Call of the Legion

v2 Chapter 1333: crime

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The NPC's suppression of players continues. The original sacred summoner in the eyes of the NPC has now become a street mouse. Whether it is the Human Alliance or the Orc Horde, or the sea of ​​hell and death, NPC suppression calls are everywhere. The scene of the division, even from the next day, the indigenous people of the game are no longer limited to the main city. They also sent an elite NPC legion in the wild. As long as the summoner did not have a certificate issued by the NPC, it was a crystal of sin. Detection, if you dare to resist, directly kill!

But the player is not a docile lamb. Who hasn't got a temper?

In the past, players held NPCs in the palm of their hands, now they are being suppressed by NPCs in turn?

When did the player suffer? In their eyes, NPCs are just a bunch of intelligent programs. They may not be able to beat them for the time being, but with human intelligence, can't they figure out these virtual intelligences?

Are you kidding me? !!

Sure enough, the players found that the NPC had left the main city area with its self-righteousness!

Players have been passively beaten before, entirely because the NPC Legion was sheltered in the main city. Except for some special reasons, the asylum status of the NPC can be cracked. In most cases, they can only face the extremely abnormal increase of the asylum status. Players do not have any resistance to this NPC, but once the NPC leaves the main city, the situation is completely different!

The shelter of the main city will only take effect within the scope of the main city. The scope of the main city does not mean that it is only within the city. Generally speaking, the higher the level of the main city, the larger the scope of influence, including the part outside the city wall. For example, these main cities can affect ten kilometers outside the main city, and the coverage area is extremely large.

As long as within ten kilometers of the main city walls, you can enjoy the bonus of the main city asylum, if you leave ...

The main city asylum disappears immediately, and that's why players take this as a breakthrough!

This is also the only hope for players to turn around!

On the fifth day of the outbreak of chaos, players spontaneously organized rebel forces in various places and called on players from all places to stand up against NPC tyranny. For a time, followers were like clouds, but more people still chose to wait and see.

It's no wonder that some people are holding back. The NPC's blow is not all-round. They are still targeted at players whose sin values ​​are seriously exceeding the standard. If the sin values ​​are below the warning line, they will not be suppressed by the NPC, and they can even be in the main city normally. These people also took advantage of the convenience of not being killed by NPCs to become uncles. They bought a lot of materials from the city and sold them to players who could not enter the city.

Not to mention, the first group of people who dared to venture into the city also made a fortune, countless followers at one time, and in the end, because of too many "fathers", profits have been greatly reduced.

In fact, the number of players who are actually wanted by the NPC is not large, only accounting for about 30% of the players. If you count life players, it may only account for 10% of the total number of players, and the remaining 90% can freely enter and exit the main city. .

It ’s just that most players are scared by the thunderous methods of the NPC. Most of the first sanctioned players were still imprisoned and could not escape. Listen to those people who said that they were also tried by the NPC. NPC gave The reason is that they used deception, theft, and other methods to cleverly grab the robbery. The improper profit was reported by the suffering master, so they were convicted!

by! Only then did the player wake up, and it turned out that this was a severe crackdown by the NPC!

In the legion call, the red name was originally set, but this red name setting loophole is too large, and players can freely find ways to avoid it, as long as they are not discovered by the NPC when they play the black hand, or the NPC is destroyed, even if You have killed players or other NPCs, and will not enter the red name state.

Not to mention lower-ranking deception and theft. This kind of thing is also considered a crime? Are you kidding me? The player communicates with the NPC. Who is not cheating? Does anyone dare to say that he is really clean?

Fang Huan didn't dare to say this!

If even such "trivial matters" would be convicted, then 80% of the players could not escape!

In fact, there are still a large number of players who have not been convicted by the Sin Crystal. All people speculate that the away from the Sin Crystal is to report the case to the suffering master before convicting the player and then arresting them as in the real world.

If only crimes such as theft and deception are committed, as long as it is not violent resistance, most will only be detained for a period of time ranging from three months to one year. Of course, for players, this is already extremely long. For some time, it was enough to completely reduce itself to the tail of the crane.

But if it is a major crime such as murder, it is miserable. The people who were killed by the NPC around the resurrection point are such players.

The NPC seems to have formulated a relatively complete set of laws, which determines the number of times to kill the player according to the level of the player's sin. The higher the sin, the more you must kill, and the less you kill, once the number is reached, the Will be sent to jail, cast one or three years after closing.

Now some people have enjoyed this kind of treatment. Of course, there are even worse ones. There are players with heavy sins who must be killed more than a hundred times to pay back the sins. When the NPC righteously said this number, the player almost cried on the spot. come out!

More than a hundred times? More than fifty people will fall to zero!

...

There are information and clues discussed by players from various parties ~ lightnovelpub.net ~ to analyze how the sin value is defined and what actions the player will cause the sin value to increase.

This post has also become the hottest one at the moment, and has been recognized by the majority of players.

First of all, actions such as deception and theft will definitely increase the value of sin, but it is not that you will increase the value of the crime, but the NPC will only calculate the sin if it finds that it has been deceived or stolen, and "reported" to the NPC official. Value, in other words, if you do enough concealment or simply kill your mouth, you will not increase the sin value for reasons such as deception or theft, but the consequences of killing the NPC can be more serious than this ...

The second is to kill NPCs. NPCs are also divided into good and bad. They are also divided into mission NPCs and ordinary NPCs. The quality of NPCs is not defined by the player, but by the omniscient "lord god". Only the master **** can convict an NPC. Know if the NPC can kill it?

Simple, as long as the NPC appears in the mission, and the mission requires you to kill the NPC, you can kill it, and it will never increase the sin value, but if the NPC is not killed by the mission NPC and you are killed, then the sin value Will inevitably go up.

In addition, after killing the NPC, no matter how you hide it, the Sin Crystal Pillar can detect your sin. This is different from the first case. Players want to solve the NPC in the same way as avoiding the red name. Maybe.

It can also be seen that the cost of killing ordinary NPCs is extremely high, and it is impossible to hide the detection of the crystal column of sin.

"So I infer that the so-called crystal pillar of sin should be given to the NPC by the main god, because only in this way, the crystal pillar of sin can directly detect whether the player has killed the NPC. I think the system, or destiny technology, wants to use this Way to warn us not to think of NPC ... "