Game Development Mad God

v10 Chapter 897: World of Tanks (2)

World of Tanks can be said to be a very distinctive game, and even there are many very interesting professional terms in this game. While spitting out professionalism, it can make people laugh a little.

Lighting up the lights, this should be the most feared by many heavy tank players in the game. After all, once the lights on their heads are lit, it means that they have been discovered, and the self-propelled artillery may have been aimed at them.

According to the previous game settings, before the player actually discovers the opponent’s tank, even if the enemy has entered their field of vision, the player cannot find the enemy. Only after the enemy’s tank is discovered can the player be in the field of vision. Seeing the opponent inside and attacking, the act of finding the enemy tank is also called lighting.

The light reconnaissance tank in the game itself has a very fast speed and extremely weak armor. It was born to capture the enemy and light the enemy.

Meat detection is a game mode that warriors like to try. In fact, it is to forcibly detect the enemy's position, completely abandoning their own retreat, and rushing to the position where the enemy may exist, because usually they will be caught When the fire is broken into pieces, there is usually no return, so it is also called a meat detective.

A short leg is to break the enemy’s track, which is called a broken leg. It can be said that if the player can’t directly attack the enemy in the game, then breaking the opponent’s track is a good choice, at least it can win valuable for themselves Time to escape.

And if the enemy tank breaks its tracks in an environment with our heavy output vehicles, it will give our heavy output an opportunity to attack and increase our chances of victory.

There are a lot of technical terms like this in the game, and they are a major feature of this game. At the same time, these belong to a certain extent, and also represent the players' strategies and tactics in the game, which can be said to be a good interpretation of this game.

Take the lighting of the lights as an example. It’s good to tell the truth, knowing that you know the enemy is not dead, any form of battlefield reconnaissance is very important, because as long as the reconnaissance is done well, the player can grasp the opportunity of preemptive strike and bring himself tactical Yeah, something.

After all, as the saying goes, it’s better to start first and then suffer.

The above is all the basic situation of this game, and then Lin Yan will start to make his own "World of Tanks".

Speaking of it, the game of World of Tanks itself is not without any shortcomings. The first point is that the big map of the entire battlefield is really a bit big, and the two sides have only more than 20 tanks fighting in such an environment. In general, the intensity is too lacking.

This is similar to the problems encountered when making "World of Warships", so the first thing Lin Yan had to sit on was to expand the game's map.

Regardless of any map, Lin Yan has expanded more than three times in the game, so the various plains, hills and towns are even more obvious. In this way, more players and vehicles can be carried to fight in this big map.

Players will also be able to carry out a variety of vertical and horizontal gallops in the game, and even players can organize different campaign units in the game. The base map of the game has ample space to provide gamers with the possibility of implementing various tactics. .

In this game, Lin Yan set up two main war modes, one is the armored war mode, that is, in this game, armored vehicles will be used to fight on a large scale.

Both sides can use hundreds of tanks in this game, and a variety of vehicles will also have a very exciting performance in this mode.

Heavy tanks are the most heavily armored and most powerful tank guns in the game, but their mobility is insufficient, so they are the main players in frontal assaults, and they often act as meat shields.

The medium tank itself has a certain amount of armor, and the caliber of the artillery is also acceptable. The most important thing is that it has good mobility, so it is the main force for offensive operations in the game.

Light tanks, very weak armor, artillery like small water pipes, but with unparalleled mobility, it is the vanguard of reconnaissance in every battle.

Self-propelled anti-tank gun, one of the most powerful vehicles in the game, but its mobility is not even as good as that of a medium tank, and it does not have a 360-degree rotating turret. It is a mysterious assassin hidden in the grass. It only needs to be shot. , Even heavy tanks can't bear it.

The self-propelled artillery should be the most difficult vehicle to play in the game. The artillery itself takes a very slow shot. It takes only 30 seconds to shoot. Even at close range, there is basically no self-defense ability, but this kind of vehicle is unintentionally. Death on the head of many vehicles.

Because this kind of vehicle is the only existence that can shoot shells all over the court, no matter where it is in the game, as long as the enemy is detected by detection, the self-propelled artillery can make shells fall from the top of the enemy's head.

It can be said that although the self-propelled artillery cannot charge and be on the front line, it is fully capable of supporting the entire battle.

Therefore, in this game, players must pay attention to how to prepare for combat. Medium tanks need to conduct rapid interspersed assaults and circuitous outflanks, while heavy tanks are responsible for frontal attacks, and self-propelled anti-tank artillery and self-propelled artillery are for assault regiments. Perform fire cover.

But the same heavy tanks and medium tanks must also protect their rear artillery positions from being attacked by the opponent.

Therefore, a variety of reasonable tactical arrangements are very important in the game. If the tactical arrangements are unreasonable and the enemy finds a loophole, then a dozen tanks can reach the rear artillery position to complete a unilateral match. The massacre, if there is no support from the rear artillery.

The pressure on the front assault corps, the zombies, and even the various fire support of the enemy, will directly determine the ultimate outcome of the battle. Therefore, Lin Yan reset the commander mechanism in this game. The battle of each player in the game will no longer be a separate battle, but a unified one. The player who is the commander can be in the game. Lead the team to victory according to their own ideas.

The commander system will also be one of the most complicated systems that Lin Yan has set in this game. It can be said that this system is only complicated, which is even worse than the commander system in "Ghost Sniper".

But the same commander system is essential in this game.

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