Game Development Mad God

v10 Chapter 495: Wild ball boxing and special titles

The production of plot props is not so troublesome. The only trouble is that there are so many props that need to be produced. If counted, the total number of plot items exceeds 9,000.

, Even close to a terrible number of ten thousand.

Not all of the items are needed by the player. Many of the items are things that the player can exchange for money, and many of the weapons are also needed by the player.

It is worth mentioning that there are hundreds of different exercises that players can practice in this game, from the various magical techniques that everyone is familiar with: "Eighteen Palms of the Falling Dragon", "Yi Jin Jing" and "Langa Sutra". In addition to waiting, there is also the injection of "Wild Ball

"Fist" and "Wing Chun" are relatively niche martial arts.

But no matter what, players can learn a lot of martial arts in the world of this game that they could not learn in other games before.

And in this game, Lin Yan classifies various moves very clearly.

There are several different categories of palm, leg, boxing, sword, sword, and stick. There are even a lot of side-by-side things, injecting something like poison attack or Qimen Dunjia.

It can be said that in this game, Lin Yan made a lot of basic settings, and these settings are still very complicated.

It's just that in Lin Yan's settings, although these settings are complicated, they can allow players to experience the deepest charm of the game more. It can be said that Lin Yan is also very painstaking in this regard.

It can be said that there are surprises everywhere in this game, but such surprises may be presented to the players in different ways.

If in the game, the player can reach the extreme in one aspect, then the player will get a title in the game.

And a player can get many, many titles, and these titles have great benefits for the player in the game world.

Especially in terms of prestige, the achievement of these titles can bring a lot of prestige.

For example, when the player’s cooking skills reach the maximum value, the player will be awarded the honorable title of "China's First Chef".

When the player's boxing skills are practiced to the extreme, the player will be awarded the title of "the master of the monument" in the game. The title brought by these extreme martial arts not only allows the player to gain a lot of prestige in the game, but also It can let you play

Family gains extra attribute bonuses when fighting.

When the player’s light skills are practiced to the extreme, the player will be awarded the title of "Venerable Wind". This title can bring a lot of prestige to the player, increase the player’s movement speed during battle, and increase the player’s On the big map

The speed of walking.

And Lin Yan designed a very special title among these dozens of titles. This title is called "Wan Fu Mo Di".

The achievement of this title is not that the player needs a certain value in the game to reach a certain level, but the title requires the player to slaughter 10,000 people on the battlefield with one person to obtain this title, and this title can

It brings the player a 50% increase in the reputation value of the original basis, and can also increase the player's attribute value by% of the original basis.

Such a title is very attractive to every player. It can be said that the title system is a very important feature system in this game.

The acquisition of each title is equivalent to adding a BUFF to the player, which is very helpful to the player's game.

After designing these miscellaneous things, Lin Yan began to design the last thing, which was the battle system of this game.

It can be said that this combat system is the place where Lin Yan made the biggest changes to the "Story of the Knight" in his previous life.

In the game in the original past life, if Lin Yan was the most unbearable in that game, Lin Yan could very clearly say that it was the combat system.

Because the combat system of this game in the previous life is equivalent to chess. It is in a chessboard-like refinement. Players need to move characters within an allowable range, then attack or defend, or even take drugs; Come

Restore red and blue.

Although I have to say that the reason for this is very limited by the times, in Lin Yan's view, such a combat system is really very heart-breaking, whether it is "The Legend of the Knight" or "The Legend of Wu Lin Qun Xia" Just because of this

The human battle system actually lost a lot of players.

I don't know if the Heluo studio in the previous life will show up and commit suicide after knowing this.

And in Lin Yan's game, Lin Yan would naturally not design such a cheating combat system.

In Zheng Lin Yan's conception, the battle system of this game, the battle scene should be a very intuitive scene, not a turn-based battle mode. You hit me, I hit you.

It's not called fighting, it's hurting each other. Whoever gets there first wins. This kind of battle mode is not welcome in this world.

What I have to say is that although the world's spiritual civilization products are lacking, they are by no means comparable to those players in Lin Yan's previous life.

So many settings that seem to be mentally handicapped are absolutely unusable in this world. It can be said that they are completely poisonous and can kill the work.

And the combat system that Lin Yan wants to design is a stronger encounter "Mountain and Blade", in the base map of a battle scene, to carry out the fight between the two sides, whether it is a fight in the martial arts or a fight on the battlefield, all Is here

景中.

The two sides are a group of people fighting together, and the player can completely manipulate his character, invincible among the crowd.

The large battle scenes in this game can accommodate thousands of people fighting, and the few can accommodate dozens of people.

Of course, if the player is playing one-on-one heads-up against people based on the needs of the plot, Lin Yan also has a separate exquisite scene for the battle.

Playing Lin Yan is even more troublesome in the design of the battle scene. It will take a long time to complete, and there are many scenes where players need to fight in this game. It can be said that every battle, so Required scene

They are all different, which requires Lin Yan to design a large number of battle scenes, and these battle scenes are all one-off.

Fortunately, Lin Yan has the help of artifacts, for such a scene design, there is no need to invest additional costs.

If I changed to a general company, I would have been bleeding heavily for the design of these additional scenes.

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