Master Summoner Online

Chapter 1140: Necromancer

Goose Goose Goose, cut with a knife. Unplug the boiled water and stew the big goose in the wok. Although King Dragon has never eaten a big goose stewed in an iron pan, but had a chicken stew during dinner, the taste was still good but it was a bit raw.

After eating, it is a profession to introduce a person, a magician.

to introduce a job--

If everyone has a record of why the peerless martial arts is not a secret book hidden by a certain mountain, it is taught by an expert, but it is also obtained by accident. A long time ago there was a medical organization called Angel's Feather. This is the largest medical organization on the mainland. It could be called the Red Cross Foundation, and during the battle for the race, the organization accepted a magician wearing a black cape. According to the report, the magician limped into the ward without shouting or complaining. His right leg was broken into two sections and the bones broke out. He had ulcers on his shoulders, and when he took off his clothes, he saw all wounds. When the doctor asked about his health and age, the young magician answered calmly and even stared straight at the doctor, which made the doctor a little bit afraid. Although he was paying attention to a wound that caused an ordinary person to die eighty or ninety times, the magician's eyes were never blurred, and even the sharp pain caused by the burst of the tibia could not change his firm eyes. Because the magician was too injured to be cured by surgery, the doctor suggested that he should be treated with magic but it took a long time, but the young magician refused. He just returned to the battlefield after injecting painkillers.

For the second time he appeared in the medical organization of Angel's Feather, the magician became more shattered in front of him, and this time he still left only after injecting pain medication.

The third time he appeared, he took off his cloak, and he became a complete skeleton, but with a strong dark breath, he turned into a necromancer.

"Only if you gradually take off this stinky skin, you will know more about life." – Necromancer.

As a magician entering the battlefield, injuries are already commonplace. In the thrilling battlefield, his fearlessness and perfect mastery of the battle situation, but with constant injuries, he began to feel that his physical body had become A burden, so he began to gradually abandon the body and accept the baptism of death. After taking off the body completely, he can fight as he pleases and continue to challenge the height.

The necromancer can release an extremely thick death gas, attacking the enemy to slow it down sharply, the claws of the underworld can appear under the call of the necromancer, grab the enemy and tear it apart, the necromancer likes to torture his enemies and cause huge Necromancers that damage and tear their wounds, and control the breath of death can control the breath of death while absorbing enemies' lives, and restore their own lives.

Necromancer is a powerful black magician. Just like his name, a powerful necromancer can bring a powerful legal output to the team. The ability with the recovery effect has strengthened his continuous ability. The ability to attribute can make the enemy miserable.

Skill introduction:

Soul Drain (Passive): Necromancer restores a certain amount of magic value for each unit killed. This ability enhances the necromancer's continuous combat ability.

Disintegrate and Regenerate (Passive): When an enemy unit dies nearby, Necromancers will receive 5% of their maximum health. Due to this ability, Necromancers can maintain very healthy health in team battles. And in teamfights, it also makes it very difficult for Necromancers to be killed.

Pluto Wave: Necromancer casts his death gas to cause damage to the enemy and slows it down. This auxiliary slowdown skill is often used in conjunction with other control skills to make it easier to hit.

Cruel Bite: Necromancer embodies death gas to cause damage and weakens the enemy's attack and defense. This one is very easy to use PK skills, and it is also the capital of Necromancer and others on P, and can continue to release a target with attack special effects. Can let the necromancer achieve relatively fast kill monsters.

Soul Imprisonment: Necromancer casts dark magic on a distant place, reducing contact and damage caused by contact with enemy units. This skill is very useful whether it is cast first-hand or post-handedly. The distance is long, the binding time is longer, and the damage is Obviously, the only thing that can't help is the slow speed of magic flight, which can be easily avoided by high-powered players, so pay attention to the timing of release, good awareness and position are very important.

Binding of Death: The Necromancer releases the magic again, and summons the demon claw to catch the opponent after a short delay. At this time, the Necromancer's range control skills, long casting distance and casting delay make it full of challenges, but regardless of the first move You can gain an advantage for our teamfights.

Dead gas aspect: summons the dead spirit of the underworld to break through the earth, reduce the magic defense of the enemy in the area and cause continuous damage, which greatly strengthens the necromancer's combat power and makes the enemy dare not enter the dead land. Providing additional effects allows my mage Kills enemies.

Tormenting pain: Necromancer tortures his target for the time being cannot move, causing damage every second. At the same time Necromancer will cause the target to increase during this period. This is a good blood-sharp skill, both for PK and leveling. Not bad.

Pluto Attachment: When turned on, Necromancer incarnate Pluto during this period casts a breath of death on them and attacks them and gains half of the damage value to restore themselves, while healing himself to ensure his output.

Soul Might: Enemies passively attempting to attack Necromancers will have a chance to become rigid for a short time at a short distance. After being activated, Necromancers will cause damage to all nearby enemies and add a slowdown effect. After a few seconds, they are still necrotic. Enemies next to the mage will be stunned. This skill makes the Necromancer a powerful teamfighting profession. Sometimes passive skills can save their lives when they are in crisis.

to sum up--

Necromancer is a powerful magician. He can take the auxiliary route or be a powerful magician. When he is leveling up, he can speed up his leveling. When suffering PK, painful torture and cruel bite are very skillful. Pluto's possession and Soul Megatron can make huge gains in team battles. However, as a mage, you must always pay attention to your position and ensure that you can continue to output a standing mage who can make a great contribution to the team.

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