Half-elf Ranger

Chapter 101: Traces of the Lizardman

On the Emerald Field.

It has been ten hours since Thorne left Twilight Town, and the efficiency of the caravan in Stallman Town is still quite high.

Passing through the misty moonlight jungle and past the ruins of the camp built by the gnolls, large tracts of wild forest shrouded in sunlight began to gradually appear in the field of vision.

On the business road leading to Tiema Town, except for a dirt road that is five or six meters wide, there are all kinds of dense bushes or swamp forests on both sides.

On the bumpy road, only a caravan from Stallman Town walked silently.

This road is deserted, and it seems that there is no trace of human civilization here at all.

Even if I occasionally pass through some relatively open and favorable terrain, what I see is nothing more than a ruined village.

The collapsed city walls, burnt houses, and buildings occupied by weeds and vines, as well as those sloppy goblins that emerge from the ruins from time to time, reveal a desolate atmosphere everywhere.

If you go into the ruins and search carefully, you can even find all kinds of terrifying bones in a corner.

The ruined buildings with a modern atmosphere all tell that this place was once a settlement established by players, and was finally submerged in the wilderness of intelligent races.

There was a sound of hoofs.

Thorne rode his horse out of the shadows of the thick weeds and trees that blocked his view in the distance, and then drove the horse to the side of Ekmon, the leader of the caravan guard.

Tieflin Akmon raised his black eyes like dead fish to look at Thorne. When he noticed the blood stained on Thorne's body, he spit out a hoarse and low voice:

"You seem to be in trouble, Mr Thorne."

"A few wandering ogres, no need to make a fuss, it's settled easily." Thorne smiled and said indifferently.

Walking with the caravan is not simply following along, admiring the beauty of the wilderness while bragging with your companions.

When the enemy is besieged, he will show his mighty power, pull out his weapon and open Wushuang to chop people, and drive away or kill all the enemies with a clanging sound of weapons colliding.

Then, after arriving at a pub where he stayed, he drank a few glasses of cheap ale, stood on the stool with the help of the wine, and boasted to everyone how heroic he was in killing monsters at that time.

In fact, this is just a simple fantasy of many players a year ago. When they really put it into action, they can understand how skinny this skinny reality is.

The caravan in Stallman Town that trades with Twilight Town is quite large.

It may be because it was the first time to trade with other forces, and the preparations were very sufficient. In order to ensure a smooth journey, even the strongest night lord in the town followed.

There were more than 50 guards accompanying the caravan, plus some servants and clerks who started out, there were hundreds of people.

When the whole caravan started running, the guys climbed into the cart and drove the cattle and horses forward.

The servants followed on foot, clearing obstacles or filling potholes when they encountered a road that blocked the carriage.

Even when they fall into a mud pit, they have to push together in the rear, and when they are camping in the wild, they are responsible for living, cooking, and camping.

It's just a bunch of chores. Apart from not having to fight, they will appear wherever they are needed.

Although this is a high-magic world, many intelligent races in the wilderness have powerful strengths even if they do not need to be deliberately trained.

Even as weak as a goblin kobold, he possesses a reproductive ability unmatched by humans and a tenacious vitality that can survive eating grass roots.

For the human race, it's not that you pick up a weapon and you're a powerful warrior.

Ordinary people still occupy the majority, and many people are still struggling with food and clothing, so how can they have the time and energy to train combat skills.

Even with such conditions, they do not have an elite template, nor an upgrade system for monsters. Some are just solid strengths trained step by step. After all, the strong belong to only a few people.

Therefore, these servants who do not have any strength can only play the role of these chores.

The caravan's guards are mainly responsible for the protection work. When the caravan leaves, some of the guards have to ride their horses to explore the road ahead of time, and clear the dangers and monsters that block the road in advance.

Or scout for nearby monster activities, predict some upcoming events, report these situations to the guard leader, and discuss countermeasures in advance, whether to take the initiative to attack, or to reroute.

Among the adventurers, only experienced people can do these complicated tasks. There are dangers everywhere in the wilderness, and there is no strength to match them. If you are not careful, you will lose your life.

Walk in the dangerous wild all year round.

Even an idiot can train to be a good player as long as he survives.

Before crossing the road, many players complained about how dangerous the wilds of Toril's world were, and they had no way of playing a farming game or leading a mainstream game.

As long as you leave the settlement, there are endless goblins, gnolls, ogres, robbers, cultists and so on.

When your strength is still very weak, if you leave the settlement alone for more than ten kilometers, you will directly start the life and death mode.

There are even players who have found a grove inhabited by four or five legendary druids who gossip and fart all day long.

Standing on the top of the mountain to watch the sunrise, you can encounter a red dragon gliding past the sky, which leads many people to think that the city is the safest place.

However, players who lived in the city immediately jumped out to refute their nonsense. Obviously, there are piles of monsters in the city, and a pile of lich and octopus can appear in a sewer at the same time.

Walking in the city and seeing a few ancient green dragons or dracolich flying over their heads, they were all calm and not shaking because they were used to it.

Standing on the city wall and watching the excitement can be inexplicably evaporated by the aftermath of the spell.

For these complaints, Thorne thought that their descriptions were too exaggerated.

But since he met the incarnation of Balor and the King of Gnolls from the bottomless abyss in Winter City, he has been convinced of these complaints.

The only good thing is that these things haven't happened much in the Emerald Wilderness. Although they are always attacked by various humanoid creatures, at least they have not encountered powerful professionals at the crushing level.

Otherwise, a nine-ring spell goes down, leaving only gunpowder and mourning.

With Thorne's current strength, acting as a scout for a caravan in the wilderness is a piece of cake for him.

In the wild adventure, the wild survival talent of the ranger profession is unmatched by those rogues who are proficient in reconnaissance.

"There is no danger ahead. It is about 2 kilometers away from Iron Horse Town." Then, Thorne glanced at the dire eagle hovering in the sky and said to Ekmon.

"Thank you very much for your help, Mr. Thorne. The caravan is about to arrive at Iron Horse Town for a rest. Does Mr. Thorne have any better suggestions?"

Ekmon, who was also on a horse, thanked Thorne and looked at Thorne for his opinion.

"Just a moment, please." Thorne pondered, replied, and whistled into the sky.

Hearing the call, the Dire Eagle descended rapidly and landed in front of Thorne.

Thorne comforted the frightened horse, and after meeting the spiritualized eyes of the Dire Eagle for a moment, the Dire Eagle flew high again, hovering above his head.

Then Thorne turned to look at Ekmon and said:

"I don't think it would be a good idea to rest in Iron Horse, Mr. Ekmon."

"Oh? Please tell me." Ekmon gave Thorne a surprised look, and then said.

"A large number of lizardmen were found in the woodland swamp. These lizardmen abandoned by the tribe seem to have a clear purpose to attack Iron Horse Town, so I don't think Iron Horse Town can stay for a long time."

Thorne looked straight into Teflin's eyes and said solemnly.

The caravan drove for almost a whole day without stopping at all. Compared to resting in the wilderness, it was definitely not as comfortable in Iron Horse Town.

But if Iron Horse Town is dragged down by the Lizardmen's attack, then their group is likely to be trapped in the town just like in Twilight Town.

Thorne believes this is a situation that neither side wants to see.

"Excuse my rudeness, Mr. Thorne, I want to make sure your message is true?"

Ekmon's dark red face changed, and the tail behind him kept shaking, and then he pointed to the dire eagle hovering above Thorne's head, and confirmed.

"Ninety percent sure." Thorne said without hesitation.

"Enough, please wait a moment, I will ask the Lord for instructions." Ekmon nodded and rushed to the position of the Night Lord's carriage.

Ekmon rode his horse to the side of a large carriage in the center of the caravan, got off his horse, bent over and said respectfully:

"Lord Lord, I found the traces of the lizardmen. According to the ranger from Waterfall Town, it is very likely that they came to Iron Horse Town, so I came here to ask you whether you still choose to stay in Iron Horse Town for rest."

"I already know that this batch of equipment can't be delayed any longer. Just follow the advice of the ranger, and consider taking a rest after leaving the Iron Horse Town."

The sorcerer Anaxis in the carriage spoke slowly with a cold voice.

"What should we do if we are blocked by the forces of Iron Horse Town?" Ekmon hesitated, then continued to ask.

"The lord of Iron Horse Town...he will make his way." The curtain of the carriage floated slightly, but Anaxis's voice was still as cold.

Ekmon nodded when he heard the words, slightly possessed himself and said respectfully: "I will convey your meaning."