Lords Trying to Survive: Strategizing from a Rundown Yard
Chapter 764: Eagle and Hippogryph Air Rangers
Every feather looks very tough, which is no longer comparable to the feathers of ordinary birds.
Just like when Zongshen tamed [Dragon Vein Griffin: Eagle Sauce] before, he discovered that Eagle Sauce's feathers were hard but with sufficient toughness, and the material was very peculiar.
No wonder in Endless Continent, in addition to various mineral materials, many "monster materials" or "biological materials" can also be used for forging.
According to the academic standards of the earth, the material science and biology of the endless continent will definitely refresh the cognition.
The giant eagle's wings can reach a length of about eighteen meters after stretching.
The ratio of wingspan to body length has exceeded 2:1, and a longer wingspan represents better flying ability.
You must know that the reason why the eagle sauce flies faster than the flying tiger is because the eagle sauce has a longer wingspan.
In addition, Yingjiang's flying posture is better than that of Feihu.
According to this standard, the flying ability of the giant eagle at the same level should not be weaker than that of the griffin.
In addition to its wingspan and body length, the giant eagle also has a yellow beak with a slightly curved top that looks sharper.
Below is a pair of eagle claws that are also yellow scales. The sharp claws are drawn inwards. Once opened, each claw is enough to easily grab a strong prairie bull!
The chest and abdomen are also white, where the eagle's weak point is covered with a layer of brown feathers.
Therefore, a layer of light armor is also put on the giant eagle's chest and abdomen, providing it with additional protection.
As for how different these giant eagles are from griffins and manticores, further observations are needed before a conclusion can be drawn.
According to Zong Shen's analysis, each has its own advantages and disadvantages.
But specifically, you need to see the attributes before you can draw a clear conclusion.
He raised his head and looked at one of them [Fifth-Rank Giant Eagle Wind Ranger Air Cavalry] to check the relevant attributes.
[Giant Eagle Knight Wind Ranger: Carlo Dance Wind]
[Qualification: Rare Level]
[Level: LV10]
[Properties: (click to expand)]
【Hunger and Saturation: 80/100】
【Loyalty: 75】
…
As the fifth-level [Wind Ranger], they possess rare talents.
But just like the [Two-headed Ogre Warrior] before, it is not ruled out that there will be legendary fighters among them, but the number is small.
But this time Zong's luck is more ordinary.
He deliberately concentrated on scanning every one of the [Fifth-Rank Giant Eagle Wind Ranger Air Cavalry], but he didn't find a fighter with legendary qualifications.
After confirming his qualifications, he chose to click to view the detailed attributes of this [Wind Ranger] named Carlo Wufeng.
The information subtitles gave feedback in a timely manner, and the original attribute information disappeared, replaced by detailed information line by line.
【Strength: 35】
【Agility: 72】
【Wisdom: 22】
【Charm: 30】
[Life Point: 550]
[Puncture damage: 121~124]
[Puncture Damage II: 69~71]
[Head armor value: 35]
[Upper body armor value: 60]
[Lower body armor value: 40]
[Magic resistance: 45]
[Active skill: Multiple Binding Strike LV10 (Shoot three arrows and send out binding strikes to three targets respectively. After hitting the arrows, the power of the wind spirit will burst out, making them restrained in place for 1.25 seconds, and causing a 1.2 multiplier piercing damage, cooldown time 30 minutes)
Lock-on charge attack LV10 (Lock on the target and charge attack, every 3/6/9 seconds of charge, you can get an additional effective range gain of 50 meters/100 meters/150 meters, and deal 1.5/ 1.8/2.0 times the piercing damage, increase the corresponding lock hit rate, this skill is suitable for lock shooting in the moving state, if the locked target is out of range, the lock effect will be invalid but the charge effect will be retained)
Wind Spirit Plus Body LV10 (concentrate the power of wind spirit to surround itself, increase its own movement speed by 45%, increase the flying speed of mounted beasts by 15%, last for 5 minutes, cooldown time is 1 hour)
Rain of Splitting Arrows LV10 (Wind Ranger shoots a splitting arrow at an area within 300 meters and a radius of 10 meters. When the arrow reaches the sky above the target area, it will split intensively and turn into 500 wind spirit energy arrows Falling, each arrow has a combined lethality equivalent to a fixed 30 points of piercing damage plus magic damage with a multiple of 0.35 piercing damage, cooling time is 8 hours)
Enhanced Shot LV10 (Wind Ranger strengthens the next three shots, increasing the effective range of the arrow by 200 meters and gaining an additional 50 points of armor-breaking effect. The enhanced arrow will not be affected by wind direction, wind speed, rain, blizzard, etc. Due to the influence of part of the natural climate, it will cause 2.0 times the piercing damage to the enemy after hitting)]
[Passive skill: Precise Strike (Wind Ranger can summon the power of wind spirit, and has received strict training, the attack frequency is reduced by 30%, the accuracy is increased by 50%, and the effect is not affected when moving at high speed)
Unity of Wind (allows the giant eagle to carry an additional wind spellcaster with him, and grants him certain spellcasting buffs)
Eagle's Companion (Wind Ranger can share vision with his giant eagle partner. In the shared vision state, neither Wind Ranger nor Giant Eagle can attack)]
…
[Giant Eagle: Zarek]
[Purple Commander Level]
[Race: Beast/Raptor]
[Puncture damage: 113~116]
[Life Point: 3000]
[Armor value: 65+25 (armored)]
[Magic resistance: 60+20 (armored)]
[Active skill: Claw Assault LV10 (dive down at high speed, open your claws to launch a claw attack on the target, if the target's size and strength attributes cannot resist the lifting force of the giant eagle, then the target will be penetrated by the claws and When lifted up, the sharp claws will cause 2.0 times the piercing damage to the target. If the target is successfully lifted up, the giant eagle will throw it down in the air, causing it to suffer falling damage, because this skill will consume the giant eagle's Stamina, so the cooldown is 1 hour)
High-speed maneuver LV10 (50% increase in flight speed, lasts 1 minute, cooldown time 4 hours)
Summon forest eagle LV10 (can summon four captain-level forest eagles to help in the battle, each forest eagle is LV10, lasts for 15 minutes, the forest eagle will fly with the giant eagle, resist attacks for it, and harass the hostile Aerial target, cooldown time 4 hours)]
[Passive skill: Eye of the Giant Eagle (the giant eagle has super sharp enhanced vision and super wide-angle vision, can observe the ground with a super wide-angle perspective at high altitude, and focus on key areas)
Eagle's power (has a unique ability to suppress rabbits, rats, insects and other small raptors, and has a 30% probability of making the opponent fall into a state of fear when facing this type of enemy)]
(To sum up, the so-called [Tier 5 Giant Eagle Wind Ranger Air Cavalry] is a Tier 5 Wind Ranger riding a Tier 4 giant eagle. The precise shooting ability coupled with the mobility of the giant eagle can attack the enemy with a maneuvering posture
At the same time, as a bird of prey in the air, the giant eagle can also use [claw attack] to cause damage to the enemy and catch it to the sky. At this time, you can choose to capture or throw it away.
It can also summon forest eagles to cover and fight in the air, which can play an important role in restraining the pursuit of other raptors or the outbreak of air combat
In short, this is a very powerful aerial ride, it would be even better if it can form a formation)
…
After Zong Shen read the attribute information and prompt notes, he immediately understood the role and positioning of this unit.
In short, [the fifth-tier giant eagle popular ranger air cavalry] is based on the long-range attack ability of mid-level and high-level rangers, combined with the speed of the giant eagle to form a powerful air ranger.
Fly over the enemy in a quick assault, firing deadly arrows to harass.
It is even possible to directly assault the enemy's rear, counterattacking enemy spellcasters and crossbow shooters.
Of course, close-air raids like this are also risky.
Moreover, if the number of such air rangers is not large, it will be difficult to achieve major results.
If it can be dispatched in large numbers in an organized way, it will be different.
The true strength of the shooter unit must also be reflected in the coordinated salvo.
For the current territory, these [fifth-tier Giant Eagle Wind Ranger Air Cavalry] are not bad as a supplement to the air cavalry. After all, there are still many griffins and manticores in the territory who can fight side by side!
Zong Shen looked at the [Wind Ranger] riding on the back of the giant eagle in front of him, and he could already imagine the scene of the elves mobilizing the [Giant Eagle Wind Ranger Air Cavalry] army more than 10,000 years ago.
The giant eagles spread their wings and formed small groups, squadrons, and even large groups, flying across the sky and covering the sun.
Wherever it passed, it left behind a rain of rapid arrows.
They are the "dark clouds" that descend upon death, capable of intimidating any enemy.
After checking the attribute and skill information of [Tier 5 Giant Eagle Wind Ranger Air Cavalry], Zong Shen turned his attention to another kind of elf air cavalry.
That is the [Fifth-Rank Hippogryph Elite Forest Guard Archer Air Cavalry].
[Hippogryph], like [Giant Eagle], is a relatively common air-riding beast among the elves.
They are also a common guardian animal in the forest.
The elves belong to a partnership with them.
Just like elves and tree spirits, not only can they coexist in harmony, but they are also very close.
In fact, Zong Shen was no stranger to the [Hippogryph], but it was the first time he had seen those [Giant Eagles].
Most of these two kinds of raptors live in the homes of elves.
There are also a small number of ethnic groups living in the wild, like [Griffin] and [Manticore], living freely in groups of large and small.
When Zong Shen first saw the [Hippogryph], he still obtained the [Hippogryph Bow (Purple)]. Using the skill of [Summoning Hippogryph LV15] attached to the warbow, Vereesa took herself to experience it. The joy of empty riding.
It was at that time that he determined to tame his own bird of prey.
So after the cold winter challenge, Zong Shen used the strategy module to locate and determine, without any hesitation, he went to the [Griffin's Nest] hundreds of kilometers away, and tamed a group of griffins and a group of manticores.
It can be said that Zong Shen's yearning for birds of prey in the sky was aroused by [Hippogryph].
Now that he has achieved his original goal and wish, seeing these [Hippogryphs] again feels somewhat emotional.
You must know that the [Hippogryph] summoned by [Hippogryph] is only five or six meters long and can only be ridden by 1 or 2 people.
At that time, Zong Shen still remembered that he and Vereesa were a bit reluctant to ride together, so they could only make a decision that violated their "ancestors" and had a "sticker" with Mrs. Wen's wife.
Even the summoned [Hippogryph] seemed a bit overwhelmed, and both of them needed to be careful when taking off, for fear of a "crash" accident.
Thinking back, Zong Shen inexplicably wanted to laugh.
But these [Hippogryphs] in front of them are different, their ranks have all reached the commanding level.
Its body length is several meters larger than that of the original captain-level [Hippogryph].
Even if it is not as good as a "airbus" guy like Yingjiang, it is still enough to carry five or six people.
There are still some differences between these two types of elf-type air rangers.
Not only the difference between [Giant Eagle] and [Hippogryph], but even the mounted archer is completely different.
The fifth-level [Wind Ranger] and the fifth-level [Elite Forest Shooter] have different characteristics.
Of course, for the specific changes, you need to see the attributes before you can draw a clear conclusion.
[Hippogryph Knight: Elite Forest Archer Monica Whisper]
[Qualification: Rare Level]
【Level: LV10】
【Properties: (Click to view)】
【Hunger and Saturation: 80/100】
【Loyalty: 80】
…
The qualifications of these [elite forest shooters] are also rare.
The basic loyalty is 5 points higher than that of the fifth-level [Wind Ranger].
According to the elf shooter system, the [Fengxing] series is equivalent to an independent ranger shooter series.
The fifth-tier [elite forest shooter] is an advanced version of the third-tier [ranger shooter] and fourth-tier [forest-penetrator shooter].
After a little confirmation, he chose to click to view detailed properties.
After the subtitles unfolded, the attributes and skill characteristics of this elite shooter were also displayed.
【Strength: 32】
【Agility: 69】
【Wisdom: 25】
【Charm: 36】
[Life Point: 535]
[Puncture damage: 115~118]
[Puncture Damage II: 66~69]
[Head armor value: 35]
[Upper body armor value: 55]
[Lower body armor value: 35]
[Magic resistance: 40]
[Active skill: Forest Warden Stealth LV10 (After activation, it can make itself and the mount enter the fifth-level stealth state, reduce the chance of body exposure of the self and the mount when moving at high speed, lasts for 30 minutes, cooldown time is 2 hours)
Eye of the Forest Watcher LV10 (After activating this skill, the sight range of the Forest Watcher shooter will be greatly improved, enabling it to clearly observe the situation below, this effect will not be affected at night, the duration is 5 minutes, cooldown time 1 hour)
Guide flag LV10 (You can leave a guide flag on the ground along the way to mark the surrounding 100 meters, UU Reading www.uukanshu.com The flag will exist in the form of a phantom, which can be affected by dispel magic, and then shoot in the range , the flag will guide the arrow, greatly increasing the hit rate, the duration is 30 minutes, and the cooling time is 2 hours)
Forest Warder's Power LV10 (After activation, the maximum effective range of the arrow will be increased to 350 meters, and the shooting speed will be increased by 40%. This effect can be doubled at night, lasts for 10 minutes, and cools down for 4 hours)
Powerful armor-piercing charge LV10 (the arrow can be charged for an extra 3/6/9 seconds after winding, making the arrow get 1.5/1.8/2.1 times the piercing damage and an additional 15/30/45 armor-piercing effect, and 100 /200/300 meters effective killing range gain, you must wait 30 seconds after a single charge of this skill is completed before you can start the next charge shot)]
[Passive skill: moving shooting (reduces the error rate when moving and shooting, increases the hit rate, and saves part of the impact on the arrow when moving)
Moving aiming (you can get additional locking bonus when moving aiming)]
[Squad Skill: (Unlocked)]
Please remember the first domain name of this book: . :