Otherworldly Architect (The Strongest Game Architect)

v3 Chapter 209: jealous

It is said that the "jump and jump" small game that you can do in your spare time is almost the same as the literal meaning, you can just jump.

There is no story background, no complicated operations.

A little matchstick man stood on the floating platform and jumped to other platforms.

Press the hand to the screen to start, the villain will charge up and prepare to jump; then release the hand, and the villain will jump forward a corresponding distance according to the time of charging.

Jump to the opposite platform, give 1 point, and then face the next platform.

If you fail to jump or stand firm, you will fall off the platform and the game will be over.

When the Atlas family got this little game, it had a total of 50MB.

In this era when any small game has 1 or 2 GB, it is too small to be incredible!

You know, most of these 50MB are art and sound effects materials, because the platform has various shapes and colors, and it looks unexpectedly fresh and cute.

The real program logic part is very small, maybe only a few hundred thousand lines.

That said, Master Ming's programming skills are getting better and better...

After all, I still remember the 1.0 version of "Minecraft" that year. The program framework is too simple, and the game optimization is almost equal to no.

It seems that the current Chief Master Ming is already a LV100 version with full skill points.

The editors of the Atlas family held a small meeting without being underestimated: everyone bowed their heads and tried "Jump" first.

He pressed his finger down and released it, watching the villain jump up, there was a small sense of accomplishment and happiness.

When the villain fell, he was annoyed for a while, and by the way, he also looked around to see how many points the others had played at the highest.

"Ah!! It's 40 points again, I have a grudge against 40 points!"

"The platform is getting smaller and smaller. Damn, how is it possible to jump on it?"

"Fuck you, Lao Yang, you've got 80 points, how did you dance? Do you have any skills?"

"Don't quarrel with me, I'll talk after this dance..."

Small game, but for some reason it seems to be poisonous.

After almost everyone gets started, they can't stop at all, thinking "jump to the next platform and talk about it".

Even if he dies, the villain will automatically respawn on the first platform, as if nothing had happened, but still "jump to the next platform and talk about it".

And every time, players can feel their skills have improved again!

This time it should be able to break the historical record——

In other words, this time it was just a shaking hand and a mistake, and the next time can definitely be better——

So, hurry up and move on to the next platform.

After the Atlas family meeting, the editors were a little unsure.

Many people came out of the conference room, and couldn't help but secretly took out their mobile phones and jumped twice - anyway, they don't need to use their brains, they can be used to fill the boring time.

It perfectly interprets the four words of "can't put it down".

At almost the same time, the IPP family was also gathering to evaluate another small game of Master Ming.

The small game called "Flying" has the same simple gameplay.

A bird trying to traverse thick foliage and hitting any obstacle will end the game.

When the finger is clicked, the bird will flap its wings and fly up a little; when the finger is not clicked, the bird will slide and slowly reduce its height.

Therefore, when encountering obstacles that need to be avoided, the player needs to estimate: how much height will the slide fall? How many fingers can it fly that high?

The two mini-games are equally exquisite and compact, and they also have the same scoring system embedded--

Ming Yan was too lazy to write another set, so he copied the code directly.

In "Flying and Flying", every time the bird successfully avoids an obstacle, it will accumulate 1 point.

The IPP editors who were new to the game also felt that they were poisoned.

"Obviously there is no way to play, but why is it so addictive?"

"The essence of the game is actually learning. Master Ming really used this to the extreme."

"Well, a good game, there are changes in repetition, and training is full of fun."

"Every time we dodge an obstacle, it is a positive feedback; every time we reach a higher score, it is a powerful positive feedback. Learn, then improve your skills, and then get better results, this is human beings It's easy to get addicted to the game."

"The sect leader is still the sect leader. As soon as you make a move, you will know if there is any."

The editors of IPP's analysis were as fierce as tigers, and they felt as if they saw Patriarch Damo smiling.

Does this simple, understated, thumb-sized game contain the highest truth of game design?

As expected of Master Ming.jpg

This weekend, IPP and Atlas, the two distribution platforms, even pushed a small game by coincidence.

Even the slogans are the same, with a line of big characters [made by Master Ming of Bluestar Studios himself]. I can't wait to break through the screen and directly hit the player's face, so that they can watch and watch.

- by coincidence!

Because they are both worried that the other party will take the lead and take away traffic, and they are also worried that their performance is not as good as the other party's.

——We must let Blue Star see the strength of our side! Capture the heart of Master Ming! !

After many years, Mingyan made a small game by himself again, and the player group was simply excited and curious.

Fans have started to set off fireworks to celebrate, and the comment area is even more crazy:

[Produced by Blue Star... Ah, I'm sorry Blue Star did not produce it. The leader goes out, one top two! 】

【I know! Must be another inspiration for those two months! 】

[@Julian miss @Juliat miss @Juliet miss come out and start your performance. 】

[Thinking of "The Story of Hachiko" and "Wormhole Fluctuation", I silently prepared a roll of paper towels... What, only 50MB? It's alright, I'll download it first. 】

The two small games are directly priced at 1 yuan, and even set up an unconditional refund within 2 hours.

However, on the first day of the sale, the number of refunds was infinitely close to 0.

Because the magical poisoning feature is there, players who have played for just 2 hours happen to be the most addicted players!

They have just felt that their technology has improved, they can challenge higher records, and they can get X points in front of their friends. How could they be willing to let it go.

24 hours after the release of the two games, the Atlas platform and the IPP platform began to coincide, sending people to Blue Star to report the results.

The "Jump" mini-game was released on the Atlas platform, and 23 billion copies were sold in 24 hours!

The "Flying Flying" mini-game was released on the IPP platform, and a total of 21.8 billion copies were sold in 24 hours!

The latter is slightly inferior in number, which is what Bluestar Studios expected.

After all, the IPP platform advocates elitism, and it is not recommended for players to register multiple accounts.

This time, the Atlas family raised their eyebrows, and went back and even sent one more congratulatory Weibo.

And the person in charge of the IPP family was almost in tears, so he went back and hurriedly held another small meeting——

The next day, IPP developed an unprecedented full-platform, omni-channel horizontal screen promotion, and even customized a set of peripheral dolls for the small game "Flying One Flying", which was just launched for 24 hours.

The doll, and of course the bird.

The style still maintains the cute elements of pixel art. There are three sizes, one that can be hung on a wallet, one that can be held in your arms, and one that can be placed on the bed with the largest size.

When he got the news, he hesitated: "..."

He could see that the IPP family really worked hard, they were too difficult...

But he really didn't need more money, he really couldn't spend it, and he was about to end his wallet.

The profit brought by the doll, he clearly stated that he did not even let his team estimate it, and immediately signed it to the Blue Star Research Institute next door.

This matter has also been specially instructed, and there is no need to post an announcement to express gratitude.

In order to avoid being known by players and old father fans, they will have to worry about Blue Star's livelihood again...

At this time, Blue Star was also completely convinced by the little game made by Chief Master Ming.

——How can a 50MB game have such a big impact?

"Why don't we just ask the boss to make another small game and play it again for our own Blue Star platform..."

"I can! I think I can do it!!"

"I really want to ask the boss to make 'you draw and guess'. He always said that there is no need to make a program, after all, it is a board game."

"These kinds of small games will be directly embedded in the platform in the future. After players have added friends to each other, they can directly see a 'friend leaderboard'. This way, there is no need for face-to-face to have a sense of linkage."

Chatting and chatting, the designers began to invariably urge them to change.

"Boss, boss, when will 'you draw I guess' finished?"

"Any new mini-game inspirations recently?"

"Boss, if you think about a few more small games, we will assign a programmer to be responsible for implementing them."

Surrounded by the clear words: "..." Are you the devil? quq

Ming Yan has been very busy recently! The one that doesn't touch the ground!

"Assassin's Way 2", "Love in Time and Space", "Code Name: Hunting" and other new projects in progress are all waiting for him to supervise and guide them.

Version updates of old games such as "Galaxy", "League of Legends", "Knight's Xing", etc., all need to be reviewed by him.

In addition, the Bluestar platform has made a BETA version, the Bluestar Paradise is undergoing expansion and reconstruction, a new batch of games from the Morningstar Incubation Park is still preparing to be released, and the League of Legends awards ceremony at the end of the year nominated "Galaxy"...

All in all, the stall is really huge!

Players who are waiting to feed, urge more on the blog;

Designers who are waiting to be fed are urging more in the office.

Ming Yan: Ah Wei is dead.jpg

At this time, Ming Yan did not expect that the next day, a special visitor was welcomed in the Blue Star Building.

Zhuo Yu, wearing a casual T-shirt, jeans and a peaked cap, and a bear mask, followed the Little Lanzhang players to visit the Bluestar Studio.

When they met in the elevator, Ming Yan quickly recognized him.

Isn't this Zhuo designer, the new game "Passenger" that led the other side's team this year, also nominated by the League of Legends? Why are you suddenly so leisurely, are you still coming to the Sixth Star Province for a vacation?

Zhuo Yu scratched his head and said hello: "Yo, I quit my job, now I am a homeless person, I finally have time to visit Blue Star - do you have a smoking area?"

Ming Yan calmly pointed to the rooftop and looked at his back.

A brilliant idea was born out of nowhere.

Ming Yan: Ah Wei may not need to die.jpg!