Game Development Mad God

v10 Chapter 974: PlayerUnknown's Battlegrounds (-) (8)

According to Lin Yan’s settings in the game, the biggest advantage of the shotgun in the game is that it can break the door. It is indeed breaking the door. It is necessary to know that in the game, the player wants to enter the building to explore, then opening the door is one An inevitable thing.

Just like Pandora doesn’t know what’s in the box, the player also doesn’t know what’s behind those doors in the game. After that, there may be nothing, or the muzzle of the black hole is already waiting for the player. .

So at this time, whether to use the shotgun to open the door directly, or to turn the door handle carefully to open the door are two completely different choices. What can be displayed behind the door in front of the player may also be completely different.

So if the player is wearing a shotgun in the game, it will be very easy to open the door. Go up and shoot directly, the door will be blasted open, and then there are some players in the room that naturally take a look It becomes clear that if there is nothing inside, then go in to explore the equipment, and if there are people inside, just keep pulling the trigger.

In fact, Lin Yan’s exploration of the scene in this game has many changes compared with the original PlayerUnknown’s Battlegrounds. Players can experience basically all the game content in the basic mode or classic mode of this game. It is the display after the previous work has been upgraded. This mode has not changed much from the previous work.

Many basic settings of the game still exist in the previous game, but in general, with this design, the overall originality is not enough. In other words, if the game is only to the present level If completed, this would not conform to Lin Yan's own style.

So according to Lin Yan's wish, the current overall progress is only 40% completed.

As for the remaining 60%, 20% are settings on systems other than the game, and settings on auxiliary facilities such as shopping malls. As for the other 40%, it’s another game in the game. Development of important models.

On the whole, in order to highlight the internal support for the game environment, outside of the game, Lin Yan's own settings are actually quite simple. The face pinching system is enough for players to pinch thousands of different kinds of things. The character that hits the face, so this aspect fully protects the player's own personalized needs in the game.

But on the other hand, Lin Yan also has a completely different shape, that is, in the clothing system, the clothing itself also exists in the previous game, but according to the setting, the clothing in this game is only for the player to look at. One point, there are no social bonuses in other places.

There is even no difference between a barefoot and a pair of shoes. This is very unreasonable in Lin Yan's opinion, and this must be changed.

The first is the clothing system, which is divided into silver coin clothing and gold coin clothing in the game. The so-called silver coin is the currency that the system rewards players based on their performance in the game after the game is over.

As for gold coins, the currency that players can get by recharging RMB in the game. The purchasing power of gold coins in the game far exceeds that of silver coins.

Of course, this is also a setting that is understandable. After all, this is an online game. The nature of profit is naturally more severe than that of a stand-alone game. Therefore, it is understandable to actively attract players to recharge RMB.

Lin Yan is a businessman who wants to make money from this game, not for charity. And for this game, Lin Yan highlights the role of RMB itself for the first time. In this game, players will be able to use gold coins to buy clothing.

The exchange rate for recharge is that one yuan of RMB can be exchanged for one hundred gold coins in the game. In this game, half of the costume players can use silver coins to purchase, but the use of silver coins to purchase can only be used temporarily, seven or thirty days, can not be kept forever.

If you want to keep it forever, you can only use gold coins to buy it in the game, and the prices for permanent reservation of different quality clothing are also different.

As for the other 50% of costume players in the game, they can only use gold coins to buy them, and there is no permanent option. Of course, for some popular costumes, Lin Yan will also regularly carry out a limited number of permanent sales according to his plan.

The clothing in the game itself is not just for being slow. Every clothing in the game actually has a corresponding attribute bonus. Although this attribute bonus is not much, there are still some of.

For example, clothing such as down jackets in the game, or those thicker clothes, have a damage reduction ranging from 1% to 3%, although under normal circumstances this only reduces injuries. It can be used to describe the absence of eggs, but it does not rule out that this damage reduction at certain times can allow players to save their lives in fierce battles.

Of course, these attribute bonuses do not seem to have much effect most of the time, and the attribute improvement that each type of clothing can bring is different, such as camouflage clothing, camouflage clothing in a specific environment Down can give the player a better camouflage effect, shoes can make the player have a faster movement speed, the biggest role of pants is to improve the player's injury reduction, but this injury reduction girl is mainly on the legs.

At the same time, there are gloves and sunglasses in the game. The main function of gloves is that the player can have a better feel when holding a gun in the game, especially when using a sniper rifle, which is more stable. The role of gloves is for those games. Among them, professional snipers can be said to be quite important.

Of course, there is still a certain gap in attribute bonus between silver coin clothing and gold coin clothing. The attribute bonus of silver coin clothing is 1% to 5%, while the attribute bonus of gold coin clothing is 4% to 100%. Seventh.

Of course, such attribute bonuses, just like those attribute bonuses in World of Warships or World of Tanks, will not affect the balance of the game itself.

In other words, this kind of impact on balance is very small, and even most of the time players will not feel this impact at all. Even the damage reduction brought by the clothing itself has a trigger probability, this trigger probability The trigger probability of silver coin clothing is 40%, and the trigger probability of gold coin clothing is 50%.

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