Online Game: Island War
Chapter 508: major league
Just when Huanghuang Island was sorting out the inheritance in the Brakada ruins, and sorting out the management and details of Wan Yao Island and the Five-Star Admiral Island, other island owners and players in the sea began to communicate frequently. Vertical and horizontal.
In the past, island owners were only forced to play single-player, even if they met other island owners, because of the integration of islands, the possibility of a direct fight was over 90%.
Unless the military strength of the two sides is really similar or even completely equal, who doesn't want to swallow the other side to enhance their own strength?
After all, compared to honestly integrating those wild islands in the sea that are not so rich in resources, the resources of the player's island are much richer.
Even the once relatively barren lands that have been merged have been developed by the players, and there is less cost to open up wasteland, right?
In the diplomacy of the big map of war, it has always been far-reaching and near-attacking.
For players and island owners who cannot open the full map and are all on the move at any time, it is difficult to grasp the geographical "far" and "near". It is necessary to consider suitable allies, and the influence of geographical factors can basically be ruled out.
What they need to consider is the influence of strength and interests, as well as the different needs and intentions of each player.
The obvious point is that due to the unclear geographical factors, there is no way to talk about commerce and cultural exchanges. All allies can provide each other with military assistance.
In the event of an island dispute in the future, the battle is no longer just about the strength of the two island owners and players, but also the strength of their respective allies, the level of support their allies are willing to provide, and so on.
In view of this, when players choose an ally, they are definitely not willing to choose an ally who is weaker than themselves.
Everyone wants to hug their thighs, so their own safety is guaranteed.
But for the thigh, pulling a relatively weak ally doesn't help oneself at all.
Although the system does not limit the number of allies, maintaining the covenant itself requires a lot of gold coins every month.
These gold coins are directly collected by the system, and the amount is directly calculated according to the comprehensive strength of the island.
For example, when strong island a and weak island b form an alliance, as long as the alliance is not cancelled, the system will impose a covenant fee on both parties every month.
The covenant maintenance fee is charged according to the size of the comprehensive strength, that is to say, the stronger you are, the more money it will consume to maintain a covenant.
In order to maintain this covenant, strong island a has to pay a covenant maintenance fee that far exceeds that of weak island b. On the premise that island b does not help island a, unless there is a special relationship, any player on island a will not be willing to maintain it. this alliance.
No one wants to form an alliance with someone who is weaker than him. The result is that in the end, the allies of the players are basically islands with similar strength to him.
Of course, there must be exceptions. For example, weak island b took out the treasure and proposed to sign a long-term covenant with strong island a. During this period, island a must fulfill its ally obligations to island b.
In a word, if you want to form an alliance, either the two sides have similar strengths and have the strength to help each other; or, if the strength is not enough, the interests will come together, give enough benefits, and you can also find people to help.
For a time, the good things scattered in the hands of various island owners in the sea tended to gather in the hands of those powerful island owners.
In addition to the one-on-one alliance method, there is also a targeted major alliance.
This kind of alliance is a special military alliance formed by a plurality of players to form an offensive and defensive alliance under the premise of determining the target.
Under normal circumstances, the island owners in the major alliance are not allies. However, once there is a military operation against the alliance target, or the alliance member is attacked by the target, all members of the alliance can choose to participate in the military operation.
Generally speaking, in this situation where the big map cannot be opened and the geographical location is not fixed, there is not much room for the birth of such a big league.
However, the existence of Huanghuang Island has given great significance to the Grand Alliance.
Not to mention anything else, among the top 100 islands alone, there are more than 5 major alliances targeting Huanghuang Island.
It's not that they don't want to form a major alliance with more people. The key is that the more people participating in the major alliance, the more exaggerated the maintenance cost of the alliance.
For a major league with more than a dozen members, the burden of the covenant is already heavy. If there are more than 20 members, it will overwhelm the members.
If it weren't for this limitation, there would be a big alliance that includes all the island owners except Lei Jiu, and it would be aimed at and restricting Lei Jiu and his Huanghuang Island.
In fact, Lei Jiu believes that the setting of the system, the big league, is specifically designed to target him and contain him.
Perhaps at this stage, Lei Jiu still has an absolute advantage over other players, so he is not too afraid. But what about a hundred years from now? What about two hundred years later?
At that time, could Huanghuang Island be able to play more than a dozen at a time?
As for finding allies?
Lei Jiu also received a lot of applications for alliances, but all of them were players with weaker power who wanted to seek shelter, and there was not a single player island with an absolutely upstream strength.
These applications were only known to Lei Jiu after returning to Huanghuang Island.
Because the operations related to the alliance are all done through the control crystal of the island.
Looking at a large number of alliance applications, Lei Jiu directly rejected all those ~lightnovelpub.net~ who did not have a benefit agreement that offered gold coins as a benefit.
There were still seventy or eighty applications left, and Lei Jiu looked at them one by one.
Some use elemental crystals as a bargaining chip to continue to provide Huanghuang Island, some provide other precious materials, and some use a treasure to buy out the covenant of protection for many years.
For those who provided elemental crystals and treasured materials, after looking around, none of them could satisfy Lei Jiu. With the current comprehensive strength of Huanghuang Island, if you form an alliance with players, the cost of maintaining the alliance is quite high.
The benefits provided by these players may not be small for them, but for Lei Jiu, the benefits are not very big, and some even lose money.
Huanghuang Island is not an exchange channel that lacks energy reserves and scarce resources. There is no need to waste time or sacrifice interests for this.
As for treasures, Lei Jiu's current vision is quite high. Although many of the things that these players have brought out are very good, they are only good.
If you want to impress him, you still have a long way to go.
Lei Jiu didn't plan to find a burden for himself without a divine artifact level, or a divine artifact building level.
In the end, Lei Jiu rejected all the alliance applications. After thinking about it, Lei Jiu sent an application to Li Wuhui's Wuhui Island.
In the afternoon, he was rejected by that kid, and at the same time, there was an email.
The main idea of the content is that Lei Jiu doesn't need to worry about him, he doesn't want to be a burden to anyone.
Since the other party said so, Lei Jiu didn't force it.
In the end, after this wind of alliance, Huanghuang Island did not hang a covenant...