Game Development Mad God

v10 Chapter 852: Bayonetta (6)

In fact, the main reason for writing two story lines is to enrich the plot of the main story. This is very important. After all, although the story in the previous work looks very exciting, it has also gained the entire market. Widely recognized, but by itself does not mean that this game has no flaws and defects.

In fact, there is a relatively fixed problem in a large number of action games in many cases. That is because the space is relatively limited. Most action games have only five or six hours of game time, so it is easy for players to have a game. This feeling is still unfinished, and even in many cases, because of space limitations, a game does not fully realize its potential.

In fact, taking the "Bayonetta" currently being created by Lin Yan, this game itself can be regarded as the highest level of all action games known in Lin Yan's previous life, although because of the age of appearance Earlier, compared with other action works in the future, there must be a certain gap in terms of picture quality and game engine. However, considering the background of the times, this game is definitely the most top-notch, even in terms of artistic conception and production. The realm is not comparable to many later works.

It can be said that the depth of the entire game itself is very good, and the excavability of the material itself is very good, but such a good game material itself is still short due to many plot settings, so The excavation of the entire game itself has not been maximized, or even stayed at a very shallow level. This is not much, let alone a waste of the entire game itself.

Even if a second sequel was released one after another, the waste of Chengdu is still quite large. Of course, this waste may be due to multiple reasons. After all, the cost of making a large-scale game itself is very huge. In terms of space and in-depth mining, it itself also requires a lot of investment. If the red envelopes on the funds are not in place, naturally, they can only compromise on the depth of the game itself. This has to be said to be a very helpless choice.

Not to mention the subsequent sequel, just take the plot of your first work in "Bayonetta", it is quite digging in itself, at least the emphasis on enhancing Ballard's drama is definitely considered to be A very good method, but helpless, no matter in the past life or in this world, the huge cost of the game itself has not changed. I want to enhance the length of a game, especially if it is an action game. This kind of work with particularly high requirements for the scene will require a considerable investment, and even a few hundred million investment is not big news.

You should know that in an action game, every level requires a brand new scene. It's just that the money needed for the production of these scenes is a lot of real money, which even includes such things as game systems, structural optimization, and cutscenes. The cost of animation, etc., so it is unwise to invest a lot of money for any game with an unknown future.

Rather than invest in high-risk capital, it is better to compromise on the quality of the game itself. At least players will not delve into this aspect, but for many interested people, this is really a big deal. Regrets, such as Lin Yan.

In Lin Yan’s view, many games themselves can only be regarded as streamlined versions, which were originally able to beat a higher height. This is the same for many games, such as the current "Bayonetta", Before, "God of War" and "Ninja Dragon Sword", which has not been produced yet, even the successful "Devil May Cry".

But obviously the worry about suicide is really nothing to Lin Yan. After all, no matter what game it is, as long as it is within a certain framework and does not exceed the corresponding worry, Lin Yan’s production cost is always Constantly, the production cost of 10 million yuan is completely enough for Lin Yan to produce, and hundreds of millions of dollars can be produced by the game.

Therefore, Lin Yan has a considerable advantage in this regard. This game has even expanded to the overall advantage. Lin Yan can work hard to improve the quality of the work and the length of the game at a constant cost. , To explore the potential of the game itself as much as possible.

It can be said that Lin Yan was able to make the game without any scruples. As long as the game itself is the essence and essence, then it will all be happy to the players.

Of course, the expansion of the space itself does not mean that even if the plot in the game is not all water, at least it is not at all here in Lin Yan. In terms of space expansion, Lin Yan's main focus is to discover the places in the game that many players are easily interested in. Shaping, for example, in the story of "Bayonetta", the sage Ballard himself can be said to be the male **** among many players, but there is only a brief introduction to the story of Ballard in the game.

This can’t help but feel disappointing, so Lin Yan grasped such a point and focused on shaping Ballard, giving this game two main story lines, the two protagonists of Beyonita and Ballard. Yes, the mode, even in the game, the two men can also play the father and daughter soldiers in the later stages of the game. In the face of a powerful enemy, the player can switch freely between the two to better let the player feel The fun in this game.

It’s worth mentioning that, in fact, the story line of this game is strictly speaking two and a half, that is, after Bayonita’s own independent story line, it will enter a public line, in this public line Among them, Bayonita will fight side by side with Ballard, and the final outcome is the real finale of the game.

In the same way, Ballard’s line is set in the same way, but the difference is that although the two lines overlap to a certain extent in the plot, the directions described by themselves are different, that is to say the same. The different angles of the story give the player a brand new feeling. Lin Yan wants to make it clear, and according to Lin Yan’s own setting, the Ballard line appears in front of the player as a hidden line. Only after clearing the Beyonita route and playing the finale, all the levels are Samsung passed, can the Ballard route be unlocked.