Game Development Mad God

v10 Chapter 929: One Hundred Days of Love in the College

In other words, this will not be a game that is only displayed on a flat surface. This may be the first developmental game in the world where players can interact in the game with three-dimensional interactions.

Of course, Lin Yan hopes that after the game is finished, it will become a masterpiece with some flesh. This is a collection of interactive scenes, love formation, text impressions and other elements of the game.

In this game, although the main core element of the game is the dialogue between players, as long as it is in the form of words, the main core content of the game is displayed.

But it does not mean that this is a pure word game, this is very different. In fact, although it looks very complicated, it is relatively simple on the whole.

To sum up, this game is divided into three systems. One is a text communication system. This is the main content of the game. It is the core of the whole game. Although it is a system in progress on a plane, it will be displayed on this plane. The corresponding painting style scenes and main characters appear.

It's just that they are not three-dimensional, they appear on a plane, and then they will be presented in front of the player in the form of voice and text. In this process, the player can not only hear the sound interpretation of the voice actors. At the same time, you can also watch the text content to supplement the player’s own loopholes in the sound.

In fact, to put it simply, the player is listening to the sound while watching the subtitles. The form of presentation is very simple, but in Lin Yan's opinion, it is absolutely very practical.

At least for this kind of game, the complex display form is actually completely unnecessary. What this kind of game itself needs is simplicity, not only the content is simple, even the game display form and system settings are more The simpler the better.

In fact, simplicity is one of the most fundamental charms of this game.

As for the shaping of the scene, Lin Yan also showed a relatively unique design in this game, that is, there will be no complete world scene in this game, and every scene is fixed.

For example, in this game, there are shopping malls. There are old oriental training courses, schools, Central Park and Oceanarium, and the main character's home.

But there is no connection between these scenes, that is to say, each scene in the scene is independent and not on a very fixed level. For example, the player wants to explore in the school scene, then Yes, the scene of the school itself is very huge, it takes at least twenty minutes and half an hour for players to wander all around.

But players can't get out of the school, or they can't get out of the school gate in the scene. This is the independence of the scene, so Lin Yan did not set a complete scene in this game.

In this game, Lin Yan has a variety of scene layouts that grow up. There are eight or nine independent scenes. These scenes are all players can need during the game, but they are also during the weekend. You can come in and explore.

In the process of exploration, the player’s attribute value may be increased to a certain extent. Of course, this attribute value increase is not a lot, but when the player accumulates a few times, the accumulated attribute value increases, it is very impressive, don’t underestimate it Such attributes that don't seem to increase much each time, at the end of the game, a little difference in attributes may bring about different results.

Since Lin Yan positioned this game at the beginning of the game as a love-cultivating type game, there are naturally a lot of love-cultivating elements in this game.

In other words, the development system is the same core system as the plot and text functions in the game, so in this game, Lin Yan has a full-scale shaping of the development system, which can be said to be the most complicated system in the game. .

The first thing to be clear is what are the attributes that need to be increased in this game. Just like the add-on columns in many games, what magic, physique, vindictiveness, etc., of course this is not a magical game, but it needs The elements of development must also be close to the theme.

In fact, the theme of this game is very simple, it is the college entrance examination, and the class of the player is set by Lin Yan as a science class, then the problem is simple.

What the college entrance examination depends on, then what is the attribute value that the player needs to increase in the game, such as mathematics, Chinese, English, and comprehensive.

Players need to constantly improve their attribute values ​​through their own efforts in the game, because it is three months before the college entrance examination, so in the game, except for weekends, players spend five days in school every week. Then the city of Ken that players need to go to is different every day.

On the one hand, players have to take two different classes every day, and taking classes is a good way for players to improve their attribute values. Of course, some more traditional element settings are retained in this game.

That is the setting of the fatigue value. Players will increase their fatigue value according to the daily state in the game. If the fatigue value is too high, it will have a huge impact on the player's own learning life and so on.

The impact can be said to be very large. The main impact is the player’s own learning efficiency. Players usually have two states when learning, one is success and the other is failure.

Once successful, the player’s attribute value of the fragrance discipline will increase by three, but if it fails once, there will be a penalty of one minus one. It can be said that Lin Yan’s work is still very poisonous, and the corresponding game is difficult to develop It has also increased a lot.

Therefore, the player must work hard to control the fatigue value of the protagonist in the game. It can be said that if the fatigue value is always high, the impact on the entire game is almost catastrophic.

Even if the player’s own fatigue value is very high, the biggest impact is the three mock exams in the game. These three mock exams themselves have a very large impact on the plot of the game. If the player’s mock test scores in the game are not ideal In fact, it greatly affects the direction of the player's plot.

It is very likely that a good ending will not be reached, and many players do not want to be professional.

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