God-level Game Designers Start From Scaring the Crying Anchor

Chapter 439: monster hunter

Looking at the player who didn't deserve a pedicure for Rongshanlong, Ding Fanxin couldn't help but ask, "Brother Xun, will this be too difficult for the player? With this body type, I'm afraid the defense can't be broken!"

"No. The melting mountain dragon is a relatively special ancient dragon, so it will be special when fighting, which is different from hunting other monsters." Xun Ze explained.

Ding Fanxin breathed a sigh of relief and asked, "So do other ancient dragon species have this setting?"

"No. The other ancient dragon species will be much smaller than the lava dragon, but for the player, they are still huge, and in the face of other ancient dragons, the player must defeat them."

After listening to this setting, Ding Fanxin asked again, "Is the combat power of the ancient dragon species high?"

"Of course. As an ancient dragon species, there must be a lineup! Otherwise, players will have no sense of accomplishment even if they win. I require that the difficulty of fighting ancient dragons should be similar to that of the BOSS in "Curse of Blood"." Xun Ze smiled. Say.

Seeing Xun Ze's smile, Ding Fanxin could only laugh with him for a while before asking, "Brother Xun, will this be a little too difficult for players?"

"How could it be? Don't underestimate the combat power of the players. It's just a mere ancient dragon. Players can solve it. After all, even the strongest hunters are playing our game. We must provide them with enough challenges to satisfy these players. Feeling!"

Xun Ze's explanation caused Ding Fanxin's body to lean back slightly. While Xun Ze was talking about other game settings, he asked Chen Xueshu next to him in a low voice, "Do you think Brother Xun saw that Fu Er? Generation's post?"

As one of the developers of "Pokémon GO" and also a player of "Pokémon GO", Ding Fanxin, Chen Xueshu and other friends have all registered and lurked in the community.

The post of the rich second-generation player is very popular, how could they have not seen it.

"It's possible. Just because a rich second-generation player is bragging, he puts other players on the fire, this..." Chen Xueshu wanted to say that this is really something that Brother Xun can do.

But he was worried about being overheard by Xun Ze, so he changed his words and said, "If this can teach that player a lesson, it would be good. If this makes him run away, wouldn't it be a pain to other players?"

Although the two were discussing in a low voice, Xun Ze had a background in martial arts. Although he couldn't hear what the two were talking about, he was definitely related to him.

So he asked with a smile: "What are you talking about? Do you have any thoughts on "Monster Hunter: World"? Say it for reference!"

Hearing Xun Ze's question, Ding Fanxin smiled and said, "I don't have any idea. We are just imagining a huge BOSS like Rongshan Dragon. Where should the health bar be placed?"

"When did I say I was going to bleed the monsters?" Xun Ze asked back.

"Ah? No... no health bar?" Ding Fanxin asked in a false tone.

"No! When you hunt in the real world, can you see blood strips on the head of your prey?" Speaking of which, Xun Ze groaned inwardly: "If there is, you must be a systematic Gua Bi."

"Probably not! I haven't been hunting either." Ding Fanxin replied.

"Then have you ever hit a mosquito?"

"Hit."

"Do mosquitoes have blood strips?"

"no."

"Isn't that enough? Mosquitoes don't have blood strips, and monsters are much more powerful than mosquitoes. They definitely can't show blood strips! Otherwise, it's not too compelling!"

"Brother Xun, you are right!" Ding Fanxin wanted to complain and refute, but what Xun Ze said was particularly "reasonable", so he didn't know where to start.

"One of the highlights of "Monster Hunter: World" is to try to restore the real hunting as much as possible. Players will be able to calculate the approximate amount of HP of monsters and where their weaknesses are by accumulating experience through hunting."

Hearing that Xun Ze also added a weakness to the monster, the little friends couldn't help but nod their heads. It's good to have weaknesses. If there are weaknesses, it will be easier to hunt, and players will not be killed so easily.

"When you focus on attacking the parts of certain monsters, such as the horns on the head or the tail, you can cause damage to the monster's parts and directly knock down some parts of the monster.

After the parts are knocked down, players have a higher probability to obtain the materials of these parts. Through the materials obtained by hunting monsters, players can build weapons, equipment, etc. at the stronghold. "

Listening to Xun Ze's various settings for "Monster Hunter: World", the friends gradually discovered that this game does not seem to let players experience real hunting, but let players experience being hunted!

The monsters in the early stage are relatively easy to fight, which can build confidence in the player, or inflate the player, but the more difficult it is to get to the monsters behind.

The monsters of the flying dragon species are enough for players to challenge, and the monsters of the ancient dragon species are also a matter of minutes to press the player to the ground, and the difficulty is similar to that of "Curse of Blood".

Moreover, "Bloodborne Curse" has rendered everyone a strange, dark, mysterious and dangerous atmosphere from the beginning of the game. Players can feel the difficulty of the game at the beginning of the game, as well as Xun Ze's deep malice.

But "Monster Hunter: World" is different. Its style is more natural as a whole, with dense forests, blue sea and blue sky, and those who don't know it would think that they are going to travel!

After defeating the monsters in the early stage such as the big fierce jackal, some players will be extremely inflated, and feel that any monsters they encounter next can be easily solved.

Then, when they were taught by real monsters to be human beings, the game had already passed the refund time. Xun Ze was planning to block the way for players to get refunds!

So will the **** players of "Bloodborne" be able to play like a duck in "Monster Hunter: World"?

After listening to Xun Ze's general explanation of the fighting method, the friends can say with certainty: "Impossible! Absolutely impossible!"

The operation methods of the two games are completely different~lightnovelpub.net~ The fighting methods of monsters are also significantly different from the BOSS in "Curse of Blood".

If players want to be a qualified and excellent hunter in "Monster Hunter: World", they must accumulate experience in hunting after hunting, as Xun Ze said.

Not only do you have to figure out how the monsters fight, but also the quality and weaknesses of the monsters, and then match them with appropriate weapons and equipment to hunt, so that you can complete a hunt with half the effort.

Where is this monster hunter? This is a monster "hunter"!

There is a saying that the real hunters appear in the form of prey. The monsters in "Monster Hunter: World" are such hunters. I can only hope that the players are okay!

Seeing that the little friends were hesitant to say anything, Xun Ze couldn't help but smile, he thought to himself, where is this going? He didn't move the monsters on the border, so he's already worthy of the player, okay?

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