Entertainment: My Game Life

Chapter 476: Flash

"Onimusha" originated from a game called "Sengoku Biohazard", which translates as "Sengoku Biohazard".

"Resident Evil" has been produced.

Next, making this game can be considered a reasonable connection.

Although "Onimusha" is a game from the beginning of the new century.

Even if a reset version has been introduced in recent years.

But from the perspective of the current picture quality, even the reset version is as pungent as it looks, and it seems unacceptable.

"Onimusha" has several generations of different game works.

For different players, the favorite version is different.

This game also has a very brilliant idea, which is to use the character of a star as the protagonist of the game.

This move is undoubtedly correct.

No one likes that the protagonist of the game he plays is short and ugly, even if other people's characters are ugly, some players can't accept it, and the player who will report is too ugly.

When MapleStory 2 first started testing, there was a player who was too ugly to squeeze his face, and other players could not accept this style of painting, so they reported one after another. Finally, the official also forcibly intervened and became the first player to be permanently banned in this game. people.

Onimusha first and third generation works.

They all invited Jin Chengwu, who was known as the Asian handsome at the time, as the protagonist of the game.

In addition, Onimusha III also invited Jack Brown to play the leading actor in "This Handbrake Isn't Very Good".

For the action, Zhen/ Zidan, an internationally renowned action star, is invited to be the martial arts design and motion capture.

So, putting aside the game quality.

The game itself is still outstanding, there are many commendable places.

Onimusha has a very classic move.

This attack method is called ‘One Flash’ by ​​the players.

This move is not only handsome, but also very showy.

Real men never look back, and the same is true with this move.

No need to look back to confirm whether to kill the mobs.

To use "One Flash", for the miscellaneous soldiers, it will be a hand-knife and a one-shot kill, and the action level is extremely magnificent.

This action is very handsome.

It's just that it's very difficult to use the trick of flash.

The difficulty lies in grasping the timing.

The condition for the appearance of "flash" is "the specific timing of the enemy's attack", but we generally understand it as "the enemy is about to attack you moments before, launch an attack."

It sounds simple.

When the enemy is about to attack you, launch a counterattack.

But it is extremely difficult to make it.

Add this kind of trick mechanism to the game, players who can play are outrageously strong, and players who don't know how to play will have to squeeze their feet.

Grabbing at this timing is not a reaction time of a few seconds.

Instead, there are only a few frames to react.

It's okay to press the attack button quickly.

Maybe there is a chance to interrupt the enemy's attack, and he won't take any damage.

If you are a step slower, there is no response.

If the skill is useless, I won’t say it. I even received a blow from the enemy. If it’s a blow from the BOSS, I guess the screen will remind you. Please try again.

And this is called a true flash.

The meaning is that only real men can use Yi Shan, referred to as Zhen Yi Shan.

If there is truth, there will be false. Being hit by an enemy's attack and interrupting the skill that he is releasing is called a false flash.

Of course, this is just a joke.

There are still many classifications in a flash.

For example, just before the enemy is about to attack you, you press the attack button to initiate a counterattack. This is a real flash.

In addition, there is a flash.

It is to use defensive skills to defend against the enemy's attack and immediately launch a counterattack.

This is called a flash.

In some other games, there are types of moves.

There is also no complete consensus.

You can also say defensive counterattack, you can also say parry counterattack, but it's almost the same thing.

However, Fang Yuan still felt that it would be better to block a counterattack.

Blocking means the act of using weapons or other tools to block an enemy's attack, so as to prevent oneself from harm or reduce damage.

Then launch a counterattack.

Don’t think it’s easy to block a counterattack.

As long as you keep pressing the block skills, wait for the creeps to attack yourself.

After seeing the attack hit, quickly press the attack button to counterattack.

However, this is really not the case.

Fortunately, Onimusha has no cooling time for defensive block skills.

Some other game blocks are cool.

It has to be a game similar to Onimusha.

Blocking, or parrying, only lasts one or two seconds.

The use of block will be a starting action, commonly known as the ability to roll forward.

There is no way to cancel the movement of shaking before the skill and raising the hand.

If this action is cancelled, in most cases, this attack will be invalid, and this skill will not be cast.

According to the MOBA type of game.

For example, when a shooter launches a normal attack, there will be an obvious gesture of raising his hand.

If you move or use skills at this time and cancel the raising of your hand, then this ordinary attack has not been released.

After using a skill or a normal attack, there will be an obvious closing action, that is, a back swing of the skill.

The time for the skill to roll back is also very long, and there is an obvious true period.

However, the back swing is different from the forward swing, and the back swing can be cancelled through some skills and moving positions.

This is also a place for many high-level players. Skills are interspersed in ordinary attacks, and the floor moves in the middle of ordinary attacks. After releasing a skill, the back swing of the skill is cancelled through some specific methods to release it in a faster time. More skills, hit the highest damage.

There are also forward and backward swings to block and counterattack.

Not grasping the right time, waiting for the player is also a knife in the enemy, was knocked to the ground, and then Young Xia please come again.

In addition to "Onimusha", there are many games that have similar settings to block counterattacks.

For example, the very classic arcade game "Three Kingdoms".

When defending against the enemy's attack, immediately press the attack button to block a counterattack.

Many games have this setting, and this setting is very impressive.

Can bring more operation space to the player.

Ordinary players can choose to pass all levels, and masters can play super difficult levels. Use these game skills to pass levels.

After making this game, the company's related personnel have a certain design basis, and then the game works such as "Devil May Cry" and "Sekiro" can be launched.

It's like Intel squeezing toothpaste, or the players change their gaming equipment.

It doesn't need to be too good, just need to be better than the last time, and the player will accept it.

Of course, Fang Yuan didn't mean that "Onimusha" was not good enough, but that there was a process in the development of things after all.

"Onimusha" is a game work at the beginning of the new century, and there are many good enough places in it.

The reason why Fang Yuan made "Onimusha".

It is also because this work has the reason to guide the follow-up action game.