players who don't understand the martial arts culture at all, this level of story is completely difficult to understand.

Moreover, it doesn't matter if foreign players don't understand the concept of martial art. They will understand these sects as different organizations. The battle system of "Jianghu" is not so complicated. It can be used to understand most of the tricks in the practice field, so the cost of understanding in this aspect is not high.

In foreign countries, there are also many "Chinese Kung Fu" fans, but they understand that the "Chinese Kung Fu" and the actual "Chinese Kung Fu" are still quite different.

The idea of ​​"Jianghu" is not to teach, but to induce.

Just like some classic martial arts, you have to take an English translation for foreigners, he may not see it at all. Because it is separated from the cultural background and separated from the context and values, the behavior of many heroes is difficult for foreigners to understand. Forcing infusion of cultural content will cause resentment.

"Jianghu" is just to present a martial arts in front of all players, through some adventures, tasks and game mechanics to give players a guide, let them decide the future direction of the entire martial arts. Moreover, the two goals of the martial arts lord and the martial arts lord are also very clear and easy to understand, just like the only goal in the "Jesus Survival" is to live in the end, players in the "Jianghu" as long as they constantly improve their strength, try to win the martial arts lord It’s okay to win a war of righteousness.

Even if "Jianghu" can't be fired abroad, but as long as it attracts some "Chinese Kung Fu fans" to play and spread to many other players, and use the fun of the game to enhance the influence of some Chinese culture, the goal of this game will be counted. finished.

In China, "Jianghu" has a very big advantage, that is, the program is very good.

The anchors can chat with the audience while searching and analyzing the current martial arts trend; when they get good weapons, drugs or martial arts, like "Jesus Survival", the audience will be excited, and the technology will be good. The anchor can be weakly and strong through powerful operations. Players who like to use their brains can draw other players to do things together. Once the show is over, they can lie to many gifts and 6666. As for the later martial arts contenders, the battle of righteousness and evil, the scene is better than The finals of "Jesus Survival" are more heated, and the coolness of the final victory is also very bursting.

Obviously, in the games developed by Chen Mo this year, "Assassin's Creed", "Silent Hill", "The Legend of Zelda", "Escape from the Sky", "Monster Hunter", "Jianghu" are all in the world. Influential games, "The Legend of Zelda" is dazzling, but other games have their own highlights and advantages.

Perhaps "Jianghu" is the most dazzling of these games, but for many domestic players, such a Chinese style game has an extraordinary special significance.

......

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"Monster Hunter" has been on the line so far, the world's major game media evaluations have also been released, basically maintained at around 9.5 points, higher than the "Assassin's Creed", but not to the extent of the "The Legend of Zelda" monster .

But for the players, it doesn't matter anyway, anyway... no matter how many points of these games, this year's best is nothing more than turning around in Chen Mo's hand.

Many players have discovered that Chen Mo has been playing the game for three years.

"The Soul of the Dark", "The End of the United States", "The Legend of Zelda", each of which has had a profound impact on the game industry around the world, each of which has led the trend of the times.

After "The Soul of Darkness", the Soul Battle System is popular, and it can even be said to redefine the design of the battle system of arpg in the parallel world; "Apocalyptic Day" has almost made the game of narrative narrative, making the open world a swarm Game makers recognize that linear narratives still have unlimited potential.

Both games have been imitated by many designers, and the Legend of Zelda has reached a new height. It not only teaches all the designers in the world "how to make an open world", but also creates a unique artwork through a unique style. Even many people want to imitate and don't know where to start.

This year's annual game has no suspense, and the players of "The Legend of Zelda" can happily go to any game evaluation website to brush "the first in Zelda", and few people will refute. And even without the legend of Zelda, the title of the year will inevitably be the Assassin's Creed or Monster Hunter.

On the Q&A website, a topic has caused heated discussion among players.

"Unsurprisingly, this year's Best Game of the Year is again in the bag of Serent. How to objectively evaluate Chen Mo's achievements in the field of game design so far? He can now be called the greatest game of the moment. Is the designer?"

If it is in other areas, or if you change another name, this will probably be a proper battle.

But under this topic, everyone knows that this is not a battle.

The answer to the highest vote is this.

“It’s probably too early to say 'the greatest', but to be honest, in this era, it’s hard to find a bigger person. I don’t want to blow Serent to the sky now, after all, he still has A long way to go, maybe he will continue to surpass himself in the future. But I have another saying here, which can explain the status of Serent in the world of games."

“He doesn’t need the ‘Year of the Year’ award to prove himself. On the contrary, ‘Year of the Year’ requires him to prove it.”