Game Development Mad God

v10 Chapter 531: Equipment and game

And in terms of food production, Lin Yan also made a lot of changes to the game itself. In the similar games that Lin Yan played in the past, the amount of food produced in the basic farmland itself was huge compared to the players. Food consumption is not worth mentioning.

This is very unreasonable in Lin Yan's view. The grain output of basic farmland really determines the amount of grain, and the design on this point has been out of reality.

Of course, in those games, the players themselves may not rely on the production of basic farmland for a long period of time, but on the large amount of rewards that come from completing tasks, and the amount of food brought by these rewards is far It exceeds the total grain output of basic farmland in a few hours or even days.

This also allows many players to give up the upgrade of redundant basic farmland in the early stage of the game, and Lin Yan will never let this game enter such a cycle, so Lin Yan is in the basic settings of the game. The production of basic farmland has been greatly increased. As long as the planning is reasonable, there will be a lot of surplus grains in addition to the basic rations needed to maintain the tribal population. These surplus grains can be made into strategic reserves. , Whether for war or for natural disasters, a large amount of food stocks are the most important.

In the character reward system, Lin Yan’s rewards are not just resources, but something that is helpful to the player but is not a necessity. This also makes the player more fancy to the entire game from one aspect. The development of the basic disk.

And the output of food can not only bring more population to the tribe, but the increase in population can also promote the increase of food production. At the beginning, when there were only a few people in the tribe, the area for cultivating food was relatively small. As the population increases, players can send more people out for land reclamation and farming.

In addition, the reasonable deployment of manpower in a farmland is also an important means to increase grain production. For example, if only one person is dispatched to farm and four people are dispatched to farm in a farmland, the resulting grain output is different at the time of the final harvest. .

However, in Lin Yan’s setting, there are at most four people in a piece of farmland for farming, but Lin Yan’s design for the map of the main city is very large, even at the beginning, as long as the player has enough population, it can develop thousands of A piece of farmland, the output of grain will be a big number.

When the food is in surplus, in addition to the necessary reserves, players can even sell food in the tribal market, exchange it for money, and buy other necessary things. Of course, this is a later story.

The same Lin Yan's design of the farmland system is not the only point. In addition to the cultivated area and the planting population, the grain output also has many other facilities.

For example, an irrigation system. The construction of a complete irrigation system is of great benefit to food production, but the investment is also very huge, and it will also take up a lot of manpower, except that the construction of the irrigation system is one part. A high-input and high-yield thing, which requires players to build according to their own circumstances, giving players a high degree of freedom.

Lin Yan built another very large subsystem in the agricultural system. This is the commercial system. The reason why the commercial system is not listed separately is mainly because agriculture and commerce have not separated families since ancient times. Lin Yan didn't take it out alone.

In the commercial system, players can take out excess food for sale, trade with other players, or sell it to the vagrants walking in the wilderness or the commercial market within the entire server, using the money earned , To buy what the player needs in the game.

For example, players can sell food to buy armors, weapons, war horses... and many other things that the army needs for marching battles, even large items such as engineering vehicles.

This is a commercial trading system, as well as a commercial manufacturing system. Players can use the money from selling food to purchase various equipment, such as blacksmith furnaces for casting weapons, workshops for making armor, etc. The equipment and other items required by these manufacturing industries are much more expensive than the finished products alone.

However, Lin Yan deeply embodies a sentence in this game, that is, "It is better to have a father and a mother". Although the one-time investment in these equipment is very huge, the income in exchange after this But it is also huge.

Players’ self-produced five-level equipment and various “manufactured products”, while giving priority to themselves, they can also sell a large amount of surplus. The benefits of selling manufactured products are far higher Food sellers.

In this case, players do not need to sell food to make money, and store all the surplus food to prepare for the future battle for the world.

The above is just a way of obtaining food in agriculture in this game, and it is also the setting of Lin Yan, the main way of farming.

The other way to obtain food, or to call it food, is more accurate. This is hunting and gathering, which is a beneficial supplement to food.

In the early days of the game, Lin Yan set that food was basically not enough to eat. In the game, Lin Yan set up hunting and gathering in the end of the world. He sent some people out to hunt animals and could get a lot of meat. , If you are lucky, hunting enough to rank five can fully support the food consumption of the tribe itself, allowing players to smoothly pass the early game, the situation of less food production.

And the collection is basically some wild vegetables from the mountains, which has limited help for food, but in general it is also born out of nothing.

The huge gains from hunting are basically only maintained in the early stage of the game. When the grain output is small, when the grain output gradually increases in the later stage, the importance of hunting and gathering gradually decreases. Compared with the huge output of grain, hunting What was exchanged with the collection was nothing more.

It’s just that after the early stage of the game, after the player has established a business system, the hunting and gathering of prey and wild vegetables can be exchanged for a lot of money in the market, which can be regarded as a supplement to the player’s finances.

What's more, in the game, every time the player's army goes out, there will be another grand banquet, each time it needs a lot of game, which requires the player to reserve a lot of game.

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