I Make Games To Scare Crying Players

Chapter 101: Monster design that surprises everyone

  Chapter 101 The monster design that surprised everyone

  On the projection screen, there is a man with a shape similar to that of a medieval beak doctor.

   Through the first draft after coloring, it can be clearly seen that it is covered with a black robe to cover its body.

  The leather boots under the feet are exposed, and the gloves are tightly worn on the palms.

   On the head, there is no wide hat. Instead, it was a hood that was integrated with the black robe.

  The face, according to the text on the side, is wearing a white ceramic beak mask instead of a leather or metal mask.

  The overall shape gives people an appearance of indifference, aloofness, ruthlessness, and indifference to life and death.

  Chen An and Qiu Yuan looked at each other, and both saw something interesting in it.

   Adopting the image of a European medieval doctor as a monster is indeed unexpected for them.

  In other words, so far, no one in the world has used the medieval beak doctor as a monster.

  No matter what kind of game it is, even competitive games, there are no similar skins and characters.

   Now put it into the horror game and combine it with its shape, only to find

   It fits perfectly!

  Because of the long history, people nowadays have always held an attitude of awe towards the profession of beak doctor in the Middle Ages.

   This feeling is amazing, except for the huge difference between the image of the previous doctor and the current doctor. What's more, it's the weird taste of the previous doctors' dresses.

   Perhaps it was not unusual for the people and the environment at that time.

  But from a modern point of view, it is not so much a doctor as a type of person who wears a gas mask and conducts biological research.

  Or the God of Death hiding in the dark and stroking the sickle.

  In short, the former medieval beak doctor, looking at it now, makes people feel uncomfortable everywhere.

   After putting it into a horror game, this discomfort is probably infinitely magnified

   Wonderful!

  Turning a life-saving job that existed before into a monster and putting it in the game, combining the huge difference between ancient and modern times with the discomfort caused by the different ages, will definitely cause unexpected effects!

  The image of this doctor with a beak, strictly speaking, is not scary in itself.

  But because of its monster positioning, plus it comes from history, in terms of authenticity, the impression is full!

  As the mission designer, Chen An raised his hand again to ask a question. After getting a nod, he spoke excitedly.

   "Mr. Meng, I want to know what kind of attack this monster has."

  Hearing this, Meng Shu scrolled the PPT to the next page.

  There are two W-FBC-0049 attack methods.

   The first picture is a monster strangling a person.

  The second picture shows two humanoid monsters standing beside the monster.

   Chen An saw this and waited for the boss's explanation.

  The latter also immediately opened his mouth to explain.

  “There are two attack methods currently set. The first one is that after touching the player, the player slowly stops physiological functions. The specific manifestation is the dizziness and blurring of the game perspective, and the weak staggering when the physical strength is emptied, and finally death.”

   "The second is to transform the NPC into an unconscious creature after touching the NPC, which is what the little brother means. It is used to attack the player. The upper limit is 5."

  Chen An nodded, indicating that he understood.

   Seeing this, Meng Shu emphasized one sentence.

   "Chen An, let me tell you an overview of the game's plot later. You should try to intersperse the appearance of various abnormalities in the early stage, and show the abnormal attack methods in front of the players, so that the players have a bottom line."

  Chen An nodded immediately, sat down after responding loudly, and began to take notes.

   "This monster has a high IQ in setting. I hope it is not just as simple as chasing and killing players. If possible, I hope it can use its intelligence to cause huge troubles and crises for players."

  Chen An hesitated for a moment, then nodded.

   "Alright Mr. Meng, I will do it."

  Meng Shu nodded in satisfaction, turned the PPT to the next monster and began to explain.

  The four people below carefully took notes.

  As the monsters were gradually revealed, the expressions of everyone became more and more horrified.

  First of all, there is a black dripping old man with a terrifying appearance. According to the setting, he will randomly appear and drag the player into a "pocket space" to start a chase in a different space.

   Followed by a hairy crocodile-like, but giant lizard-like creature. The setting says that it is immortal and hates humans.

   It also made Xia Nianzhen and others understand what kind of invincible existence 0682 buried in "The Mountain in the Sky".

   Then there was a tall, slender and hairless pale muscle-skinned monster. When the mouth was opened, the jaw was pulled apart hugely, it was extremely terrifying! From the setting point of view, it is also an invincible existence. As long as it sees its face, it will run rampant and kill anyone who sees its face.

  In addition to these, there are many other monster shapes.

   Like a monkey that sings birthday song.

  A humanoid muscular skin creature that needs night vision goggles to see.

   A reptilian monster that can imitate human voices to attract prey past.

   and a man who looks like a tribal warrior who can draw a sword out of thin air.

  The shapes and abilities of these monsters are each unique.

  The people who watched were full of amazement, and felt a sense of openness in cognition.

   In addition to this, there are also various environmental building hazard areas.

  According to Boss Meng, that is to say, just having biological monsters is not enough to make the game fun.

  He also wants to endow some scenes with these terrifying characteristics, so that players know what danger is.

  The first to bear the brunt are two small houses facing each other.

  Because the doors are opposed, as long as the two doors are opened, a closed loop will be formed.

   Entering from room A, you will come out from room B, forming a circulation space that can never enter the room.

  When the player repeatedly enters from door A to door B and exits, time and space confusion will occur, allowing the player to enter other time points or parallel worlds.

   There are many other environmental crises besides this cycle door.

   Such as a certain hallway and so on.

   Everyone was horrified when they saw it.

  Chen An and the others only think that this game is probably more exciting than "Sky Mountain" in terms of experience!

   Players must feel the ultimate horror in it!

   Now, let’s see how to design interesting mainline and sideline tasks throughout the “Escape from the Facility” for the game.

  After demonstrating all the monster shapes.

  PPT came to the game scene chapter.

  The first picture is the original design of the ring prison-19 inside the game.

  On the projection screen, it seems to be a circular passage in an industrial area.

  Looking from the crowd, in the picture, the light is dark and the smoke is filled.

   It looks like there is a power outage?

  The left and right sides in the picture are pedestrian walkways with guardrails.

  Its wall is covered with thick and heavy pipes.

  The cables on the top are densely covered, and occasionally one or two hang down and light up the arc.

   At the entrance of the passage, stood a bald man in an orange suit.

   And inside the channel, there are strange crystals all over.

  As a scene designer, Xia Nianzhen knew that this original painting was made by a certain master.

   It looks so immersive!

  Especially the small bald man in orange clothes at the entrance, which formed a high contrast with the huge circular passage.

   Gives people a sense of déjà vu that strangers should not enter this channel.

  Especially after the inside of the passage is covered with strange crystals, it makes the impression soar, and there are many dangers!

  Meng Shu showed a few more original paintings and game actual machine pictures in "Control Failure: Remake", and raised his head to ask.

   "Nianzhen, the style of these original paintings is the style of our game scenes. The effect of technology and industry, as well as the company atmosphere with research laboratories and office areas, can it be done?"

  Xia Nianzhen glanced at the projection screen, hesitated, and nodded uncertainly.

   "Mr. Meng. I haven't done a science fiction scene, but I will try my best!"

  Meng Shu looked at her who was nervous, and waved her hand, signaling that she didn't have to.

"It doesn't matter if you are not proficient, we can learn slowly. You did a good job in the hotel before, I believe you can learn while doing it this time. If you have any questions, just ask me, don't press it to your heart, you will Make work difficult."

  Xia Nianzhen nodded heavily and hummed lightly.

  After showing the monster's shape and scene style, Meng Shu began to arrange work for everyone.

"Qiu Yuan, Nian Zhen, I will send the PPT to you later. You can make things according to the above design. Qiu Yuan, your workload is relatively heavy. If you and your assistant are too busy, please directly Just mention to me that I can find an outsourcer to share some of your work."

  Qiu Yuan was stunned for a moment, and responded gratefully.

   "Mr. Meng, we will work hard!"

  Meng Shu smiled, gave an encouraging look, and looked at Xia Nianzhen.

"Nianzhen, you have to work hard. You are alone now. If you are really not proficient in how to do it in the style of the technology industry, you should explain it to me in time, so that I can find a way to help you and make your work better. "

  Xia Nianzhen pursed her lips and nodded embarrassingly.

   "Mr. Meng, I should be able to do it. I'll try to get one later. Whether it's good or not. You won't know until you read it."

  Meng Shu stretched out his hand to signal not to be nervous, and then looked at Chen An and Xu Hong.

   "Okay, the meeting is over, everyone will go back to work hard, and dividends are indispensable. By the way, Chen An, Xu Hong, don't leave, we will talk about the game's task design and plot performance later."

  Chen An and Xu Hong looked at each other, then looked at Boss Meng, and nodded repeatedly.

   Sorry for being late! This chapter was written in the early morning, and I deleted the other chapter because I felt that it was not well written! It feels a bit slow, I have to speed up the progress!

  

  

  (end of this chapter)