Game Entertainment Empire

Chapter 1189: Multiplayer horror games

It is the deepest memory to say what type of game to develop.

It seemed to Yang Chen that it was definitely time to develop "Escape".

At that time, Nebula Games had a scale, and a large group of people went to the abandoned nursing home to get inspiration.

I have to say that this is definitely an unforgettable experience.

Although that night, he just watched other people in the security surveillance room to get inspiration.

When deciding to reset several games, after thinking about it, Yang Chen added the games of "Resident Evil", "Escape" and "Silent Hill" to it.

On the one hand it is more suitable, on the other hand it is full of commemorative significance.

However, despite the decision to reset these horror games, Yang Chen is not ready to simply reset the game screen.

What's more is to bring players a new and strange horror gameplay.

"Connect the horror characters of several games together? Do multiplayer mode?"

In the Nebulas Game Office, Lin Jiayi, who was also involved in this project, was a little surprised listening to Yang Chen's words.

Facing Lin Jiayi with a surprised look, Yang Chen sitting in his seat took a sip of the herbal tea on the table, and then nodded.

For these games, a simple reset is still not enough.

Because these games are basically linear models.

The original VR platform is not made into VR, and there are already VR versions added to brain-computer interface devices.

For players, there is actually not that much motivation.

After all, these games have basically been played and experienced.

If you really want to do it, let players buy, Yang Chen believes that every game will have millions of sales.

But it doesn't make sense.

Because this consumes a feeling of the player, rather than simply paying for the content of the game.

This is something Yang Chen does not want to do.

"Whether it is purchased by the player or we give it as a free benefit, after the player has obtained the game, they may just download it, experience it for about half an hour, and then stop opening it." Yang Chen looked at Lin Jia. Road come.

Lin Jiayi next to him listened to Yang Chen's words and acted very attentively, and nodded repeatedly.

After Yang Chen said this sentence, Lin Jiayi added.

"Mr. Yang, I think you are thinking too much. Players will not experience it for half an hour and then not open it. They will not download it." Lin Jiayi said to Yang Chen.

The big data inside Nebulas Games is proof.

As of now, the lowest clearance rate for linear games is not games like "Dark Soul" and "Curse of Blood".

It's horror games like "Escape" and "Silent Hill".

The highest clearance rate is "Super Mario: Odyssey", "The Last of Us" and "Final Fantasy" and other lines*.

Basically maintain a clearance rate of 60% to 80%.

For open world games such as "GTA" and "Red Dead Redemption", the clearance rate is also floating at 50%.

Only the horror game countermeasures clearance rate can be said to be outstanding.

Among them, the "Resident Evil" series is relatively good. Except for loving each other's father-in-law's family, each game maintains a clearance rate of about 20%.

The worst is the VR version of "Silent Hill."

The clearance rate is only 3%.

Of course, this is also related to the fact that every Nebulas game user was given these games for free, which lowered the overall clearance rate.

"Don't talk nonsense!" Yang Chen glared at Lin Jia.

Well, although this is true.

"Is it similar to the setting of the Avengers in the superhero universe?" Lin Jiayi asked Yang Chen curiously.

"Something similar, but it's more of a brand new mode of play." Yang Chen nodded, then shook his head again.

In dream memory, there are indeed many excellent horror games.

For example, layers of fear, and zero series.

But when it comes to mode play, there is a game that I have to say.

From a certain perspective, it also opens a unique way for horror games.

An asymmetrical game: "Death by Daylight".

………………

"Death by Daylight" itself is an asymmetric multiplayer horror game.

Ordinary games against PVP are about balance and symmetry.

For example, in "League of Legends", the economy and level of players are the same when they go out.

Including the creeps and the resources on the map are exactly the same.

It is impossible for you to go out to Level 1 Dolan Sword, while others go out to Level 6 Endless.

A resource initially owned in the game is equal.

All elements of inequality come from outside the game.

Such as experience, awareness, hand speed, luck, and equipment to experience the game.

Asymmetric games are completely different.

The player's initial resource in the game is different.

One party has powerful and outstanding abilities and resources, while the other party can only support it under suppression.

This is an asymmetric game.

Of course, this is not an asymmetric game, but an unbalanced game.

On the contrary, for asymmetric games, balance is extremely important.

Balance in asymmetric games is a rope that maintains these games.

Once it breaks, the entire game is over in an instant.

"Death by Daylight" is not the first asymmetrical game in dream memory.

Including "The Curse" and "Evolution" before him.

The main reason for the violent death of these games is precisely because of a problem with the balance.

For example, in "Evolution", according to the idea of ​​the game manufacturer, it is to create a kind for players.

The hunters got the pleasure of uninterrupted cooperation. After the battle, the hunters praised each other and agreed to have another game.

The monster carries the dream of having fun with others and the heart can be higher than the sky.

He shouted, "Four hits and one is counter-killed. Will you play games?" ''hunter? You are two bites! ’’Kill who, speak! ’, complete the coquettish operation of anti-kill in desperate situation. UU reading www.uukanshu. com

It's a pity that the balance in the game makes all the good things completely different.

Hunters bear the psychological pressure of being crushed if they don't cut the weeds and roots.

The monsters are waiting for me to get through to the late stage, the hope of killing you all and the loneliness of fighting the whole world alone.

In the end, but often faced with the despair of hopelessness.

This makes the player's experience in the game full of pressure and loss.

"Death by Daylight" has taken another approach. In fact, "Death by Daylight" also has some condemned existence in terms of balance.

But it is smart because it does not emphasize a depth in the game.

On the surface of the game’s tactics, it does not go deep into it, but is shaped in a terrifying atmosphere, bringing players'tension' and'trembling'.

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