Game Development Mad God

v10 Chapter 1026: Delta Special Forces (6)

In this game, the player has set up a random event mechanism that is currently not available in all shooting games, or in other words, a game mechanism that does not appear in the entire game industry.

This mechanism, Lin Yan, is made using an artificial intelligence model, which means that in the game, players will face an artificial intelligence system.

This entire system controls the process of the entire game, which means that in the entire game, Lin Yan is integrated into a very powerful artificial intelligence system. Such a system will play a very important role in the battle scenes in every game. Important role.

To put it simply, although the main game plot of the player in the game is fixed and the player can only experience it once, in the specific battle scene, the player may experience a variety of different game processes, although in the final ending There are so many kinds, but the process that the player experiences will be very different. It can be said that the whole game is almost a brand new experience.

In this game, although the player has entered a new combat scene, any game situation that the player may appear in this scene is completely random in this game. In such a battlefield, the player may encounter Various situations.

What's more, the situations that players may encounter in the game and the unexpected situations encountered by games of different weeks are completely different.

To make an analogy, for example, a player is in a level in the game. In the game, the player himself should be driving a helicopter, or taking a helicopter to enter the battlefield.

This in itself can be said to be completely without any problems, and it is true in this sentence, but it may be that when the player replays the butler and experiences it again, what the player has to face may be that he is riding in a helicopter. At that time, the helicopter he was riding was suddenly knocked down by ground air defense fire, so players in the game can only go on foot on the ground or use vehicles to maneuver on the battlefield.

But in the middle, players may encounter very fierce battles, and even the entire game process may be changed.

Therefore, in the game, even if the player is in the same battlefield map, but the player is in the game of different weeks, because of the existence of the artificial intelligence system, the player himself can actually have a completely different game experience, but in general, this The difficulty of the level itself will not increase or decrease much.

Just to give players a different game experience, so that players can always have a sense of freshness in the game, after all, for a game, the freshness of the player, to a large extent, represents the vitality of the game itself.

Freshness is a life-threatening thing for everything. In fact, it is very important for any game to keep players fresh, but a game that can really do this well, In fact, in Lin Yan's opinion, it was really not much.

In fact, if you want to do a good job of the freshness of the game itself, although this may seem simple to say, it is actually a very difficult thing.

Because this symbolizes the need to continue to introduce new content in the game, so that players always have a sense of freshness in the game by adding new content.

It can be said that this is very reasonable, but how many can really do this in this market? Online games, whether in the past life or in this world, have a lot of updates to the content of the game. Although there are no changes in the basic battles and game modes of the game, the updates in the content are still satisfactory. Most of the players.

On the other hand, stand-alone games are basically a one-off sale. The content update of the game itself is basically equivalent to no. Therefore, the entire stand-alone game player basically loses his own vitality after experiencing it once or twice. Of course, a part of it is special. Because of his own game mode, his works have some relatively good performances.

But the number of this type of games is still very small, at least among shooting games, basically stand-alone games that can have a long life, and they are all in an extinct state.

Therefore, the stand-alone game that players can continue to experience is now a relatively rare existence in the entire industry, and what Lin Yan wants to create is such a rare existence.

Of course, in Lin Yan’s psychological aspect, it is also known that for a shooting game, this kind of game shaping is actually relatively difficult in it, but it is precisely because of this that Lin Yan has a more kind of The feeling of excitement, and only challenges can make Lin Yan regain the will to fight in the shaping of the game.

In all the scene design of this game, including the battle scene, Lin Yan designed it in accordance with the concept of barrier-free.

The so-called barrier-free design is actually a relative term. For example, in many games, such as Call of Duty and Medal of Honor, players can only fight according to the path specified by the system in the game. And games, in fact, there is no such thing as tactics or tactics at all.

Players can only control their own characters to attack continuously, and finally a Xue Lu comes out in the game. In fact, from Lin Yan's own point of view, this mode of walking all the way to the black can be considered in the game. It is a more refreshing setting.

However, in the game, there is too little flexibility. The player is a simple killing machine. In addition to constantly shooting and killing the enemy in front of him, there is no fun in it.

Many shooting classes have this problem again. The game experience in the game is too single, which makes the player's one hour and two hours of game time in the game actually relatively good.

After all, there is no problem with any new things that can maintain the freshness, one hour or two hours.

But if the player is constantly repeating a game mode in the game, then this is not a good thing. You may feel that there is no fun in it after playing for a while.

Of course, if it is a temporary loss of fun, it’s okay. Sooner or later it can be picked up, but what if it is a long loss of interest? Scrupulousness is not far from uninstalling the game, and the latter is intolerable for any game to happen.

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