Game Design: It is Very Simple For You To Fill In?

Chapter 402: There is a dawn

 Chapter 402 There is a dawn

The people here are all game manufacturers, and they can only imagine how wonderful the game would be if these things were added to the game.

 The advantage is that the game has become richer, but the disadvantages are also obvious. The amount of work has become larger.

  Increasing these settings is not a simple increase. Every addition of good settings will improve the entire game.

 But no one spoke about this issue. Ye Feng mentioned a lot of things in this regard, and the manufacturer he belongs to has always remained silent.

Ye Feng’s mouth curved upward, and he looked at everyone. He did not hesitate to talk about some ideas about civilization.

The game Civilization is very addictive, and there are many specious elements in it that will also interfere with the player's perspective, such as "A strong country must conquer the world with arms", "The development of technology trees can be predicted", "Order is good", "Gandhi is Nuclear bomb mania" and so on.

  Players in previous lives also independently formed a [Civilization Association] to resist the never-ending "one more round" of civilization.

"But even if we do a lot of things, the essence of stand-alone games is to fight against AI." The manufacturer of the Empire game raised the issue that he has been most concerned about since making the game, how to keep players from getting bored while fighting against AI. Always stay passionate and fresh about the game.

 AI’s actions are highly predictable, that is, the possible behaviors of AI and the process become conceivable, because everyone can predict all actions of AI.

“This is a good question.” Ye Feng nodded, “When Germination was first established, everyone here must have had doubts in their hearts.”

 He ​​began to use himself as an example, "At that time, everyone must have been thinking, would an AI backplane be interesting?"

 Hearing what he said, the large-scale game manufacturer was still able to keep his balance and sit loosely and casually, as if to tell everyone that he had never had any doubts about this issue.

But the small game manufacturer has already nodded his head in agreement, and his back is getting straighter and straighter. Everyone's eyes are becoming more and more focused. Ye Feng's words have simply spoken to their hearts!

In today's exchange salon, they thought it would be great if Ye Feng could share something valuable, but they didn't expect that Ye Feng would actually talk about the key points that he has made since making the game.

 Does he really want to teach us? !

Everyone glanced at Ye Feng unconsciously. This young man, who was only 25 years old, was slowly developing the demeanor of a leader.

“Perhaps you have also analyzed the soul system and feel that it provides positive feedback to the player’s soul, which brings comfort to the player’s soul after spending a lot of effort to defeat a BOSS.”

“The positive feedback of the mind is a bit too frivolous to say. If we put positive feedback in this game of empires and conquests, we will use other methods to let players see the AI’s decision-making.”

“If we make this game turn-based, we can give the AI ​​a reaction time. During the round, players can also see the AI’s strategy and think about what they should do in the next few rounds.”

 Ye Feng looked at his current game. There are no rounds. Players only need to improve their hand speed and do more things in a short time to defeat neighboring countries. "Things like hand speed are actually not good in strategy management games."

“Because the prosperity of a country should not be related to the player’s hand speed.”

As soon as he said this, the things that had troubled the manufacturer for a long time seemed to have been cleared away, and he felt that a broad road was slowly unfolding in front of him.

 In the previous settings, he set different rates of production growth for countries with different strengths. He wanted to learn some of the games played by the old thieves and make the difficulty progressive, so that the countries faced by players become increasingly difficult.

He doesn’t think this theory is wrong, and he doesn’t think the difficulty ladder setting is a wrong direction.

 He just had a wrong perception of the difficulty.

 There are many contents that players can operate, but at a time, the content that a person can operate depends entirely on the click speed of his hand.

 The charm of strategy is missing from the game!

“What should I do next?” At this time, the manufacturer only felt that it had understood EA and Ubisoft and had become them.

Today it is obvious that the old thief wants to establish his position, and he is very happy that he can become a case!

 He is very happy that the old thief can use the game he designed as a case to explain to everyone.

 This is an opportunity falling from the sky!

He has even felt the envious looks of his colleagues around him, and his lectures are treated as dogma by teachers. Although he will be criticized in public for all his shortcomings, it is still a kind of growth.

Turn-based games have a natural shortcoming, that is, players are given 100% power to start or stop the game at any time;

 turn-based play will also naturally cut into the gaming experience.

Players fully control the rhythm of the game during their own turn, decide their own interaction content, and thus determine the experience they get; but outside of their turn, players are completely bystanders; the alternation of turns in the game is these two states. cycle.

“Limiting the amount of information outside the round allows players to pay more attention to “endogenous information” when making decisions—that is, the player’s past decisions, existing resources, and future goals.”

Seeing that Ye Feng was talking more and more, all the manufacturers present stared at the game manufacturer.

Today this salon has turned into a carnival for him alone!

  Why not use our games to teach? Some manufacturers have smiles on their faces, but their fists are actually hidden behind their backs and being squeezed tightly.

“The turn-based system is inherently fragmented, and what we have to do is connect these turns together.”

 Ye Feng talked about things that should exist in the game, such as food, hammers, technology, policies, beliefs, buildings, units, great people, etc., as well as some less obvious ones, such as worker facilities and land expansion plots.

These are "troughs" one after another. The basic mechanism of "troughs" is "investment-accumulation-harvest/reinvestment", which constitutes a basic cross-round cycle.

“When the next round comes, players will take the initiative to look forward to the rewards of the next round. They will also want to know the present and future after the decision-making, and the results of the decision-making after the next round.”

“When every next turn becomes meaningful, the sky will light up unconsciously.”

 The manufacturer felt like his whole body was sweating.

He had heard in the past that players forgot to rest, sleep, and even go to the toilet when playing Moya's games. In order to supervise these 'adults', Moya made some small anti-addiction settings to prevent everyone from playing the game. Forget about life.

He never thought that the word "daybreak" would happen to him.

 (End of this chapter)