Game Development Mad God

v10 Chapter 899: World of Tanks (4)

The main game background of this game is the development of tanks during the 30 years from the 1930s to the 1960s, so there will be a lot of tank equipment and so on in this game.

Therefore, the different tank equipment of the brother series also have huge differences in performance. For the most representative tanks of the United States, the Soviet Union and Germany, the Soviet tank is a model of practicality and durability, and its maneuverability is remarkable. Point, the armor is also good, but the artillery itself is so bad.

The German tank itself has very heavy armor, and the tank gun is also very powerful, but the mobility is relatively cheating, especially the high-grade heavy tanks. The mobility itself is very worrying, but the real This has been the case in history, so Lin Yan's mobility flaw will not be changed in the game.

As for the American tank, it is a model of balanced performance, with good maneuverability, good armor and good firepower. It is a series of tanks with moderate performance.

Of course, the tanks of this series are very powerful in the later stage, but in the early stage, I have to say that there are still a lot of tanks that are relatively pitted.

The tanks of other series also have their own characteristics, so in this game, there is no specific best statement of a certain series of tanks. The good or bad of a tank depends largely on the player’s own technology. Players have good skills, so even low-level vehicles can be used to hit high-level vehicles in the game, that's it.

In the game, when using a series of vehicles, players must understand the characteristics of these vehicles, etc., and use the strengths of the vehicles themselves. Only in this way can they face the enemy. Defeat the enemy and win.

In addition, for example, countries like China and Japan are still relatively poor in the development of tanks, so they are incomplete in the tank technology tree. Then in this game, these two series of tanks are more inclined. For some models stuck on the drawings, there are fewer ones that have actually appeared.

However, China's tank industry was born out of the Soviet Union, so some of the characteristics of Soviet tanks have also been inherited among the middle tanks. Therefore, players can compare the middle tanks as half of the Soviet tanks when playing the game.

In terms of the game map, it is Lin Yan’s main direction of shaping. In addition to the original map, Lin Yan has made some other game maps. These maps have a very good battlefield experience, but also more Many historical elements are incorporated into it.

Many of these major battles were focused on the famous battles during World War II, such as the Battle of Nuo Threshold between the Soviet Union and Japan before the outbreak of World War II, and the Battle of Minsk in the Soviet-German battlefield on the Middle East. , The battle of Stalingrad, the battle of Leningrad, the defense of Moscow, the battle of Kursk, the battle of Berlin and other famous battles.

As for the main battles of the Western Front Allied Battlefield, there are also many, such as the North Africa campaign, the Market Garden operation, etc. Lin Yan integrated the historical elements of these wars into this game. It can be said that Lin Yan himself has already It's pretty good.

Of course, these battle maps represent different battle modes in the game. In terms of specific battle modes, Lin Yan also re-division.

Armored war mode is a very important battle mode in this game. In this mode, both sides of the battle will have their own armored forces of hundreds of scales. They will fight on a map, and the commander can freely command his own troops. fighting.

When the two sides fight the conditions for victory, or the place is completely destroyed, then the battle is won. This mode is also the most rewarding mode.

In addition, in this mode, because there are so many players participating in the game on both sides, the intensity of the battle is undoubtedly very exciting, so a lot of sacrifices in the game are inevitable.

Each game player has only one chance. After the vehicle is destroyed, the player cannot continue to resurrect and continue fighting. So in this mode, very generous additional rewards are given to those players who can survive the cure.

Especially for heavy tanks and medium tanks, which are in the first line of direct combat, the rewards after the game is over are usually rewarded according to the percentage of the total rewards obtained in the game.

For example, if the player gains 500 experience in the game, then because the player lives to the end, the system will reward the player with 20% of the experience, then the player can get 600 experience.

It can be said that such rewards are very generous. This ratio is generally between 20% and 35%. The reward for this part depends on the player's specific performance in the game.

If the player has a very good record in the game and survives to the end at the same time, then the proportion of players that can be obtained will naturally be higher.

There is also an offensive and defensive warfare mode. In the offensive and defensive warfare mode, one side’s superior forces are responsible for the offense, while the other side has a disadvantage in terms of specific numbers, but it also has the advantage of the terrain itself.

The scale of this battle is not large, the number of the attacking side is fifty other tanks, and they will attack the strongholds controlled by the enemy on the open ground.

The number of defenders is 50% less than that of the attackers, that is 25 tanks, but they are at a disadvantage in terms of number and they have the best terrain, which can be compared to The opponent has a better vision and fortifications, so the advantages and disadvantages of both sides are basically the same.

But the special thing about this mode is that for fairness, players can only use three vehicles: heavy tanks, medium tanks, and self-propelled anti-tank artillery.

In other words, light tanks and self-propelled artillery cannot be used in this game. This design takes care of the offensive side. After all, the offensive side is exposed to the wild for a lot of time in the game, and there is no cover itself. If the defense side has artillery at this time, it will use a The field was overwhelmed.

This is unfair to the game. Some people may ask, why is it a one-sided slaughter that both sides have artillery? In fact, it's very simple, because the defender has a cover, which can effectively block the sight of the opponent's artillery.

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