Game Development Mad God

v10 Chapter 786: The Shadow King of Castlevania (4)

Lin Yan wants to make this game an epic masterpiece like "God of War", and "God of War" is based on traditional Greek mythology as the main era background, which involves many battles between the gods, even wars, so Under such a game background, it can be done very large in the epic scene, at least this is supported by the story background.

To use a very simple analogy, if there is no suitable game background to support, the entire game scene is made very large, then it will be no different from the Guan Gong battle Qin Qiong.

You can think about it carefully. What a nasty thing is that a main battle tank suddenly appeared on the battlefield of the Three Kingdoms. Therefore, the content of many games cannot be chaotically entered. Once chaotically entered Haicheng is handled well, if it is not handled well, it will be as spicy as the eyes.

The spicy eyes are already doomed to failure.

Therefore, Lin Yan wants to make the game "King of Shadows" as magnificent as "God of War", and the replacement of the game background has become an inevitable thing, and the medieval Western Europe in the original game still has too much. Limitations, it is difficult to find too much support in many scenes, at least if strictly speaking, you want to make the game very big, such as the kind of very grand war scene with hundreds of thousands of people, according to the medieval As far as the situation in Europe is concerned, there is no such capability at all, and it can always be fictionalized, so there must be a limit.

At the same time, many things cannot be shaped completely according to their own ideas. After all, many non-comers on the Internet will criticize the game for not respecting history at once, which is very annoying.

So it is better to replace the overall background of the game, so that at least there will be no eloquence or some difficult to shape.

Just like novel works like "The Lord of the Rings" and "The Chronicles of Narnia", although anyone with a discerning eye can basically see that the main world composition of the original works is ancient Europe, but such a story The world is not Europe. It is just a worldview redesigned on the architecture of ancient Europe, and many fantasy elements have been added to it, such as horses and elves.

This is an alternative European world, and it is also a new world background that can be used, so in Lin Yan's opinion, it is a very good way to redesign a world view like this.

It can be said that it is very good to replace such a game background in the game, because it can have a lot of production space in the plot design of the entire game, at least it can create an epic and story plot.

In the background world of this game, Lin Yan has created a very huge worldview. This is a truly dark age. The power of darkness rules the entire world, and the elves can only linger in their forests.

Everywhere was eroded by darkness, orcs and demons in **** became the ruling class of this world, while humans and some other races became slaves.

The protagonist Gabriel is a strong man among humans. He is respected by many races because of his powerful physics, and even the power of darkness is afraid of Gabriel.

The mighty Gabriel joined the resistance organization Red Brotherhood as early as his boyhood and became a glorious Paladin.

But many people in this world are afraid of Gabriel’s power, especially the Dark Lord Sotos. He planned a conspiracy to kill Gabriel, but the lucky Gabriel escaped, but his wife But the parents did not search and died in the hands of the dark lord Sotos.

As a result, an angry Gabriel resisted in stages, and revenge became the only obsession in his heart. At the same time, Gabriel ascended to echo, and countless races that had been oppressed by darkness for hundreds of years began to support Gabriel.

Thus a war for freedom kicked off.

In fact, Lin Yan really likes to create plots related to war. Lin Yan doesn't like to let the player do four kills with those monsters alone. He prefers to create a battlefield with many tasks. The protagonist controlled by the player is in this battlefield.

Moreover, the group effect of the war itself is easier to shape the scene. After all, the number of hundreds of thousands of people looks very spectacular in itself.

And in this game, there will be no gods. In the setting of the world background, the player’s biggest enemy is the devil. The devil is the ruling class in this world. In the game, the player will lead the people who support him. , The foundation of the continuous winter demon rule.

Of course, it cannot be said that there are no gods at all. It can only be said that the gods represent the righteous side in this game, but they are not the corpse figures that appear in the game. In the game, the gods will provide help to the player and will give The weapon of the player's gods to fight.

For example, the double sword of the **** king Odin. In this game, Lin Yan still incorporates some myths and legends in the game. Of course, this time it is not Greek mythology, but another very famous mythological system of Nordic mythology.

Thor, the superhero of Marvel, is one of the most important gods in Norse mythology. Of course, Lin Yan prefers to call Thor the Hammer.

It’s just that in this game, the colors of the Nordic mythology are not very much. Just prove that there are gods in the game. It is worth mentioning that to make the protagonist more of the identity of the savior, so in order to increase the protagonist’s worth, the protagonist is The reincarnation of a heavyweight **** in the sky, and which **** Lin Yan planned to release as an easter egg in the game.

Some people may ask about the background of the game itself, it is just a sense of existence, not a clear content that directly appears in the game, is it necessary for such a lot of work, in fact, in Lin Yan’s view, the main story of the game is one It happens within the main frame of the game, and another one happens in the background of the entire story.

A game without a clear background, at least in terms of game logic, cannot withstand scrutiny. If there is no clear game world background, then many plots will even make players feel confused.

So from this perspective, whether it is to increase the depth of the game content or allow players to better experience the game, a clear game background is very important.