I’m From The World Of Punishment

Chapter 1297: The Mystery Method really has a bright f

Speaking of mysteries, there are many mysteries in Hearthstone, mainly three professions, Hunter, Rogue, and Mage.

But except for mages, the mysteries of hunters and thieves are not magic in reality. Hunters are generally traps, while thieves generally refer to some countermeasures.

However, Luo Huai has the protection of Hearthstone rules, and it doesn't have to follow the logic of reality. Even when he casts some secret cards, it can be some behaviors other than magic.

Looking at the book, Luo Huai pondered over these things... her thoughts seemed to have been broadened a lot.

Beside him is a small notebook, which is messed up with various lines drawn in a mess, which are several mysterious collocation plans rejected by Luo Huai.

The more powerful the mystery is, the more difficult it is to do. At the same time, the balance between cost and effect must be considered, which cannot be solved without thinking.

The best time to draw a card is when the mystery is triggered. At this time, the various mysterious elements around him are the easiest to retrieve.

However, this probability is still not 100%. You must know that you can always believe that wherever there are cards drawn, there will be black faces.

As for Luo Huai's face? I don't know, with the [Miracle's Courtesy] protection, he won't lose the chain at critical moments, but usually... it's a bit subtle.

'draw card'

A smear of blood flashed across Luo Huai's palm, and he drew a two-fee card.

Now he has a complete book of mysteries in his hand, before he draws cards seriously, let's try his luck first, and warm up.

If you are lucky and draw a good mystery directly, then it would be great to synthesize permanent cards directly.

Generally speaking, most secrets cost two to three mana, so the cost performance is the best, the cost is neither too high nor the effect is too bad.

The red particles condensed in the palm, and finally some hard cards fell down.

It feels a bit metallic, which means that this card is a weapon card. //

Here I have to mention the difference between the different cards by the way.

After synthesizing permanent cards, although they can be used repeatedly, each card has its own CD time, and general cards are divided into three categories, spell cards, follower cards, and weapon cards.

These three types of cards, under the same cost and level, horizontally compare... the spell cards with the shortest cooldown are followed by weapon cards, and the follower cards are the last.

It can be understood that spell cards need to absorb the corresponding energy to restore cooling... and weapon cards also need matter... as for biological follower cards, they need a more complex combination of energy and matter. The generation efficiency and difficulty of the three increase in turn, naturally This results in a difference in the cooling time.

Cards of the same type also have different cooldown times due to effects, quality, cost, etc.

As for the matter and energy of the recovery card, they all come from the Hearthstone box—the essence is still from Luo Huai's "infinity".

But if Luo Huai didn't summon this thing, he would almost forget it.

Let's put it aside and see the effect of the weapon card.

[Manuscript of the Mysterious Apprentice]

Attack/Durability: 0/2

Mana: Three mana

[Halo] Your mystery card costs one fee.

[Description] Wait! This is cheating! No manuscripts are allowed during the exam!

Aw... it's a pity, it's not a mystery.

At first glance, Luo Huai was still so regretful that he didn't get the secret.

But after pondering for a while, he discovered a blind spot.

"Mystery cost minus one... It doesn't seem to say that the minimum cost cannot be less than one."

In Hearthstone, there are many cards with the effect of cost reduction, whether it is battle cry, halo, deathrattle or any other effect, all of them involve cost reduction.

But as a certain designer once said: zero fee is a dangerous design.

Indeed, countless players have experienced it from various versions of cancer.

So at this time, a solution that the designer thought of was to add a restriction, such as: how much fee is reduced for a certain type of card, but it cannot be less than a few fees.

Basically, it is less than one fee, which can basically prevent a qualitative change in the strength of a set of cards.

But…

"I don't seem to be under the control of the designer." Thinking of this, Luo Huai showed a perceptive evil smile on his face.

It was as if some great treasure had been discovered.

"Ah Luo... are you okay?" A Lang who was on the side saw his expression change several times, once or twice counted, this series of events was a little bit.

Yu Ling and Ai Yi also looked at him with some kind of caring eyes.

"Master, I will study hard." Yu Ling felt that maybe he was too disappointing, so he forced the master into a kind of crazy state like Sister Si.

This state is more common in parents who help children with homework.

As for Ai Yi, she thought further, she took Luo Huai's hand, shook it vigorously up and down twice, and said sincerely: "Big brother, Ai Yi will wait for you!"

"Well, Ai Yi is so kind." Luo Huai smiled and patted the little girl's head, and after thinking about it, she also patted the heads of the two older girls.

This uncle's sense of caring is really damn.

Hmm... Then the four of them continued to study quietly, and Luo Huai continued to brainstorm.

He now overturned a previous point of view, that is, secrets may not necessarily require two mana and three mana... Even if the effect is slightly worse, but now that he has this weapon card, he can directly throw out these cards for zero cost, no consumption!

Moreover, the cooling time of one-fee secrets is also faster, and under the premise of sufficient quantity, it may be possible to directly form a cycle.

Once such a mystery is triggered, it can be replenished immediately. Regardless of the specific effect of the mystery, this kind of continuous output ability with almost no consumption is already strong enough.

And besides, he doesn't need to be limited by hand cards like in the game, he can take it directly from the Hearthstone box... which is a bit too much.

The only thing that is uncertain is that he doesn't know how many mysteries he can hang at one time. Is it five in the game, or is there no limit?

Presumably there should be some. After all, other rules are for the balance of the game mechanism, which can be ignored in reality, but the number of mysteries in reality will also be affected by the number. The more mysteries on the caster, the more the mystery magic will be released later. The more difficult it is, the general limit is five.

No matter how much ~lightnovelpub.net~, it may affect the stability of all the mystery magics. When the time comes, all the magic will collapse, and the first five mysteries will all be useless.

Forget it, try it first, even if you can only hang five, it's already scary.

That being the case, start drawing!

He has already recorded many mysteries in the encyclopedia, so it shouldn't be a problem to release them.

It's just that the effects triggered by these mysteries are relatively common magical counterattacks, and they need to be modified to have more "causal" effects on ready-made cards.

And since you can choose the secret cards yourself, instead of randomly drawing cards like in the game, you can also take into account the coordination between secret effects, and it is not a bad idea to form some kind of package.

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