Game Entertainment Empire

Chapter 1121: Points of Attention in "Devil May Cry"

Chen Xu is still promoting the plot of the game "Devil May Cry", but the audience in his live broadcast room is a little bit overwhelmed.

Because it feels a bit unpleasant to look at.

"Stone hammer, this is the problem of the game!"

"Brother Xu is definitely not that fierce. Didn't he get hit in the sky and couldn't fall down when he played Virgil AI before?"

"But this is the game feature. I can't eat the food in my hand. How can I eat if the chef doesn't cook anymore?"

"There is a saying, it's really a little handsome, and the types of weapons in it feel a lot more than in "God of War"."

"Fortunately, there are not so many types of weapons in "New God of War", but there are still many in the trilogy of God of War."

"Looking at it, I kind of want to buy a copy for fun."

The barrage in Chen Xu's live studio became more and more.

A lot of players still pay attention to the game "Devil May Cry".

On the one hand, it is the new game of Nebula Games, on the other hand, it is the DLC character launched by "All-Star Super Smash Bros.", and then promoted.

This really surprises many players. Normally speaking, Nebula Games should first launch "Devil May Cry", and then get enough response in the player community, and then put the character Dante in "Devil May Cry" Introduced into "All-Star Super Smash Bros."

But this time, Nebula Games, it's the opposite.

First introduced the DLC character Dante, and then launched the new game "Devil May Cry", and it's not just one.

Now that "Devil May Cry" has been interviewed, there is another Master Chief related game, and I haven't met the players yet.

Under this circumstance, there are even many players who are not interested in action games. At this time, they are also paying attention to the two games "All-Star Fight" and "Devil May Cry".

Coupled with the news that Yang Chen revealed on the official blog: "Devil May Cry" is a refreshing action game.

But with the shadow of soul games, many players are afraid that Yang Chen will play it again.

Although the reputation of the soul game is very big, and the sales volume is actually very good, but among the many games under the Nebula Games, the clearance rate of the soul game is ranked second to last.

As for the first word, it is a horror game that does my part.

Even though so many years have passed, the three major horror masterpieces of the Nebula games "Resident Evil", "Escape" and "Silent Hill" have so far not passed 50%, and they are still declining every year.

As for the reason, there are always some new gamers appearing every year and then registering an account on the official platform of Nebulas Games.

When it comes to special offers in spring, summer, autumn and winter, and major festivals such as the Spring Festival and Christmas, these three classic games will always be delivered to the players by Nebula Games very intimately.

These two things have reduced the clearance rate, which was not high, once again.

As for soul games, it’s cool to watch others suffer, and miserable when you play.

Therefore, the clearance rate is considered to be the bottom.

Now "Devil May Cry" is completely different.

This is a proper and refreshing action game!

……………………

Major game communities also have video platforms, and they are also closely following the timing of the launch of "Devil May Cry", once again bringing the game's popularity to a peak.

Refreshing combos, gorgeous combos, this is the most emphasized point of "Devil May Cry".

It can be said that "Devil May Cry" is the top priority in publicity.

In terms of the content of the game itself, how can it still stand out in a game where the open world is the mainstream?

Very simple, that is to rely on oneself!

Just like the story and pictures of "Final Fantasy", it can be said that Jiang Shuang is the ultimate in "Devil May Cry".

At the same time, this kind of coolness is not pure coolness like "Prototype", but it is a kind of deep coolness.

Like "All-Star Super Smash Bros.", when novice players get started with "Devil May Cry", they can directly feel the gorgeous fighting style of the game.

This produces a very strong sense of immersion and positive feedback.

This is a carefully designed element.

Because most of the strokes in "Devil May Cry" are based on the button rhythm, rather than the arrow keys with separate buttons.

This will lead to a situation where the player will roll his face on the keyboard even if he hasn't seen the trick list.

But as long as you press the buttons in sequence, Dante in the game can make a very beautiful combo.

This is also used in "God of War".

It's just that unlike "Devil May Cry", "God of War" shows more of a rough and violent aesthetic, rather than "Devil May Cry" such gorgeous dance-like movements.

Therefore, "Devil May Cry" is even better than "God of War" in the feedback of this kind of combo.

Similarly, BOSS battles in "God of War", which are like epic legends, also cater to the game style of "God of War" and show the aesthetics of violence.

Kratos, the size of an ant, is tyrannical as a BOSS the size of a screen. The contrast and violent game killing screens that this brings are the essence of "God of War".

In addition, although "Devil May Cry" guarantees that novices can be cool, it also retains the same in-depth content as in "All-Star Super Smash Bros."

Although "Devil May Cry" is a single player game.

But in the game, real masters use different tricks, and can even complete a gorgeous to incredible combo.

For example, an enemy that can float in the air will never fall in the air.

Turn the game into a trump card air battle.

So soon, new categories besides strategy and live videos appeared on major websites.

That is, each great **** performs the show operation, and Yang Chen also retains a major characteristic blood palace gameplay in the game itself.

And this gameplay mode is the best place for the various gods to show their operations.

A big disk field, 1V1 against the BOSS, and then give him an infinite air connection.

Ordinary players can feel the refreshment of the game even if they press blindly. Hardcore players who pursue depth can also experience the **** ACT system of "Devil May Cry" under high difficulty.

It can be said that the rise in popularity of "Devil May Cry" ~lightnovelpub.net~ is also expected.

After all, in most games, sometimes you only need to pay attention to one point to achieve a certain degree of success.

For example, the gameplay framework and the plot, as long as it is not bad, it is surprising in the style of painting, and it can also be successful.

Why are the card games the same, but most of them are still alive and well, even out of the box?

It is the advantage in the style of painting, as long as the operation does not stretch the hips, the style of painting is enough to be enough.

Of course, if you are too bad, you will not be able to save any advantages. For example, if you make a mobile game, then the plot depicts the protagonist as a licking dog with nothing, and then the player fills up the money to increase the favorability, and promotes the discovery of the girl in the plot. You have been given it by others. Do you still want the game to take off with this kind of tauren plot?

The head is beaten to you.

What's more, other points in "Devil May Cry" itself are also remarkable.

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