Game Development Mad God

v10 Chapter 947: Prince of Persia (5)

In 1993, another sequel to the Prince of Persia was launched, which was "Prince of Persia: Shadow and Fire". This game had been developed for nearly four years at the time, and the graphics of the game itself had already gained a Quite a high boost.

From the perspective of the time, the picture of the entire game looks more delicate and rich in texture.

The color is also much richer than the previous one. In addition to integrating all the advantages of the previous game, this game is the first time that the decryption component has been added to it. It is not an exaggeration to describe it with a slap in the face.

Moreover, the experience time of the game itself is also worse, more playable, and the picture quality of the game is greatly enhanced.

It can be said that it has further consolidated the position of the "Prince of Persia" series in the market, and at the same time has a very large impact on many action-adventure games in the market outlook. Suddenly following the trend is endless.

"Prince of Persia 3D" is the third work in the entire Prince of Persia series. At that time, due to the influence of 3D games such as Tomb Raider, the Prince of Persia also began an attempt to 3D.

The style of the game scenes can be said to be very multilateral, but in the first level, there are more than ten level scenes, and there is a strong Persian and Arabic style everywhere.

And in the game, with the gradual development of the game plot, players can go to different locations for adventure and battle, and players have to face different challenges depending on the terrain.

For example, players need a lot of jumping skills in the game to break through. The game itself is also shaped by multilateral. In addition to the optimization of the puzzle system, jumping is also very important, and the diverse enemies are the game. Among them is another very big feature.

After all, compared to the previous game, the enemies of the previous game are still too monotonous. Nearly the same enemies keep appearing. Players can only hack and kill continuously, which gives the player a sense of boredom. This is done in this game. change.

Players can use a variety of weapons, bows, arrows, and swords when fighting, and each weapon itself has different powers, and there are even huge differences in the feel and so on.

Players have more than 30 kinds of enemies to face in the game, and different enemies are in specific areas and environments.

As the game progresses, the enemies that appear will become stronger and more difficult. It can be said that this game was also a rare and best work at the time. At that time, it seemed to be at least the top 3D action game on the market.

The true pinnacle of this game series actually started in 2003. The Prince of Persia Time Sands series trilogy has made its debut among the expectations of many players around the world.

Among the many action games at the time, "Prince of Persia" was indeed listed as the most familiar and recognized action game.

The game of Prince of Persia itself has gorgeous combat actions, game graphics for gold fans, and a very rich game music. However, in the eyes of the producer, it is not enough to just have these. The biggest selling point of this series has become the breathtaking, as if it is a circus acrobatics-like action system.

In this game, players will experience continuous climbing and jumping and other stunts. In many people's eyes, the Prince of Persia series is an overall subversion of physics.

The developer of this new game is Ubisoft. This French-based game developer has developed many popular existing i-type works. It has great influence in the entire industry, and even now it belongs to EA, Blizzard Activision and other game industry giants are equally good giants.

The Prince of Persia series they have made is not only one of the best in the field of action games with numerous works, but even Ubisoft considers this game very valuable.

At the same time, starting from this series, the whole series began to subvert the traditional and even somewhat brain-dead game plots, and began to incorporate more complicated game plots into the game, and at the same time gave players a deeper sense of substitution.

According to the plot in the game, in the legend, the sand of time possesses a very incredible power and the ability to freely reverse time, and the whole story is unfolded around the sand of time.

In 2003, Prince of Persia: The Sands of Time was launched. The entire game uses a myth of the ancient Postigou as the background of the game. In the process of the game, players experience the joy of manipulation that is different from a thousand games.

This game breaks through the existing terrain limitations and action restrictions, allowing players to more cleverly use various terrains and enemies to fight and so on.

The entire game, whether it is the dynamic light and shadow of the character or the performance, etc., as well as the qualitative various physical calculations and physical changes, all clearly reflect the super high level of this game.

In this game, a time control system is also set up according to the story of the game, making time an important role in this game.

These technological breakthroughs and innovations, as well as the quality of the game, made this game very successful.

It was once called the most successful game work in 2003 by many authoritative game media. At least in Lin Yan's opinion, such praise is not an exaggeration.

In 2004, "Prince of Persia: Heart of Warriors" was officially released. This game appeared and integrated the special features of the entire series. The amazing action system greatly enhanced the player's feel when fighting.

The game itself also adopts a new style of production on the screen. The whole game has a dark taste in it. The high-level art design, the pagan Tanabata’s very obvious heavy metal music, etc., make this The game itself is full of a different kind of freshness.

In the game, whether it is the shape of the enemy or the time when the enemy is killed, the **** and refreshing degree of splashes is the focus of this game.

It can be said that this game in 2004 perfectly inherited the successful experience of Sands of Time in 2003, making the whole work almost alive, and the experience of the player is naturally self-evident, this is a boutique Among the fine products.

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