Chatty Hollywood

Chapter 522: Please close your eyes at dark

The so-called movie-game linkage has long been ruined by unscrupulous film and television companies and game developers in the future, and it has become a pure means of digging money.

But in 1999, this was still a very novel business method.

After all, when the business concept of IP has not yet become popular, and the commercial mode of pan-IP entertainment has not yet emerged, the connection between game development business and film and television companies is still not so close.

Even well-known movies such as "Star Wars" have several video games of their own, but the release time of the movie and the release time of the game are tied together, spend a penny on two publicity, and squeeze the movie to the greatest extent The value of IP is something that everyone is not so proficient in.

This gave Charlotte the opportunity to be the first person to eat crabs.

However, the network speed and hardware conditions of this era have relatively poor support for the famous money-pitting machines of the later generations-online games, but it is necessary to make a stand-alone computer that can be connected to the Internet like "Red Alert 2" and "Warcraft 3" The game is already possible.

Of course, according to the story of "Detective Sherlock Holmes", Charlotte wants the Ghost Party Studio to produce, to a greater extent, an action game with a lot of puzzle-solving elements.

——In a way, it's a bit like "Tomb Raider".

Among them, the deciphering component is naturally because this is a game with Sherlock Holmes as the protagonist. There is no element of detective solving puzzles in it. Are you kidding?

As for the action element, it is to attract more players.

After all, pure puzzle games are still relatively niche. If you want to increase the audience of the game and have more income, you still have to introduce more popular elements.

——This is the suggestion of the newly formed game studio director Stern.

This veteran of the game industry who has worked at EA for ten years told Charlotte as soon as he was dug up,

"In the past few years, I have done many game types such as strategy, puzzle solving, action, sports, RPG, etc. Although there is no platinum level, I still know how to play various routines in regular games-I can't guarantee the game. Make a lot of money, but you can guarantee not to lose money..."

Although this sounded very pragmatic, but coupled with the other party's confident tone, it can produce a feeling of giving up to me.

This makes Charlotte a little surprised.

Considering that although she had played many games before crossing, she was a layman in how to make games after all, so Charlotte decided to use the other party's experience.

From the current point of view, the result is pretty good——

At least, Stern quickly unified the people who had been poached from EA to form a game studio that could function normally.

Now, they have taken over the post-test and optimization work of "Fantastic Quidditch" from EA.

At the same time, after several explanations by Charlotte, they also understood Charlotte's previous plan to develop the follow-up version of the game according to the season, and organize the game league plan, and prepare to implement it according to it.

——It can be said that the game "Fantastic Quidditch" that Charlotte prepared in order to gain the ability to fly does not have to worry about him at all.

Of course, this ability to quickly accept and adapt is also related to the people who were poached, who were originally the developers of EA's "Fantastic Quidditch" game.

However, Stern’s development suggestions on the linkage game of "Detective Sherlock Holmes" really made Charlotte impressed.

The other party didn't just put forward the idea of ​​adding action elements.

Taking into account the professional characteristics of the detective profession that often follows investigations, he also plans to introduce the gameplay of "Metal Gear Solid" and other infiltration games, so that the behavior of tracking investigations will also become a gameplay in the game.

This allows the game to form a gameplay cycle of understanding-diving-action-solving puzzles. For Charlotte, who has played the masterpiece of the "humiliation" series of puzzle-solving games before crossing, it has a little meaning. .

However, Charlotte did not completely allow Stern and the newly formed game studio to play freely.

On the one hand, he made a lot of suggestions based on his understanding of future game discovery trends, and on the other hand, he strongly urged the game to introduce online gameplay.

It's just that, unlike those pure action or strategy, RPG games, games with a heavier puzzle-solving component are often not easy to introduce multiplayer interactive gameplay.

Therefore, Charlotte decided to introduce asymmetric multiplayer interactive gameplay based on the games she had played before crossing.

——To put it simply, it's a little bit like games like "The Fifth Personality" and so on.

In this game, special case copies will be created.

When multiple players participate, they can play the roles of detective (Holmes), detective assistant (Watson), police officer (Lestrade), criminal, abettor (Moriarty), and other persons involved in the case.

According to the player's role positioning, there will be different camps and tasks to be completed. Some people have to find criminals, and some have to defend criminals.

——It will be very interesting to play with such a group of people.

Of course, if there is only one story line in the dungeon, then the player will definitely be meaningless after playing through the level once, so in the story of the dungeon, there needs to be a randomly changed story city component——

Simply put, ~lightnovelpub.net~ means that it is not certain who the offender is.

It can be said that each dungeon is a complex story that can be participated by multiple people and has multiple endings. Everyone's actions can also affect the ending...

"This is really a very good design!"

Stern also liked Charlotte’s suggestion on how to play.

Although this meant that developers like them had to deal with complex tasks and some technical problems, he still readily agreed to the plan.

Even more, he added a more perverted gameplay on this basis——

In the case of a relatively small probability, the player who plays the role of a detective will also be a criminal at the same time.

——Everyone looked for the criminal for a long time, and then found out that the criminal was the same person as the detective, it must have been very sour.

Of course, this can only be said to be the occurrence of Stern's personal taste.

But after the introduction of this kind of multiplayer gameplay, the design of this kind of multi-storyline copy plot has become a key point.

Fortunately, there is no shortage of screenwriters in the Ghost Party Studios.

With the cooperation of the film crew and the game studio, it is okay to design a variety of story lines that are similar to the movie plot but are specious.

This is also the reason Charlotte let the game studio join at the very beginning of preparations for "Detective Sherlock Holmes"——

The preparatory work of the two parties, from the story script to the original painting design, and even some special effects of the scene, can be shared.

——Work together in the early stage, and then gradually separate in the middle and later stages, to maximize the use of manpower and resources to achieve the effect of interoperability.

And Charlotte is also looking forward to it. After watching the movie, the movie audiences go to play games, and then find that there are more hidden criminals and mysteries...

Please remember the domain name of this book's first publication:. 4Fiction website mobile version reading URL: