Game Development Mad God

v10 Chapter 686: The sense of substitution of the Three K

Without a game, there is no difficulty. Those games that can be easily passed by players are considered good game works in a strict sense.

Because that kind of game is like drinking cold water. Although you can feel so refreshing or even sweet at the beginning, all of this is an illusion. After the water is swallowed, there is nothing left, even a trace. There is no aftertaste.

Even after a long time, players may not be able to remember this game themselves, so Lin Yan absolutely does not like to create such a game.

But the uneven difficulty of the game itself is also a particularly troublesome thing. It is either very simple or very difficult. The former makes people unable to remember after playing, while the latter makes people work part-time during the game. It's just a general punishment, because it's too difficult, and the difficulty is unbearable.

And San Guo Wushuang was such a game before. When the player reaches a certain level in the game, the difficulty in the game is either as simple as allowing the player to pass through all the way, killing people is as simple as cutting wheat.

Either it is the kind of difficulty that is so difficult that the player can't be manned, and it is easy to be killed by the creeps in a few strokes. It can be said that the game of Three Kingdoms Warriors is very good in terms of the content of the game and the richness of the content. , But there is nothing remarkable in terms of difficulty balance.

Of course, balance of difficulty is something that many people tend to overlook, and there are even many people who don’t see how effective balance of difficulty is.

However, in Lin Yan's view, this aspect is very important. It can give players an appropriate gaming experience. Of course, it depends on how the designer makes choices in the game.

No game itself is perfect, even the game works created by Lin Yan are like this, but each game work should have its own characteristics and core experience.

As long as these two things are done well, and there is nothing wrong with other aspects, then this game can be called a very good game.

At least it is difficult for players to find slots during the experience, and they are puzzled about some bad points. And Lin Yan has many different ideas in this game.

Lin Yan wants to shape the entire game closer to the real history. What is the real history? According to Lin Yan's previous watching sales and TV dramas such as Romance of the Three Kingdoms, he always felt that in the Three Kingdoms, it was actually a contest between smart people. All kinds of wits and courage were always the biggest bright spot, and the most prominent. The place where the actors act.

This is also true in the game of Three Kingdoms Warriors, so Lin Yan has a total of more than 100 people for all the Warriors in the game, and each of them has compiled different plots according to their own characteristics, even language packs, These lines will change according to the direction of the whole game, and what kind of words will be handled under what circumstances.

To use a very simple analogy, take Zhao Yun as an example. If we have the advantage on the battlefield, then Zhao Yun will say many words of encouragement or lofty ambition to the soldiers behind him to inspire morale.

But if it is when one’s own side is declining or even tends to be defeated, in the game, the player has to choose whether to rush all the way to turn the tide, or take the initiative to retreat while the soldiers around him are still alive to save strength .

Under different choices, Zhao Yun will also have different lines, which is why Lin Yan has a sense of substitution in order to make players more in the game.

These lines not only appear when the player has to face various choices, but even when the player faces the enemy generals, there will be corresponding lines.

It's similar to lines like "Who will come, report your name". Although these lines are not the content of the plot, they can give the player a feeling, a very good sense of substitution. This is the function of these lines.

The difficulty of making these things is not high, or even the slightest difficulty, but the impact of these details on the entire game can be said to be very far-reaching.

In addition, the lines of each military commander are completely different, and the differences are not small. This can also bring a little freshness to the player in this regard, and will not quickly let the player lose the unparalleled military commander. interest.

Although in the game maker, the details may not determine the success or failure of a game, but the maturity and perfection of the details can definitely add a lot of points to a work, even if it is a relatively failed work, if the details are handled properly , It is also possible to talk about it.

But even the successful neighbors, if there are any problems in the details, it may become a breakthrough point criticized by people.

It can be said that perfection in details can restore the decline of bad works, and it can also be icing on the cake for good works. For the development of the game, Lin Yan has reached a very high level two. Such level two can make Lin Yan notice a lot of things that other people can't notice. Of course, it is precisely because Lin Yan can see that many ordinary people notice. In places not far away, the works of Burning Sky Game are so popular in the market.

And the next part that Lin Yan will be making is the other modes in this game. Among the original Three Kingdoms Warriors games, Lin Yan has not many game modes retained.

Only retained the Wushuang mode, free mode and challenge mode. In addition to these three modes, Lin Yan has added a plot mode. The plot mode can be said to be the core of the entire game experience, because Lin Yan has shaped an entire main storyline for the entire story of Warriors of the Three Kingdoms this time.

It’s no longer the fragmented plot of the past. This is Lin Yan’s biggest breakthrough in this game now. After all, Lin Yan himself believes that there is no complete main storyline in the previous game, which is always a pity. Even if there is a main storyline, it is just like in Wushuang mode.

To construct a small plot based on the story of each military commander, but there is no connection between the stories between military commanders of different camps, which means that these plots themselves cannot be pieced together to form a complete plot. Yes, this is not so good in Lin Yan's view.

The original plot is already very trivial. If it can’t be put together to deteriorate, it will seriously affect the player’s experience.

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