Game Development Mad God

v10 Chapter 858: World of Warships (5)

When the game World of Warships was first launched, it was basically the same as the official advertised content at the beginning. The game has a very good audio-visual sense, and the overall sense of the atmosphere of war is very strong.

The deterioration of the summary of the characteristics of the game is that the picture is very real, at least compared to many games, the picture quality is quite good, the sense of substitution of the war atmosphere is very strong, and the technology tree gameplay is also very attractive. Players are also very intuitive. In the game, the team strategy is emphasized and the interaction is strengthened. This is a very good experience for most people in the game.

Before the player starts the game, that is, when the password and user name are entered in the login interface, the player can see the CG animation of the game. The image quality of this animation shows that the game has been carefully crafted. In fact, in the actual game process, if the special effects of the screen are fully turned on, the picture quality is similar to that of the animation. Of course, there is no shortage of very entertaining BGM in the animation.

After successfully logging in to your account, you will see two battleships provided by the system, and the window where these battleships are located is the port. Players can also understand it as a base. The interface design of the port is relatively simple. The upper left corner shows the account information and server status. The upper part is the battle mode, you can see the information of accessories, science and technology tree, the right is the currency exchange and the information of the currently selected battleship, and the lower part is the battleship and ship position. Click these buttons to choose different interfaces. Click the battleship in the port to proceed. Free to turn and observe. The mouse stretches the lens to watch the appearance of the battleship from different distances. The design of the game's human-computer interaction interface is still very simple, so there are not too many links from logging in to playing the game.

Although players will often wander in the port for many realizations of various dreams, players are more often in the battlefield. The battlefield police in World of Warships is composed of oceans, ships, and gunfire. The designs are very real.

Lin Yan used different picture quality to play the game when he was playing. They were the worst picture quality and the best picture quality. There is not much visual difference between these two picture qualities. The physical effect of the worst deterioration itself is still very good.

In the game, the movement of ships will be affected by the resistance and inertia of the water spirit, but in general, in terms of image quality, in the rendering and detailing of light and shadow, the world of warships still needs to be improved.

In addition, the sound effects are more suitable for the environment of the battlefield. Players can clearly hear the sound of water flow, the sound of acceleration of the motor, the sound of ammunition firing during launch, and the huge explosion.

The control of this game itself is very simple. Generally, the three buttons of WASD are the direction control keys, and each direction has the running speed data. During the battle, the player needs to use its own corner and the mouse to stretch to view the enemy. Players can also use a high-altitude perspective to clearly see the current situation of enemy and friend.

Players can also switch their own medicines during the battle, but there are huge differences between different types of warships.

The battle can be joined freely, and the rhythm is not based on timing, but to end the battle when one party achieves its goal or completely eliminates the other party.

There are different large and small islands in the hesitation scene, so the battle strategy will be more focused on team tactics, and the soldiers can be divided into multiple ways to fight. The difficulty of the game is not difficult to get started, but the route you travel will also affect the outcome of the battle for victory. .

In the game, the ships are divided into many song series. Each series is a ship developed by a corresponding country, etc., and the restoration of history is very high. In the science and technology tree, the ships of each country are divided into ten Level, you need to pay a lot of experience to get a higher level of battleship, and the transformation of each type of battleship also requires a lot of gold coins.

From the analysis of the game’s system architecture and support, it is not difficult for many people to see that in addition to tactics being a big influence factor for a player who wants to win in the game’s battle, the quality of the battleship has also become a key, so through Combat players can gain experience and silver coins to transform and improve the quality of warships by improving the technology tree. High-quality warships can make up for tactical deficiencies on the battlefield.

Although the World of Warships game is exited with the current post-90s and 00s as the main user era, the economic elements and sensory experience of the game itself are actually quite good, and it is also better compatible with younger and older players. Demand, the battle strategy and rhythm based on naval battles also allow players to freely build a team system, and for the entire market, the game "World of Warships" is definitely considered an outstanding work.

The quality of the game itself is very high. Lin Yan knew it well, so he chose to make such a game.

And Lin Yan still positioned this game as a hungry online game, but the difference from the previous life is that in this game, Lin Yan will highlight the historical heaviness of the game itself.

Write the famous special cases of wars in history into the game and make them a part of the game, such as the Pacific War, the Jutland naval battle, the Tsushima naval battle, and even the Sino-Japanese war of 1894-1895. a part of.

Give players a higher gaming experience and a strong sense of substitution.

"It costs 10 million yuan to make a large-scale game. Is it confirmed? 0" The voice of the artifact appeared in Lin Yan's mind, but Lin Yan chose to confirm without the slightest hesitation.

The name of the game is still "World of Warships", and Lin Yan knows how to make this game. It is said that this game is not for making money, but there is a problem with thinking if there is money, so Lin Yan still wants to make a profitable game, a game that can make a lot of money.

It is not only to attract a large number of military and civilian groups, but other people, whether military fans or not, can be attracted by this game. If this is a work that can kill all age groups.