Open Your Quest Log
Chapter 495: Bad start
Latest URL: After a detailed introduction and repeated discussions, our barbarian adventurer and his newly hired guide 'Nul' finally determined the general route of this journey.
First of all, they will start from the city of Tufat, and the first stop is a very special city - 'Lamberur'. Although this city is located in the territory of the desert kingdom Takara, it is not under the jurisdiction of this human kingdom, but has its own independent status.
The general situation of Lambelur City is actually a bit similar to that of 'Ranger City'. The residents here are mainly elves, half-elves, and humans, and there are also some other alien races living here. Most of the elves in the city were tree shepherds or druids. The reason why they chose to stay here was because they had to stick to a long and special mission—to monitor the Marvela Desert and monitor the land of death. land.
As early as the Sixth Era, the Elven Empire was unable to conquer the last desert with a breath of death no matter what method it used, so it established an organization composed of druids and tree shepherds, named For 'Death Watcher'. This organization closely guards that terrible and strange area, and is engaged in a protracted battle with the unknown source of the dead land, a battle between the green plants that represent life and the yellow sand that emits death.
After the end of the Sixth Era, the Elf family suffered severe damage after many twists and turns, and finally decided to retreat to the Holy Land to recuperate. The Death Watcher organization was also continuously recruited by the empire because of various major events at the beginning, and eventually there were not many left. The remaining death watchers did not follow their race back to the Holy Land Forest, but chose to continue to fulfill their mission.
But they were short-handed, but they couldn't stop the further expansion of the desert. They could only do everything they could to slow down the spread of the desert, and looked desperately at one piece of land full of vitality, which was transformed into lifeless sand of death.
After that, the Seventh Era came, the magic empire was established, and the unknown root of the land of death was completely resolved by the imperial mages, but the remaining death watchers did not fully believe it. Because the imperial mage did not tell them what the 'unknown root cause' was, nor did they describe in detail how to solve it.
The death watchers who have fought against that unknown source for countless centuries are very afraid that that thing will make a comeback one day. Therefore, they chose to stay in the desert, renamed their organization 'Green Guard', and then established this city called 'Lambelur'.
The city goes by many names on the outside. The word 'Lambelur' itself is an elven language, but it is not the orthodox elven language used by the vast majority of elves, but an elven dialect that was used in a certain area during the prosperity of the elven empire. Its meaning is 'Sentinel', so many elves in the city prefer to call it 'Green Sentry' in the orthodox Elvish language. As for why it was named in an elven dialect instead of an orthodox elven language, that's beyond the knowledge of the guide Nur.
Although our barbarian adventurers have never heard of the city, that doesn't mean Lambelur isn't famous. Many humans and other alien races on the mainland who are interested in the druid profession will go to Lamberur City to study, hoping to gain a deeper understanding of the natural way of druids. After all, not just anyone can enter the holy land of elves.
Moreover, the druids in Lambelur City are slightly different from their counterparts in the Holy Land Forest. In addition to the traditionally used giant bears, gray wolves, and falcons, their transformation forms can also become some kind of large viper. Snakes and giant scorpions. It is said that this is because the druids in the city reached a deal with the two wilderness demigods in the Marvela desert, so they have the additional ability to transform. Because of this, many people are more accustomed to calling this city the 'Druid City'.
And because the vegetation around the city of Lambelur is densely covered, and it also has a large expanse of lush green forests. There are even towering old trees in the city, and the buildings and trees blend with each other, so this city is also called "Tree City" by some people. A small number of ancient dryads who were seriously injured in the war of the sixth era and were too weak to follow the elves back to the holy land were also cared for by the tree shepherds in this city.
Taking the route of Lamberur City is actually a bit of a detour for Barit, but the guide Null told him that this route will be very safe, because the two cities of Tufat and Lamberur have frequent trade exchanges, and the two sides They all pay attention to the safety of the business road, and the unique methods of the druids also make it extremely difficult for the sand bandits running rampant in the desert to hide their whereabouts, so those robbers are not willing to commit crimes on this business road.
After leaving Tree City, the next thing Barit wants to go is the town of 'Gevala' mentioned earlier. This small town is located at the actual border of the Kingdom of Takala, and beyond the areas that nominally belong to the kingdom, there are basically no human gathering places.
Gawala town is very martial arts, and the folk customs are quite tough. The townspeople, both male and female, have practiced martial arts since childhood. Almost everyone's bar mitzvah is two well-made takara machetes.
Perhaps it was influenced by the sand giant tribe in the Rift Valley, or it might be because of the rich magic iron ore veins near the town. Anyway, the people in Gawala Town use scimitars, not like other people in the kingdom. , the kind of smart and elegant, swift and windy way. Their every move is very heavy, and the scimitars in the town are basically mixed with magic iron when they are forged, which makes it difficult for ordinary people to parry their offensives, and it is easy to lose their center of gravity after a few knives, revealing flaw.
Gavala Town is rich in magic iron, fine-haired goats that can be used for both wool and meat, and excellent adventurers who are good at wielding machetes. These three things make the small town develop quite prosperously even though it is located in the border area.
"Well, it's a pretty good place. It seems that I should be able to get along well with people in this town." Barrett commented.
"I'm just worried about being too 'good,'" Nuller said. Since the guide didn't know much about Barrett's character and character, he gently warned his employer not to drink too much alcohol when he was in the town, lest he really get along with a certain townsman or a few townspeople.
"Don't worry, I'm a person who does things properly." Barrett responded.
After that, the Rift Valley, like a huge scar, divided the following journey into two forks on the left and right (it is said that there are some hidden and difficult trails that can lead to the bottom of the Rift Valley, but Barrett does not want to try it). On the left side of the rift valley lived a tribe of sand giants named 'Broken Rock'. Since the guide Nule didn't know much about the lifestyle and special customs of this alien race, the two decided to go to the right side of the Rift Valley. .
On the right side of the rift is an oasis with lush water and grass, where two alien races that are hostile to each other live. One of the alien races is a branch of the lizard race - the sand lizard, and the other is a kobold who has no presence in the main material world.
The sandlizards are much smaller than all their cousins. Overall, they are not too different from the kobolds, and their appearance is indeed somewhat similar. In fact, if you look at it from a certain distance, it's hard to tell which is a sand lizard and which is a kobold.
These two races have been fighting all the year round to monopolize the oasis called 'Sweet Water'. Fortunately, their reproductive ability is very good. Although they can't keep up with the green-skinned little guys all over the continent, they are not too far behind. Only in this way can the two races keep the tribal population unchanged in the frequent fighting.
Nuller also told Barit that the previous occupants of the Sweetwater Oasis were an extremely vicious Gnoll tribe, and both the Sand Lizard and the Kobold were vassals enslaved by that Gnoll tribe. Later, with the help of some adventurers, these two races, who were almost the same in every aspect, joined forces to overthrow the brutal slavers and live together in the oasis.
However, the area of the sweet water oasis is not very large, not enough to support two races that are both good at breeding. There was constant friction between the two comrades-in-arms who fought side by side in the past, and finally formed the situation where they are facing each other today. However, what is interesting is that due to frequent fighting, the populations of these two races have maintained a certain dynamic balance, so that they can live "stable" in the sweet water oasis at the same time.
"The sandlizards and kobolds in the Sweetwater Oasis are very afraid of outsiders, but they don't show obvious hostility. Because they are all worried that outsiders will turn to help each other in a fit of anger." Guide Nule said Introduced, "However, once they determine that outsiders will not help them anyway, they are very likely to suddenly kill them."
"They don't want outsiders to become their enemies no matter what." Barrett said with emotion. Friend or dead, that's a fact.
"So when we pass through the sweet water oasis, we must be careful about our attitude." The guide warned again, "Otherwise, we may be their guests one second, and be killed and dismembered the next second."
"If dismemberment is inevitable, it's definitely not us." Barrett said calmly. His proficiency in the form of the 'Nemesis' chain whip has improved to a certain extent. This weapon form is perfect for dealing with monsters and alien races that are not strong enough to win by quantity, such as sand lizards and kobolds.
Once they successfully leave the sweet water oasis, the next place they will go is an ancient city that has been abandoned for an unknown number of centuries. No one knows who built this deserted city in the depths of the desert, and who once lived in it, anyway, Nur does not know. Just because there are many spiral giant aloes with spikes growing inside and outside the city, people call it "Aloe City".
The distance between Tianshui Oasis and Aloe City is really not close. Null suggested that after a long time of camping in the desert, they can take a good rest in this deserted city. At least living in those abandoned houses is much better than sleeping in the yellow sand.
As for the situation after that, UU reading www.uukanshu.com guide Nul also doesn't know, so he can only take one step at a time.
After Barit bought some items that might be used in Tufat City, he headed towards the city of Lamberur with many names under the leadership of the guide Nur.
Their journey went smoothly on the first day. The desert at night was icy cold and extremely cold. Fortunately, Barrett was well prepared for this and wrapped himself tightly in the tent with good cashmere blankets and thick quilts .
However, the next day, as soon as the sun rose from the sand dunes in the distance, Barit and his guide Nule were still having breakfast when they found that the yellow sand all over the sky appeared out of thin air. Null's face was full of horror. He shouted something in the dialect of the desert kingdom in a panic, but before the barbarian could react, the giant sandstorm that connected the sky and the earth swallowed him in.
After an unknown amount of time, our barbarian adventurer slowly woke up from his coma. "Bah, bah, **** it!" Barrett shook his head, shaking off the yellow sand on his body, looked up and looked around, and found a small town in front of him.
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