Game Development Mad God

v10 Chapter 784: King of Shadows in Castlevania (2)

"Castles of Shadows" is an action game that was released in 2010. It was originally registered on the console platform, and then the PC version of the game was released in 2013.

In the front seat, the entire game is mainly based on the beautiful southern Europe in the Middle Ages. The family of the protagonist Gabriel was brutally killed by the dark power of the Dark Lord, and the soul was imprisoned forever, in order to find murder and sacrifice and betrayal behind. The true meaning is that Gabriel has since embarked on the path of God blocking and killing God and Buddha.

In this game, in the game scene, there are towering mountains that make you feel dizzy at first glance, as well as ancient Gothic castles. Inside the dark castle, you never know what's inside, and the power of darkness. The ruins of destruction and the mysterious ruins that have been abandoned.

In the game, players use the mysterious and powerful weapons that are similar to Kratosquiye. In the game, in addition to the refreshing battle, there is also this collectively large BOSS that is very challenging for players, even in this Some puzzle-solving elements are also concentrated in the game.

There is also a certain test for the patience of players.

In the front seat, the main story background of the game is based on the theme of the end of the world, which is very common in many games with medieval Europe as the game background, so the background story of Lin Yansuo's game is still relatively old-fashioned.

But the end of the world is still a popular theme, otherwise the country would not have been destroyed so many times by being aliens, floods and tornadoes.

In the plot in the front seat, the Shadow Lord releases all the ghosts and evil creatures that live in hell, and so on, comes to the light world, causing everyone to see Chu to be filled with the breath of death and evil, causing the whole world to be charred.

In the game, the player will play a glorious paladin of the Brotherhood of Light, Gabriel Belmonte. In order to save his beloved wife Mary, and to find out the truth that caused a devastating life on earth, he embarks on his own adventure Journey.

Of course, in the game, the main story of this game is still very long, but a thousand words can be summed up in just two sentences. In fact, the wife was killed, and I found the person to pay, and a series of things during the journey The story of sentiment.

Very old-fashioned, not fake old-fashioned, but this old-fashioned story can definitely attract most players because the background of the entire game is very attractive, and the content elements inside are very attractive.

It's like "Lord of the Rings", whether related books or movies, have been published for decades, but there are still people who like to study the history of Middle-earth in the so-called Elvish language and games.

So the old-fashioned is not terrible, I am afraid that the old-fashioned is not attractive, but the game as a whole is very attractive.

Of course, in Lin Yan's opinion, what he really likes most about this game is the creation of the epic and grand original soundtrack of the entire game.

"Castlevania: King of Shadows" is a game developed by a well-known Japanese game producer Hideo Kojima and developed by a very powerful game studio in Spain. The game adopts a magnificent epic similar to "God of War". The performance techniques of the movie, and the shocking feeling in the rival movie, focus on re-interpreting the world of Castlevania. Therefore, there are very high requirements for its own soundtrack. The original soundtrack of the game was completed by a well-known Spanish composer, which is very different from the soundtrack style of other "Devil City" games. The soundtrack of this game The scene is more majestic, just pure music does not combine with the scene, giving people a feeling of overwhelming momentum.

Yes, the King of Shadows is a very good game. If the performance of the action games on the market at the same time deteriorates, the King of Shadows can be regarded as good in terms of game playability and graphics. The best, at least the production level of this game itself can be said to have reached a very high level, not to mention being outrageous, but at least a relatively high-end existence.

On the screen defense line, the Shadow King abandoned the fixed perspective in other Castlevania series games, allowing many game screens in the game to become more exciting, and this sensory impact will allow players to enjoy the game more. In the process, the same evil karma adds a lot of uncertainties to the game, making the game experience even more frightening.

In the modeling of models, any model in the game, even if it is a stone, is very delicate. For action games, this fast-paced game mode is a very valuable place.

Of course, there are also some small problems in the picture. For example, the texture and texture processing for small scenes are a bit too detailed. This is really magnified in the rendering process, and many lenses do not. So it is in place, it looks a little uncomfortable, but this is all a small problem, optimization is not too difficult, at least for Lin Yan

In terms of the sound effects of the game, the main music background is still the spiritual song chants, and the real sense of percussion in the game, that kind of punch to the flesh is also derived from the excellent sound design, which can be said to be a game A very good place among them.

The same King of Shadows is not a completely innovative work, at least for the works in other series, some elements are also borrowed, of course, these are all advantages, such as the large church with complex craftsmanship, which gives people a kind of darkness. A weird sense of depression, but the combination of this kind of environment and very good sound effects complements each other.

What's more commendable is that the processing of light and shadow and the rendering of skills in this game are more intense. This processing method makes the game's picture closer to the sacred and epic feeling.

These are the advantages of the game that players can fully experience in the game. If you compare this game with other similar works, then players will find that this is a game with its own characteristics.

Although the story is clichéd, the overall core of the game has not fallen into cliché.

For example, if the setting of a fixed perspective is abandoned, the player's own sense of reality can be more prominent, thereby increasing the sense of substitution of the game and obtaining a better gaming experience.