Game Development Mad God

v10 Chapter 924: High ambition: hard lock (5)

Therefore, in this game, there is not only a fighter model, but also in this game there is not only a game mode of air combat. In the game, according to the specific fighter composition mode, etc., the players constitute The game mode is also different.

The first thing to say is that all Lin Yan’s games have a very basic premise when they are made, that is, based on reality, try to restore the most realistic scene, which is Lin Yan in any game developed by himself One of my favorite things to do, this is naturally no exception in this game.

So in so many air combat games in past lives and even in modern times, so many game settings such as infinite ammunition, infinite missiles, etc., do not exist in this game. In reality, how to mount various weapons How many things are mounted in the game is the same, and there will never be deviations from people or cars.

According to Lin Yan’s previous style, this is absolutely unquestionable. The number of things that can be mounted on different fighters in the game is also different. For example, the Su-27 fighter has eight plug-in points, which is in the initial state. Eight different ammunition can be mounted on the next page. Whether to mount an air-to-air combat missile or a long-range missile or a ground-attack ammunition, it all depends on the player's preferences.

But when the fighter is upgraded in the game, the player can upgrade the composite pylon, or Su-27. If the composite pylon is upgraded, then although there are also eight external hanging points, because of the composite pylon, one hangs Two, three or more ammunition can be mounted on the rack, and in theory more than 20 ammunition can be mounted.

It can be said that the number of pylons determines the ammunition capacity of the fighter, but there is also another reason for the relatively large restriction on the ammunition capacity, and that is the payload of the aircraft. The effectiveness of each aircraft is different, but there is no doubt that no matter how many things can be mounted on all aircraft, they must never exceed the red line of the payload. This is basic common sense, and the system will not allow it.

But the same Lin Yan also made another restriction, that is, all aircraft, especially for interceptors and fighters, should not be larger than half of the payload. Because according to modern aerodynamics, the weapon mounted on the outside of the fighter is a huge source of resistance for the fighter. There are many weapons in Guazi, so this kind of resistance is very large, which greatly affects the cruising speed of the fighter itself.

There are too many weapons mounted in the same way, and the aircraft will become very slow when doing big maneuvers. Simply put, there are too many weapons mounted, which has a huge image for the flight performance of the aircraft. It is deadly in air combat. Therefore, the maximum mounting weight is actually calculated by dividing by two in actual applications.

Only four tons are left from eight tons, and five tons are left from ten tons. The weight of each weapon is also different. The ammunition capacity of each aircraft is also different, so in the game It is necessary for the players to match their weapons reasonably, and this should reflect the truth as much as possible.

In this game, there are many weapons that can be used by all aircrafts, such as short-range combat missiles, medium-range air-to-air missiles, long-range air-to-air missiles, ground attack missiles, precision guided bombs and rocket launch nests. High-resistance bombs, etc., basically cover all the weapons and equipment in the real environment at this stage.

In this regard, even the most experienced military fans can’t pick out any problems. Even the weapons that fighters of different countries can be equipped with are completely different. At the same time, the weight and performance of these weapons are also different, which also requires players. Use strategically in the game.

As mentioned earlier, the U.S. and Soviet pedigrees are the most comprehensive in the game. There are not only fighters, but also a very rich number of interceptors and anti-drop attack aircraft. Other pedigrees are more or less. The lack of some dedicated models, so for the development of players, Lin Yan's own suggestion is to start the development of several pedigrees at the same time.

At the same time, there are several different game modes in this game, namely, air dominance mode, campaign suppression mode and volley mode. These three modes are all divided into two combat styles of human versus computer AI, and the combat style of player versus player.

The former is to familiarize players with the game mode and the basic operations in the game, while the latter is the main game content of this game.

The air supremacy mode should be considered the simplest and most direct game mode in the game. In this mode, the system will automatically match the waiting players holding fighters in the game. There are 50 players on both sides, a total of 100 players. Players will engage in fierce air combat in an airspace of hundreds of thousands of square kilometers.

Whether you use long-range missiles for long-range matchups or close-range dogfights, you only need to defeat the enemy. The air dominance mode is regarded as the end when one player is eliminated first, which can also be said to be the most intense battle in the game. Pattern.

Campaign suppression mode, this mode is more complicated. It will be a joint combat mode in the game, and the scale is much larger than in the air dominance mode. At the same time, it looks more intense, and not only fighters but also fighters are involved. There are ground attack aircraft.

At the same time, it is also divided into offensive and defensive parties. The attacker is composed of fighters and ground attack aircraft. The fighter’s accusation is to ensure that its attack aircraft failed to successfully complete the ground attack mission and then safely evacuate. The attack aircraft’s mission is successful Destroy the enemy’s important ground targets.

The purpose of the defender is to ensure the safety of its own ground targets and to block the approach of the enemy attacking aircraft group. The air force will be mainly fighter jets, and ground air defense firepower will be coordinated on the ground. It can be said that the key to victory for both sides lies in the battle that lasts for half an hour, if the attacker's attack aircraft cannot destroy all the other ground targets, then it is considered a loss.

Similarly, if within half of the disappearance, the defending side was wiped out by the opposing enemy's all ground targets, it would be considered a loss.

And the various ground targets in the game are also different, such as fixed buildings, radar stations, moving vehicles and troops, etc. These are the targets of the enemy. How to protect these targets requires the player's own strategy.

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