I Make Games To Scare Crying Players

Chapter 125: Media score 5.9?

  Chapter 125 media score 5.9?

  Game evaluation media, as the name suggests, is to rate games.

   But this scoring is not easy.

  Different from player ratings, media ratings will more or less affect the game's sales and word of mouth.

  Once a certain game gets a high score, in addition to its excellent quality, the following days are preparations for winning prizes. Because the sales will definitely be high!

  And if a game gets a low score, in addition to being lost to everyone because of poor quality, the sales volume will probably not meet the publisher's expectations.

  So, when this scoring behavior can gradually affect the market and sales, the money transaction will be born.

   Your game is bad and you want to score?

   It doesn't matter, if the money is in place, I will give you high marks, black and red are also red.

   Your game is so good that you want to score it?

   Do you know what I mean? (rubs fingertips)

What? You don't understand?

  So sorry, you can't play this game.

  Your game is average and you want to rate it?

  Do you understand the rules? (crazy hint)

What? Not enough money?

  I will give you a low score first, and we will make up a reason to change the high score after the money is in place.

  Don't worry, don't worry that no one will buy it, there are many players, and there are many grievances.

  As a result, there have been many cases in the history of games where good games were scored with low scores, or low-score games were changed to high scores in the middle of the game.

   As for bad games with high scores, it is rare.

  Obviously, the media like them want to show some face.

  In other words, act it out, don't be so obvious.

   Then, when this industry was born, media organizations also began to pop up one by one.

   Make money, don't be fooled.

  Therefore, the number of evaluation agencies in the world can be called too numerous.

   But if they are classified by 'professional' and 'authoritative', there will be too many, and it will become a drop in the bucket.

   And this part is almost all foreign evaluation agencies.

  There is only one in the country, and it is in the form of self-media, and its status is in the range of 'too many'.

   Therefore, no matter how objective and professional this self-media evaluation agency is.

   Not enough for players to have a reference.

  The world's largest and most trafficked American Rating Agency, CA, is actually the primary reference for the player community.

   Of course, that was once.

  The current CA is not so professional anymore.

  Because they have repeatedly turned over in recent years.

   There were even two industry jokes about "interns scoring wrongly".

  In fact, everyone understands it. The so-called intern scoring is just an excuse.

  The real situation is that the money is not in place, and I was given a low score.

  However, even though it was a joke, CA still relies on its own qualifications and connections to firmly sit on the world's number one authoritative throne, and its position has not been shaken so far.

   Even if players gradually stop using their ratings as a reference, it doesn't matter to them.

  Business, as long as you have money.

   Players don't care, can you make money for me?

  So, with more and more CA rollover incidents (the money was not given enough), the phrase 'CA is a joke' has been widely circulated in domestic player circles.

  But now, for the game "Control Failure", players are still looking forward to what the major media will think of it.

   After all, they are still very concerned about this domestic game that is going global.

   After all, the previous "Mountain of the Sky" has already had a good reputation and sales.

  So who has a higher evaluation of "Control Failure" than the previous game?

  So, as the vanguard of game information, the Fourth Natural Disaster Club posted the reviews of major media organizations that night, so that players can see them at a glance.

   First of all, CA, who will never be absent, gave "Control Failure" a score of 5.9?

   Al?

  How fat four! ?

  No 6 points?

  Before "Mountain of the Sky" scored a high score of 9.8!

  How come "Control Failure" only scored 5.9 this time?

   While the players were stunned, they quickly looked at the specific evaluation content.

advantage:

  + Picture quality is very cutting-edge

  + tense atmosphere at all times

  + Unbelievable degrees of freedom

  + The performance of the characters is wonderful

shortcoming:

-

   The AI ​​of the monsters is a headache-

  The map is too wide and not very exploratory

-

  The existence of the weapon does not demonstrate its importance

-

   Random events are frequent and tiresome

-

  Stealth element is greater than survival element-

   easy to get lost

   Rating: 5.9 (Fair)

   Ah this

No way?

   The only game overturned?

  The game crashed?

  NO!

   Players who didn't believe in evil rolled their mouse one after another, looking down at CA's comments.

   Sure enough, under the rating, there are long word comments.

   Simply put, it means:

  The game is well done, but I am tired from playing it.

   The monster AI is too high, and the whole game is exhausting.

  The atmosphere is well rendered, and the entertainment experience is boring.

   The roads lead in all directions and exploration is nauseating.

  Different types of firearms, all with the same effect.

  This is a survival game, but only agility remains.

  The plot is jerky and obscure, and the experience is too desperate.

  The essence of the game deviates from it, and it should pay attention to feelings!

  Wow—!

   Unexpectedly, CA actually commented like this, the game really crashed?

   Or the publisher of the only game, Unlimited Online Entertainment, didn't give enough money?

Wait a moment!

  Will the game really crash?

  Because the production team’s trailer this time is a CG trailer instead of a real machine trailer, will it really crash and I’m sorry to release it?

   But it shouldn't

  They made a development team like "Sky Mountain" that dominates the horror market. How could they overturn in "Control Failure"?

   Could it be that the management is in chaos?

   Or the development process is blocked?

  In short, some unsure players immediately rolled the wheel and looked at the next media comment.

   As a result, the players couldn't be dealt with directly.

  The second institution is JM, which is as famous as CA, but with a lower traffic flow.

   They once gave "Sky Mountain" a high score of 9.7.

   Now give Control Failure a .10?

ah?

I am not wrong, right?

  The players in front of the screen immediately rubbed their eyes, and then took a closer look.

   That's right, 10 points!

   JM, who is as famous as CA, actually gave "Control Failure" a perfect score of 10!

   In other words, this is actually a masterpiece!

   Players immediately look down for JM's detailed comments.

advantage:

  +VR picture is so real that you feel like you are on the scene

  + Very modern industrial science fiction scene design

  + Any item you see can be picked up

  + The AI ​​logic of monsters is so intelligent that it is unimaginable

  + The map has various details and is highly exploratory

   + very eye-catching random events

  +Perfect and realistic character plot performance

  + The presence of firearms is not strong, reflecting the importance of survival

  + Radar map is very useful, it is not easy to get lost

  + Stealth mechanism makes the game more terrifying

  +The music style is very suitable for the occasion and can mobilize people's hearts

shortcoming:

-

   The abilities of the wandering monsters are unknown, and they are easy to die when they meet for the first time

-

  The introduction document of the detention room is a bit professional and esoteric, and it is not easy to remember

-

  The synthesis formula of a certain mechanical equipment is confusing, without detailed description-

   Too many key cards-

  The capacity of the backpack is too small

  Score: 10 (Masterpiece)

  Brief review:

  ‘As of now, this is the most shocking horror game I have ever played. '

  ‘I’ve never seen a game that got me so engrossed that I forgot my job. '

  ‘Although the game has some shortcomings, it doesn’t hurt, it’s just not that convenient. Compared with its advantages, it is completely negligible! '

  ‘The various mechanisms of the game are also very perfect, which shows that the developer has extremely rich experience in game production. '

  ‘In terms of playing experience, I seem to be really in the game world, attracted by the real environment inside, and even forget about it after get off work. '

  ‘The difficulty of the game is moderate, and it didn’t make me feel too desperate. Monsters have ways to deal with it, it's just up to you to find out. '

  ‘Like I said, this is a masterpiece that I will never forget! It's not too much to give it full marks! '

   Ah this

   Players don't understand.

   Who is telling the truth?

  Why the disadvantages mentioned by CA become advantages when it comes to JM?

   Especially the monster AI.

  The former said it was a headache, and the latter said it was too smart to imagine.

   Then what does this mean?

  What kind of monster is it?

   Players don't know, but to be honest, players have different opinions on the shortcomings mentioned by CA.

  It was originally a horror game, focusing on the fear of the unknown, the depression of the atmosphere, and the rendering of the environment.

  You have the whole gun, and you make the gun so awesome, is that still called a horror game?

  So it is only natural that the power of firearms becomes weaker.

  Also, how did the random events that people talked about in "Mountain of the Sky" become "tiring" things in CA?

  Is it possible that the random events in "Out of Control" are not as interesting and rich as in "Sky Mountain"?

   Not to mention stealth, many players rely on stealth to hide ghosts and monsters in horror games.

   Without stealth, life is not guaranteed!

   As for getting lost

   It can only be said that the beholder sees benevolence!

  So, under these two highly polarized ratings, the players continued to look down at the ratings of other players.

  PO: 9.8 points

  Comment: The game gives the common saving/loading settings the meaning of 'justified', which adds a lot of sense of substitution when playing.

  KL: 9.6 points

  Comments: Very interesting random events, people will not get bored, the setting of monsters also reflects the developer's ideas and creativity, the plot is very good.

  UC: 9.4 points

  GA: 9.2 points

  SB: Score not yet released.

understood.

  The players finally understand.

  Among the applause from the media, only CA Maverick gave a low score.

   Then the meaning is already obvious.

   There are two reasons.

  1. The money is not in place.

  2. The reviewer is an 'intern' again.

   It's like using 'temporary workers' to cover up the crime after something happened in the country, it's purely an excuse.

  But CA, as an 'authoritative' and 'professional' media evaluation agency, is it so 'obvious' shameless?

   Shouldn't the score be changed again in a few days because of 'the money is in place'?

   The players couldn't guess, so they went to the Internet to find the CA reviewer who reviewed "Control Invalidation" this time.

   Then he found that he had been denounced and complained by overseas players on the Internet.

   After detailed understanding, I found out that this time the CA reviewer.

   is a person who mainly plays FPS cool games.

  He gave a high score of 9.5 or more to "Smoke of the Battlefield", a FPS fast food game that is released every year.

  The players suddenly realized.

   This is an irresponsible review!

  So, they followed the overseas players to denounce this CA reviewer who scored indiscriminately under the Youtube review video!

   I have something to do tonight. I wish everyone a happy Qixi Festival!

  

  

  (end of this chapter)