Game Development Mad God

v10 Chapter 1217: Chinese-style parents (5)

With the development of the plot, the age of the character will also grow, and the place where the character works and the game currency earned will also gradually change.

The character's game currency can be used to purchase various props to obtain bonuses for certain attributes.

When players want to improve their character's test scores, they can use game currency to buy props such as "Huanggang Secret Scrolls", which can effectively improve their own scores.

Players can also use these game coins to get the favor of women in the game and make plans for the next goal.

In short, the game currency is more useful. You can use the game currency to buy various props and add your own character's attributes.

However, players want to spend all their physical energy on part-time work in order to obtain a large amount of game currency, and then, by purchasing props to obtain attributes, this path does not work.

Although it seems reasonable, at the same time, you can get a lot of game currency, so you still have a chance to get better skills in the economic capacity.

Then, you can get a little job with higher pocket money, and the next generation's purpose life will be much better.

However, Lin Yan didn't want to see such a situation. After all, such a situation would reduce the fun of the game.

"Chinese Parents" itself is a development game, and systematic training means that there will be no beginning of this game.

For, Lin Yan designed the mechanism of parental satisfaction.

After all, in the game, the character is very free every day, completely overridden by the player himself, and the player can do whatever he wants in a day.

Part-time jobs, making girls, practicing sports, etc., are all things players can decide for themselves.

The mechanism of parental satisfaction can be said to be a restriction designed by Lin Yan.

This restriction will not affect the player's usual actions in the game, and the player can still control his own time.

However, once the parents' satisfaction is low, the character will be punished with insults, and this punishment will cause the character's psychological shadow area.

When the psychological shadow area of ​​the character reaches one hundred, the game has ended early.

Lin Yan didn't think of such a setting suddenly, and it was not determined by the situation in the world before him.

It is the mechanism of parent satisfaction that is conceived after understanding the family situation in this world and based on the actual situation.

After all, in reality, parents pay more attention to their children's achievements.

Although grades cannot represent a child's life, it can represent a child's performance in school. Parents still value grades.

If the child has good grades, the parents are naturally happier, but if the grade is not good, the parents may think of other ways to improve their children's grades.

For example: cram school, test questions... things like that.

As far as children are concerned, they must be disgusted with such things, but parents are indeed kind.

And these things, parents are for the children's academic performance to improve some, can be admitted to an ideal school, can have a brighter future.

The mechanism designed by Lin Yan can be said to be more in line with real life.

As for parental satisfaction, this mechanism can, to a certain extent, impose certain constraints on players. The increase or decrease of parent's satisfaction is determined by the player's behavior in the game.

In the game, the role of the character gets better results in the exam, and the parents' satisfaction will naturally increase.

When the test score is not high, the parents' satisfaction with the role will be reduced, and when it is low to a certain level, they will be punished by the parents insultingly.

As a result, the stress area of ​​the character's heart increases, which finally leads to the end of the game.

As for the area of ​​pressure in the heart, in Lin Yan's conception, it is not always in the character's mind, and there is a way to eliminate it.

There are two ways to eliminate the stress area in your heart. One is to buy stress relief items in the mall, and the second is to choose to engage in some entertaining activities.

Both of these methods can relieve a certain amount of stress.

However, the first type of purchase of decompression items has certain restrictions. Players can only purchase two decompression items at most in a plot, and cannot buy too many items.

These decompression items require players to use certain game coins to purchase them.

At the same time, the price of these items is divided into high and low. The higher the price, the better the decompression effect, and the price is directly proportional to the effect.

There are more and more colorful ways of entertainment decompression.

Lin Yan's design of entertainment decompression also uses different designs based on age.

As for what kind of entertainment measures it is, Lin Yan sets it up based on real life.

For example, when the character was a child, Lin Yan designed the best way to decompress, which is to go to the community and play the sport of slides.

While decompressing, players also need to pay attention to the satisfaction of their parents.

Otherwise, while using decompression tools, parents will punish themselves insultingly, and their own pressure will continue to rise.

Only keeping parental satisfaction within a good range is the best result, and this requires players to spend a certain amount of physical strength on learning.

In this way, players do not need to worry about parental satisfaction, and there are still game coins for purchasing decompression items.

Lin Yan's setting of this mechanism for parental satisfaction not only sets out a punishment mechanism, but also a reward mechanism.

As for the triggering condition of the reward mechanism, it is the opposite of the punishment mechanism.

Players can start the reward mechanism only after their parents' satisfaction reaches 80%.

The content of the reward is an opportunity for the player to obtain a claim.

This opportunity is very important to the player, it can help the player to open some many journeys or the player can get the game props they want.

The opening of the itinerary is very helpful in the game.

For example, in the scenario where the character is a child, it is necessary to obtain the consent of the parents to perform a slide for decompression.

Furthermore, when the character reaches his youth, he can participate in some domestic summer camp activities, and this is also subject to the consent of his parents.