Game Design: It is Very Simple For You To Fill In?

Chapter 89: I'm into the drama! Old thief!

 Chapter 89 I’m in the fun! Old thief!

  Whether it is the previous life or this life, Bloodborne Curse has always been known as a synonym for dark madness.

 A netizen named ‘Air Conditioner Outdoor Unit’ posted a post on the Internet and called out the old thief.

 Yes, he is not the Aite Germination Studio, but an independent Aite old thief.

 [Old thief, after Bloodborne, I can’t get out...]

 This post also attracted great attention from Sprout Studio, because countless netizens resonated with this post.

He said that towards the end of the game, he felt that he had become crazier than the priest. The little girl's father would be awakened to reason by the music box, even if it was only for three pitiful seconds.

After killing Father Gascoigne, and after frantically slashing with him, the fear of facing the game at the beginning had disappeared without a trace, and was replaced by some kind of eager desire to hunt. After killing the priest, , he seemed to have become another priest.

 …

 Later in the post, he said that he understood what the priest said, and said that he seemed to be in a drama...

 At the bottom of this post, many netizens responded.

'I don't know what excellent works the old thief will make in the future. In my heart, this game will always be ranked first. The kind of darkness and madness that other games can't bring me, I am also into it. . ’

‘The blogger feels exactly the same as me. After I pick up the game controller, the protagonist’s clothes will be soaked with blood and I will be wet with sweat. The thrill of hunting is really irresistible...'

 ‘Becoming a crazy hunter is just the first stage of becoming a terror. ’

“The most uncomfortable thing for me is that none of the three endings are good, and no one in the game has a good ending. The feeling of trying to save yourself in vain is really uncomfortable. ’

'The monsters in the game created by the old thief were so good. Even in the subsequent killings, I was no longer afraid of things in the game, but when I saw the monsters inside, I still felt chills all over. He perfectly captured the fear in my heart, that kind of The incommunicable monster was expressed. ’

'When I was young, my fear was Sadako, who had long hair and could not see her face. Now, the fear in my heart is the brain-sucking monster in the game. Every night I can think of its wretched head and its scalp-numbing creak. Creaking, it seemed to be a sound accompanied by trembling. Every time he caught him, the translucent mouthparts on the top of the head instantly penetrated into the brain. With the regular movement of the mouthparts, the brain was squirted. If you **** it away little by little, I'll feel cold all over and feel sick. ’

“Probably when I saw the blood moon for the first time... I really felt that this was the inner world of a madman, and the fear and madness everywhere were suffocating. ’

  ‘Old thief, I’ve fallen into the trap…’

  ‘I woke up in a dark clinic and was told that I was about to go on a special hunt and slaughter. When I opened the heavy iron door and came to the gothic-style streets of Yharnan, I listened to the crazy and meaningless murmurs of patients holding torches walking slowly, and occasionally heard an indescribable scream of fear - I knew, What is about to begin next will be an indescribable feast of fear, and as a hunter, my mission will be slowly, messily, but sublimely torn apart in this black mist of blood. I will Find your own ending in a frenzied killing spree and arduous exploration. ’

 …

Comments like this are endless. Ye Feng knew that the game would have an impact on players, but he did not expect it to be so big.

There is nothing more dramatic than religion, and Yharnan is the Gothic madness under the religious cloak of the 'Blood Healing Church'.

 The comments on the Internet are very negative. Of course, it is not the evaluation of the game that is negative, but the emotional feedback from the players.

They seemed to have really become sick foreigners. From the moment they signed the contract in the game, they kept coming to this evil and crazy place to seek relief.

 Ye Feng read that post and carefully read every comment below.

 In the conference room, Ye Feng summoned all the executives in the studio, "Have you read the latest comments?"

“I believe you can see that these negative comments are not directed at the game, but rather the psychological feedback given by players after experiencing this kind of gothic darkness and despair.”

 Ye Feng looked at the others and wanted everyone to come up with a solution.

 Maybe it’s because players in previous lives have played too many games and seen more magnificent worlds, so even if they are depressed by Bloodborne, they can get out of it quickly.

 In the previous life, many players would play other games from time to time to adjust their mood when playing Bloodborne.

Ye Feng looked at everyone, but he didn't expect that everyone would also look at him without saying a word.

 “Boss, after Bloodborne is produced, I can’t get out~!”

 “We are thinking the same thing as everyone else…”

“It’s still hard for me to imagine that I was involved in and produced those games.”

  ‘After my friend found out that I participated in the production of Bloodborne, he cried to me every day, and then I cried with him...'

 …

Ye Feng was stunned in the conference room, and Ye Feng was stunned. He did not expect that this game not only had an impact on the player, but also had a huge psychological response to the producer.

“Let’s do this, let’s launch a networking function and add a new notebook prop to the game.” Ye Feng suddenly thought of the function of using a notebook to leave messages to other players in his previous life.

 When making the game this time, he castrated this function because he wanted players to experience the game more directly without being affected by other people.

 Connect the fragments of what you see and hear in the game, and finally, discover the terrible truth.

“Notebook function? Are props added just to leave messages for other players online?” Someone asked in confusion in the conference room.

Starting from Hollow Knight, they can all feel the loneliness that belongs to Souls-like games.

Although the comments from players are full of negative emotions, the more they are like this, the more it shows the success of the game.

The most merciful thing in the world is that human beings cannot penetrate and connect everything they think. The place where we live is a peaceful island of ignorance in the dark and endless vastness.

But that doesn't mean we have to go on a long voyage... But one day, when we can piece together all the fragmented knowledge, the real world that unfolds before us, and the human condition in it, will make us either fall into Go crazy, or escape from the terrible times to the peace and darkness of the new century.

If the online message function is added, will it destroy the emotional loneliness of this game?

 (End of this chapter)