Number One Game Designer

Chapter 232: New world planning

There are only two characteristics that RPG games have always followed. The little people pry the marbles...ah no, big history.

Because most RPGs are completely single-player games, in this game, the player can be the absolute protagonist.

Therefore, the player can be a dragonborn who is born in a century, it can be Nephitian, it can be the one who destroys darkness, or the only righteous one.

In short, in RPG, factors related to immersion and player psychological needs, etc., allow players to abandon their ordinary identities in reality, but to change to a powerful profession and unparalleled pedigree, so that the entire game world revolves around itself. A simple way to improve the "sweetness".

But if this game can be online, if many people can be online, then the player identity setting is not very good and so sloppy.

Just like the dragonborn, when there is one dragonborn in a world, it can be regarded as the protagonist, but if there are one million dragonborns in a game world, the million dragonborns will be worse than your liver, richer than you, and worse. The heart is that luck may be better than you. In this case, the experience can never be said to be good.

So in this era of real online games, the trend that the protagonist in the RPG brought out of this world must be the real destiny must be abandoned. The official needs to tell the players that you are ordinary people in this world, but you You can accomplish your own feats in this world, do extraordinary things with an ordinary body, or accomplish things that you cannot accomplish in the real world in this world.

That is to say, in the stand-alone era, planning needs to look away from those great men who cross the age, and need to focus on the player's self-realization.

And Fang Xi's first step for this method is to make a world that is as real as possible and full of opportunities.

Communicating with Kirkl is easy. This person who doesn't seem to be very talkative and always likes to be immersed in his own world is unexpectedly gentle when it comes to game-related topics.

Fang Xi finally knew why it seemed that Kirkel had many unbearable shortcomings, but he was still responsible for this 200-person studio.

Love, passion. You can feel his pure love for games in this person.

"This is the basic situation." Fang Xi ended with a phrase he likes.

In two hours, Fang Xi and Kirk talked about 48 pictures similar to the storyboard for a long time. Kirk asked different questions about each picture in every detail, Fang Xi Also patiently give answers one by one, such as:

Kirkel was a little puzzled after seeing it:

"Why does this Protoss look so... inelegant? If you want to create a representative of technological civilization, why not design them as the completely opposite existence of Zerg?"

"Because in the plot, the Protoss was born on a planet with a harsh environment, and in the setting of the unmanned deep space universe, the initial appearance of the race is positively related to the environment. In this environment, they tempered their minds. Power. In this case, the social cognition of the Protoss is naturally shifted, and they don't pay much attention to appearance."

With a reasonable explanation, Kirkel nodded.

Of course, there are also things that Fang Xi cannot answer:

"Then how do they breed offspring? Is there a genetic modification project?"

Fang Xi was speechless: "I don't think this aspect is the main plot, you can play it freely, as long as you don't get too outrageous."

Kirkel nodded happily, free to play, his favorite content!

"But for this game, the first thing you need to complete is to be familiar with Jinghong Engine, and Jinghong Engine's special update iteration for interstellar games." Fang Xi explained.

Kirkel is no stranger to this. After the completion of the contract with Hongyi, someone brought them the Jinghong engine. For this huge game engine, Kirkel also loves it. Although it is huge and complex, it is relatively The function is also very powerful. If there was this engine before, Kirkel felt that the performance effect of the 3D love game he made now could increase at least 30%!

As for the game engine, the engine can be regarded as a big framework, and there are many small algorithms, frameworks, logics and so on. The existing scripts of the Jinghong engine are all for the performance effect of the city. Bird Studio wants to make a completely different new game, so the first step is to sort out the effects that need to be achieved, and write special scripts and frameworks for these effects, so that it will be much more convenient in the future.

To Kirkel's surprise, Fang Xi had already helped him organize all this.

There are three most important parts:

【Astrophysics and visual effects. 】

The most important part of this game is about the travel of the universe. There are countless planets and various meteors, meteorites, etc. in the universe. If you want to build this universe, these parts are the most important, say this The cornerstones of the world are not excessive. The physical effects of celestial bodies determine the effects of the later game. Most of the logic must be implemented around these things.

【Can land on asteroids and meteorite belt collisions. 】

The effect of the planet is a big aspect. The common meteorite belts and other things in the universe are the icing on the cake. These things are also very common in the universe. Setting it up allows players to achieve many interesting tactics in the crossfire of the universe.

[Space stations and **** fleets that can be deployed or destroyed. 】

In addition to the environment, the space station is also the main thing that needs the logic of the line of sight program.

By default, basically every galaxy will have a space station. This is a galaxy’s outpost and core. It is a place for players to find tasks, interact with people, and rest for supplies, so this existence is also very important. of.

And in the setting, hostile forces can attack here. Players can also attack here if they choose to be a star pirate. The space station is the core point of the interaction design.

In addition to these Fang Xi also listed many, such as the super giant fleet and cargo ships related to the player's later operations and battles.

It also lists the large-scale battles that players hope to achieve that can be joined or led by players.

And small-scale spaceship battles in the atmosphere.

More about the construction of planetary civilization and galaxy civilization.

I also hope that Kirkl can create a variety of NPCs and port areas as well as civilization-specific cultures.

On planetary creatures, Fang Xi also hopes that creatures can add some second- or third-level biological behaviors in addition to animal instincts.

Although it is the epic of war in space, once more players are playing business, playing war, running business, winning lineup honors, and there may even be a pure fishing leisure party, all these aspects need to be considered.

But in general, these are also long-term goals, which need to be realized step by step.