Game Development Mad God

v10 Chapter 998: The King of Chaos (5)

The morale system plays a very important role in the game. This is also designed according to reality. After all, in reality, whether it is an ancient war or a modern war, the role of morale is quite huge.

But in many games, morale is indeed treated in a vague form, which is completely unnecessary in Lin Yan's view.

On the real battlefield, morale is high, even if its own equipment is relatively backward, it can still exert extraordinary combat effectiveness. On the contrary, morale is low, and even war-weary, even if it’s all an atomic bomb, it’s impossible to defeat it. opponent.

Therefore, Lin Yan has a comprehensive definition of morale in the game. In a war, morale is of unprecedented importance and can affect many elements on the battlefield.

The morale influence in the game is absolutely all-round. To make an analogy, if the combat power of an army is 100 under normal circumstances, then the basic morale of the army at this time is 50. When the morale of the player is every Increase the value of ten, then the combat effectiveness of the player's army, that is, all aspects of attributes will increase by ten%.

Whether it’s battlefield mobility, defense, and attack power, both increase by 10%. When the morale of the player’s army increases by 100, the player’s army’s attributes will directly increase by 70%, and the combat power will increase from 1. Hundreds grow directly to one hundred and seven.

Under such circumstances, the difficulty of defeating this army is very high, unless the army is directly reduced by more than 50%. In any other cases, even if it is defeated by the leader, then in the game Among them, this force will still maintain a very strong combat effectiveness.

The first battle of the army in the game is very important. After all, the first battle is the first battle of a war. Although the overall impact on the battle situation is relatively limited, the impact on morale in the game is indeed huge.

If you want the army to have a strong morale to improve combat effectiveness, then victory in the first battle is actually a very important link. The specific morale impact of the first battle is set like this.

If the player wins the first battle in the game, the morale increase will be huge, and there will be a room for rapid growth. If it is standing on the bottom, regardless of the victory or defeat, then this army of both sides will be in addition to attrition. There will be no impact on morale.

But once the battle is defeated, if the army is not completely annihilated, the morale of the army will drop, but it will not affect the basic combat effectiveness until the morale drops to 30, but the morale of the player drops to 30 After the following, the basic combat effectiveness of the player's army will be affected.

From 30 to zero, every time a value drops, the various attributes of the entire army will drop by 1%. When morale is completely lost, the army will begin to desert and start non-combat. Attrition, but wanting to reduce morale to 0 is actually a relatively difficult thing. After all, there are actually many elements in the game that can affect the morale system.

Speaking of morale, in fact, the battle of players in the game is only one aspect. The victory of the battle can make the morale of the army increase rapidly, but after the battle is over, the morale of the army itself cannot be maintained for a long time, so the army's morale Morale has a process of growth and decline, so maintaining the morale of the army in the game is also a more important thing.

The battlefield is certainly an important place for the morale of the army, but it can also improve the morale of the army in another aspect. Of course, this kind of morale increase is much less than that of a big victory, but it is also a morale. A supplement to ascension.

In this way, as a whole, it is more to maintain and replenish the morale in the game. This system is the logistics system.

Soldiers and horses do not move food and grass first. Whether it is modern or ancient logistics, it is always the most important. Soldiers have enough weapons to fight better on the battlefield. Soldiers have enough food to eat their stomachs and have enough bedding. It is very important to avoid freezing.

In the game, if the player has enough food to supply, even if the player is defeated on the battlefield, the decline in morale will not be too severe, at least within an acceptable range. After all, victory or defeat is the military. In general, although the impact of defeat on the morale of the army is huge, it is definitely not decisive.

And if the player runs out of food in the army on the battlefield, the impact on the army is completely devastating, and this impact on the morale of the army will not be able to make up for no matter how many battles they win.

Therefore, the supply of food is very important in the game. At the same time, the food is actually divided into many types in the game, but they are collectively referred to as food.

When the army has a sufficient supply of food, the morale of the army will have a slow process of rising, so it can maintain and slightly improve morale, but when the food is exhausted, morale will gradually decline.

The type of food the army itself carries directly determines the speed at which the army's morale will rise due to the food in the game.

Among the specific grain output, it is divided into grains, flour, meat, eggs, and various non-staple foods. Among them, grains and flour are the most basic food for the army. These two types of food are also the most consumed by the army itself, and they are also games. The one with the largest output, after all, is the most basic food crop, and naturally it has become the most important food resource in the game.

As for meat, eggs, and various non-staple foods, they are not necessary for the military in the game. Players can also configure the specific number of rations according to their personal preferences. However, the types and quantities of non-staple foods in an army are If there are more, then the morale of the army itself will increase and the ability to maintain it will be stronger. This is very important.

Therefore, when players develop agriculture, they should not only pay attention to the production of main food crops, but also the production of non-staple foods. These things will be used as strategic materials for storage.

And if the player wants to make a major blow to the morale of the enemy in the game, then attacking the place where the enemy's army is hoarding is also a very important method, and even this is a tried and tested method.

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