Game Development Mad God

v10 Chapter 1090: Gu Jian Qi Tan (8)

It can be said that Lin Yan is very good at shaping many details, especially in the details related to the realism of the game, Lin Yan is also extremely attentive.

This is very clear in many games.

In this game, Lin Yan used a large number of characters that he was shaping the game material library before. Hundreds of thousands of characters appeared in this game. Lin Yan has almost been used for a long time. A quarter of all the costume character models produced.

It has to be said that this is a very huge investment. You must know that in many games, just the shaping of the character model is a big investment, and it is time-consuming and labor-intensive.

Therefore, in games, most of the time in the shaping of character models, almost all similar games focus on the main tasks in the game, which guarantees the quality and feel of these character models to a limited extent.

It’s not the point to draw on what other non-critical characters can perform themselves. Even the models of many characters are simply popular faces. Several characters use the same model for more than a dozen characters, which can be said to be counted. The above is a setting that greatly affects the player's own game experience.

Of course, this can be regarded as a very helpless choice. After all, a large number of mission models are shaped. The corresponding Kraken has CG posters or animated posters of these characters, which are all real money investment, so Many games can only apply a large number of such production methods when they do not have a large amount of investment conditions.

In the performance of the game itself, it is a way to make some trade-offs. Of course, this loss of performance to some of his own is unacceptable to Lin Yan himself at this stage.

However, Lin Yan himself is not an ordinary company, and Lin Yan himself does not have to worry about the cost of the game. This is very positive.

So Lin Yan can unscrupulously create various character backgrounds. The first thing in this game is that all the characters that players can see in the game, there are almost hundreds of thousands, these characters None of the faces in between are duplicated, and this is really a masterpiece of Burning Heaven.

There is no duplicate design among these hundreds of thousands of character models. Now any company in the industry does not have this ability. Even Lin Yan has used his own character model database for nearly Only a quarter of the level can achieve such an effect. I have to say that even for Lin Yan, it is a heavy burden.

Of course, at least at this stage, this is actually nothing to Lin Yan, but in the next Lin Yan's shaping, these completely non-repetitive character models will give full play to their role.

In fact, the role of these mission models is very simple. They are tools specifically used to increase the player's own sense of substitution. The sense of substitution is a feeling that Lin Yan has always attached great importance to in the game. Therefore, in order to enhance the sense of substitution, Lin Yan is willing to carry out Various designs.

The addition of a large number of non-repetitive character models is nothing in comparison. In the battle system, because foreign players are constantly looking for various partners in the game, these partners are also players with huge combat power in the game.

Players not only have to equip themselves with good weapons and equipment, but the weapons and equipment of their partners are also essential. This can be said to be very clear.

Therefore, players must collect a large amount of various materials in the game to make weapons that their companions need to use in the game. These weapons will have a lot of loyalty, such as short knives, long swords, long spears, or harp, etc., you can say Nothing to leave the door.

The same player in the game must collect some different materials to make these weapons, so specific requirements are put forward for the player's ability to coordinate various resources in the game.

Of course, in many cases, according to Lin Yan’s own ideas, reasonable complexity in this kind of game is possible. Otherwise, many players in the game will think that the content of the game itself is too simple and ignore it. The overall experience of the game itself, which is considered a huge listing, is something that Lin Yan has tried his best to avoid.

Therefore, Lin Yan often has many targeted designs in the game, and these designs have greatly improved the overall feeling of the game.

This can be said to be very rare. Of course, Lin Yan's shaping of this game is not just such a point. In this game, the player is also not alone in the fight.

In other words, in addition to some special scenes, players will fight with their partners in most cases, whether it is exploring the map or in the battle mode.

When fighting the enemy, the player’s three partners are also on the field at the same time as the player, but the player can control between the characters among these characters to decide which character to use for the battle, and this switch It can still be carried out at any time during the battle.

As for the other characters are controlled by the computer's high-intelligence AI, the overall control skills are actually not inferior to the players.

One of Lin Yan’s own requirements is to make this game a high-tech action game, allowing players to truly experience five of them. Gorgeous combat actions and difficulty of action have become the main highlights of the game. However, among these action elements, the player's own abilities have been enhanced, which can be said to be very good.

At the same time fighting is a key point in this game, but Lin Yan also adopted a brand new design in the plot, the plot is no longer procrastinated, the character dialogue is more refined, at least normal dialogue, not a lot of verbosity, you can It is said that there is a new and different experience in the plot.

At the same time in this game, friendship, love, and family affection are still the most important theme of the game. Saving the world is no longer a slogan in this game, but a theme of decent and decent existence in the entire game.

So far, the game's shaping work is basically technical, and I remember that it is necessary to consider the listing of the game itself, and Lin Yan is very looking forward to the final result of this game, whether it will be better than the original Legend of Sword and Fairy. The latest chapter of Game Development Madness: https://lightnovelpub.net/book/113064.htmlReading the full text of the game development crazy god: https://lightnovelpub.net/read/113064/Game development crazy **** txt download address: https://lightnovelpub.net/down/113064.htmlGame development crazy mobile phone reading: https://m.lightnovelpub.net/read/113064/In order to facilitate the next reading, you can click "Favorites" below to record the reading record of this time (Chapter 1090 Gu Jian Qi Tan (8)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (lightnovelpub.net)