Game Development Mad God

v10 Chapter 970: PlayerUnknown's Battlegrounds (5)

The grass is a natural and good place to hide. When the player hides among the taller bushes, the chance of being discovered is naturally very low.

But although the grass itself can make the player have a good hiding effect in the game, but the player hiding in the grass will also be affected by the line of sight, so when the enemy is approaching, it is actually quite dangerous. After all, for any one For people, when you might think that there is a person hidden in the bushes, I sometimes want to try it. At this time, throwing a grenade into the bushes is actually quite a sad thing.

As for how to use various scenes to hide, this is determined by the player's personal thoughts. In short, compared to the previous version, the difficulty of hiding itself is much lower in this version.

In addition, Lin Yan added a lot of things that players can interact with in the game warehouse. The first is that more vehicles are added to the game scene in the game, and these vehicles are also equipped with machine guns to provide players with a more powerful Firepower, but the number of such vehicles in the game is not much, more of a variety of small vehicles, the biggest role of these vehicles in the game is to transport, after all, the area of ​​the game map is still very large huge.

It is basically impossible for players to rely on their own footsteps in the map to measure the game map, not to mention that the safe area of ​​the game will be reduced randomly. When the player is fighting, it will delay the transfer to the safe area. Time is actually a very uncomfortable thing.

At this time, the appearance of a small car is definitely a great boon for players. Players can take a vehicle for rapid maneuvering in the game, but there is a price to use the vehicle itself.

That is, when the vehicle is used in the game, there will be a relatively loud noise, which will make many people notice and make players a target of public criticism.

But the same vehicle itself has a strong assault ability. When we use a vehicle, it is difficult for a player to kill the player who is driving in a short period of time.

And once the player is hit by a vehicle, it is likely to be killed in one shot in the game, and there is no chance of being saved by a teammate.

Therefore, vehicles should be considered a very powerful presence in the game, but not all places where players use vehicles, just like ordinary cars are very weak off-road in the game, different vehicles in the game also have their own Different new capabilities.

For example, off-road vehicles have very good off-road capabilities. In the game, except for waterways, they can basically travel freely. Therefore, vehicles are very important in the game. Controlling the vehicles at the first time will not only allow players to move quickly. Transfer, even in many cases this is a very good protective measure.

In addition, in the corner of the game's brother, there will be a variety of equipment being airdropped, but Lin Yan has made some changes to this mechanism in the game.

Simply put, it is to carry out fixed-point airdrops for various materials, and carry out short positions around several points. If players want to obtain these weapons, they must search for these airdrop points.

In this case, all nearby players will be gathered, creating the most basic conditions for conflicts between players. Every time there are not many materials airdropped, it is basically impossible to have one. This requires competition between players.

In this process, most players will be eliminated. Of course, this type of airdrop is only used in the first round of airdrops. The following airdrops are completely random, and various materials may appear in the game. At any point, players need to search patiently to find these equipment.

Lin Yan showed a lot of equipment in the game, and the types of firearms have been expanded in the game, not just those dozens of firearms before.

Sniper rifles, pistols, submachine guns, assault rifles and shotguns are the main firearms in the game. Of course, there are some special firearms such as shotguns. Lin Yan cares about this game’s party and government workers incorporate nearly two hundred firearms, but These firearms, of course, it is impossible for all of these firearms to appear in the game.

In this game, the system will automatically select twenty kinds of firearms to appear randomly in the game. Twenty kinds are not twenty, which keeps the player’s freshness of the firearms in the game as much as possible, and the different firearms themselves The caliber of the bullet model used is also different.

If the player wants the firearms of the audience to always have combat effectiveness, then they must continue to search for ammunition. Only when the ammunition is sufficient can the player truly exert the continuous combat capability of the firearm.

Lin Yan assigned a very clear ammunition system to all the firearms in the site. The bullets used by the pistols were mainly 9mm and 5.8mm pistol ammunition, and the submachine gun mainly used 9mm pistol ammunition.

As for the assault rifle, it is divided into two ammunition systems, one is 7.62mm rifle ammunition, and the other is 5.56mm ammunition.

The number of sniper rifles is relatively small in the game, but it is also divided into three types in the ammunition system, namely 12.7, 8.6, and 7.62 ammunition calibers.

Ammunitions of different calibers cannot be used with firearms. When the player searches for materials, various materials are completely random. When the firearms on the body cannot be guaranteed to be sufficient in ammunition, replace the firearms, even a pistol A sniper rifle without bullets is much stronger.

Therefore, reasonable material distribution in the game has become a very important matter. What kind of firearms should be used and how to use them, and under what circumstances should firearms or some useless materials be discarded. It is something that players must consider.

And in the game, Lin Yan also set up some unique systems beyond the foundation of the previous game, one of which is the footprint system. In some special sections of the game, players will leave footprints while walking.

This will expose the player’s trail to a certain extent. If it is tracked by a deliberate player, it will become quite dangerous, but this kind of thing will always correspond to it. Players can also follow others through their footprints, at least Determine the approximate location of the opponent.

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