Game Development Mad God

v10 Chapter 1134: Glorious mission (9)

But on the whole, if you want to use the shotgun well and achieve the effect of defeating the enemy in the game, then the player of the shotgun itself still needs to practice hard.

Shotguns are very powerful at close range, but it is also an indisputable fact that their own rate of fire is very slow. It is better for ordinary players to give up shotguns obediently, but shotguns are definitely close combat in the hands of great god-level players. An artifact-level weapon for street fighting.

It can be said that the only weak weapon in this game is the weapon that the player can't master. Lin Yan believes that there is nothing wrong with saying this, at least for a long time.

At the same time, for some players who are not good at using firearms, if they can carry 38 weapons, the player can carry a shotgun in the secondary weapon bar, because the main role of the shotgun in the game is not To kill, but to open the door.

Especially in the narrow indoor combat environment and street fighting environment, it is actually a very dangerous thing for the player to open the door rashly. At this time, the player really might as well use the shotgun to shoot directly at the door lock. Can directly blast open the wooden door.

In this case, entering the room naturally seems much safer. It can be said that any kind of firearm in the game has its own role, this is beyond doubt.

Of course, there are many special weapons in the game. The bazooka is considered to be an absolute killer weapon among individual weapons in any country. Lin Yan has prepared such weapons in the game. This weapon can be used during the battle, but the rocket launcher itself is not actually the main function against infantry.

The real role is to use it when dealing with armored targets that are blocking the player's path during the course of the game.

In the game, regardless of the mode of the game, players are free to customize their own equipment, and players may encounter enemy armored forces in the game, such as infantry fighting vehicles or main battles. Tanks, even gunships and transport helicopters, etc.

These armor powers will not only bring a huge threat to the player, but also if these goals are eliminated, the player will also receive a larger reward of points, and these points will be converted into the player’s hands proportionally after the game is over. Money held.

It can be said that these armored targets themselves represent high risks and high returns for players, but infantry weapons in the hands of players, even weapons such as grenade launchers, can hardly cause damage to this type of equipment. At this time, the arrival of the rocket launcher is very necessary.

Of course, there are not only rocket launchers in the game, but also individual anti-tank missiles and individual anti-aircraft missiles. Among them, there are many famous models, such as China's Red Arrow 8 and the American Javelin. Missiles, as well as these individual anti-aircraft missiles of the Stinger and Crossbow series, and even those that only exist in concept, such as four-fire rockets, all of which exist in the game.

It can be said that for players, there are a lot of equipment that can be used in the game.

Among the auxiliary equipment, players can also choose many, many equipments. There are several types of grenades. For example, the wooden handle grenade that China has used for decades, although it looks very earthy, but its own power is not. It is full.

There are also a variety of grenades, including defensive grenade with great power, and offensive grenade with relatively small power but not accidentally injured.

Even for the first time, there are a variety of mines that can be used, such as broadsword mines. This kind of thing uses laser induction to perceive the surrounding enemies, and then explodes, which is a good way to bury booby mines.

There are also all kinds of anti-tank mines, even if the main battle tank is pushed up, it will be blown back to the part state.

Not to mention that there are extremely brutal anti-infantry jumping mines. If you want to survive this kind of landmines that bounce up and explode, this basically does not exist. Players can only ask for their own blessings. After this kind of mine bounces up, hurry up and get down.

It can be said that players can choose different equipment to match in the game according to their preferences and needs when fighting.

In general, among the player's three weapon slots, the player can carry one main weapon and two secondary weapons.

In the game, the four firearms, rifles, assault rifles, light machine guns and sniper rifles, are the main weapons, so you can only carry one to fight.

And the number of bullets carried by each weapon itself is also different. Light machine guns are the most, followed by assault rifles, and rifles and sniper rifles are the least. It's powerful.

Shotguns, submachine guns, and pistols are secondary weapons. Players can carry them freely. Satan is a type of weapon and can only carry one type. Players must have a reasonable choice, and the amount of ammunition carried by the secondary weapon itself is relatively high. Said to be relatively small.

Weapons such as rocket launchers and anti-tank missiles belong to the category of special weapons. Although this type of weapon is powerful, its weight is also very large, and the amount of ammunition is not large, usually only three or four rounds, so in the game Among them, if the player wants to carry it, they need to occupy two secondary weapon slots.

As for whether to carry or not to carry, it mainly depends on the player's personal choice. In addition, in terms of the amount of auxiliary equipment to carry, in the initial state when the player is carrying these equipment, a total of ten can be carried.

In other words, the amount of auxiliary equipment such as grenades, flash bombs, land mines, etc., cannot exceed ten. The specific number of players can be coordinated according to personal preferences and the number of needs. There is no rigidity. According to the regulations, even if the player brings ten grenades, there is no problem.

During the battle, the player has a very large degree of freedom. At the same time, a lot of data in the game is not static. At least Lin Yan has set the player’s own skill system in this game. After the corresponding skills.

Players will also obtain corresponding abilities in the game. For example, in terms of the amount of auxiliary equipment to carry, with the improvement of skills, the number of players that can be carried can reach up to twenty, giving players greater freedom. Play space. The latest chapter of Game Development Madness: https://lightnovelpub.net/book/113064.htmlReading the full text of the game development crazy god: https://lightnovelpub.net/read/113064/Game development crazy **** txt download address: https://lightnovelpub.net/down/113064.htmlGame development crazy mobile phone reading: https://m.lightnovelpub.net/read/113064/For the convenience of reading next time, you can click "Favorites" below to record the reading record of this time (Chapter 1134 Glorious Mission (9)), and you can see it next time you open the bookshelf! If you like "Game Development Crazy God", please recommend this book to your friends (QQ, blog, WeChat, etc.), thank you support! (lightnovelpub.net)